Latest Reviews
Cutiefruity
For: Nebulous Thoughts
For: Nebulous Thoughts
Nebulous Thoughts is a needle masterpiece by YaBoiMarcAntony, and, in my opinion, the greatest fangame- nay, game, I've ever had the pleasure of experiencing. Usually when someone says this they are referring to how they find a game they played especially fun and rewarding to get through, varied in gameplay, and occasionally thought provoking, and while that's true of this game and those are some of it's greatest qualities- and would, in my eyes, be worth a 10 alone- this game has a great variety of needle that really astounded me, not just in gameplay and feel, but in emotional caliber.
I have never played a game- and this comes from a through and through morning dew enjoyer- that made me feel quite the way the last save did, and as it stands, that save is my current favorite save of all time, despite there being no gimmick, wacky idea (mostly), or anything of the sort. It must be noted that you need to be skilled to enjoy this game fully, but when you can play the needle, its sheer design and consistency is unrivaled in style and execution to me, when it comes to fangames I've personally played. Marc is exceptional at making you feel like a god, and like what you're playing is a thought, put directly into the screen, with extremely minimal blemishes, if any.
I could write a lot more, go into detail about which stages I loved and which held me captive but I overcame through effort- besides the last one- but I, quite honestly, think if you're reading this, and feel even moderately confident in your ability to get through some great needle, and have the hustle to keep at a grind occasionally, you should play this game. It's a 1 of a kind experience that I can't allow myself to spoil you, not even through a spoiler tag you would mindlessly click.
To me this game means a lot, as I'm sure it means to the creator, and to me this game is about feeling, and while I'm being unsure what it is I'm exactly feeling- I just know it's strong, meaningful, and genuine. I'm not sure how wrong or correct the interpretation is, but I'm sure Marc wouldn't slaughter me for it since it's in the readme to give the game my own meaning as a player, and he is right- it's vague, but greatly appreciable nonetheless.
I hope sincerely that you continue making games and projects, keep the motivation to push forward, and that you know your mother smiles warmly upon you from heaven for the passion you have in what you make. <3
[2] Likes
I have never played a game- and this comes from a through and through morning dew enjoyer- that made me feel quite the way the last save did, and as it stands, that save is my current favorite save of all time, despite there being no gimmick, wacky idea (mostly), or anything of the sort. It must be noted that you need to be skilled to enjoy this game fully, but when you can play the needle, its sheer design and consistency is unrivaled in style and execution to me, when it comes to fangames I've personally played. Marc is exceptional at making you feel like a god, and like what you're playing is a thought, put directly into the screen, with extremely minimal blemishes, if any.
I could write a lot more, go into detail about which stages I loved and which held me captive but I overcame through effort- besides the last one- but I, quite honestly, think if you're reading this, and feel even moderately confident in your ability to get through some great needle, and have the hustle to keep at a grind occasionally, you should play this game. It's a 1 of a kind experience that I can't allow myself to spoil you, not even through a spoiler tag you would mindlessly click.
To me this game means a lot, as I'm sure it means to the creator, and to me this game is about feeling, and while I'm being unsure what it is I'm exactly feeling- I just know it's strong, meaningful, and genuine. I'm not sure how wrong or correct the interpretation is, but I'm sure Marc wouldn't slaughter me for it since it's in the readme to give the game my own meaning as a player, and he is right- it's vague, but greatly appreciable nonetheless.
I hope sincerely that you continue making games and projects, keep the motivation to push forward, and that you know your mother smiles warmly upon you from heaven for the passion you have in what you make. <3
Rating: 10.0 100
Difficulty: 83 83
May 10, 2022
JESSMI2
For: I wanna type well
For: I wanna type well
有點難度 有些地方可能要玩過之後才不會被坑
[0] Likes
Rating: 6.2 62
Difficulty: 33 33
May 10, 2022
yangshuoen
For: I wanna be the Vfangamer!
For: I wanna be the Vfangamer!
I'm the Vfangamer
[0] Likes
Rating: 8.8 88
Difficulty: 9 9
May 9, 2022
Razzor_iw
For: I wanna Veah
For: I wanna Veah
Veah
only parts i disliked were the vine and platform sections because they inhibit movement, and as a result designing attacks around it sucks dick, rest makes up for it though
[2] Likes
only parts i disliked were the vine and platform sections because they inhibit movement, and as a result designing attacks around it sucks dick, rest makes up for it though
Rating: 9.1 91
Difficulty: 55 55
May 9, 2022
Kilgour22
For: Chungo's Gauntlet
For: Chungo's Gauntlet
Worth the clear, even for people (like me) who don't normally enjoy adventure games. The humour didn't align with my personal tastes, but the platforming—especially after unlocking double jump—became quite enjoyable.
There are a few design decisions which detract from my experience, but overall they were minor. Once you adapt to the control scheme and engine quirks, most of these subside.
The bosses are pretty good overall, though at times it's unclear how to deal damage, and there are some attacks that can kill you your first time playing because you don't know where to stand. The rapid-shot bosses I found particularly enjoyable, mostly because it feels good to shoot more than once every couple seconds. I feel the other bosses could use more HP, but with an increased fire rate, to make them feel a little less monotonous than they do currently.
The platforming really opens up in later stages, with some slight puzzle elements and time-based jumps being incorporated seamlessly. The nonstandard physics actually helped in this regard, I felt, because what would be very simple platforming for fangame players on a standard engine became a little harder, which made me feel some tension while completing them. The earlier stages, in contrast, rely a little too much on traps for their difficulty, with the platforming itself being too simple to be fun or memorable.
I would have preferred if these earlier stages were replaced by the later ones, then a couple slightly harder stages filling the later ones. I think this would raise the average quality of the traps and keep the platforming design more engaging throughout.
Play it if you haven't, even if you're brand new to fangames. It's a great introduction to the style, even if the physics are a little different, and will also challenge seasoned players in a way where their fangame skills are transferable, but only partially.
There are a few design decisions which detract from my experience, but overall they were minor. Once you adapt to the control scheme and engine quirks, most of these subside.
The bosses are pretty good overall, though at times it's unclear how to deal damage, and there are some attacks that can kill you your first time playing because you don't know where to stand. The rapid-shot bosses I found particularly enjoyable, mostly because it feels good to shoot more than once every couple seconds. I feel the other bosses could use more HP, but with an increased fire rate, to make them feel a little less monotonous than they do currently.
The platforming really opens up in later stages, with some slight puzzle elements and time-based jumps being incorporated seamlessly. The nonstandard physics actually helped in this regard, I felt, because what would be very simple platforming for fangame players on a standard engine became a little harder, which made me feel some tension while completing them. The earlier stages, in contrast, rely a little too much on traps for their difficulty, with the platforming itself being too simple to be fun or memorable.
I would have preferred if these earlier stages were replaced by the later ones, then a couple slightly harder stages filling the later ones. I think this would raise the average quality of the traps and keep the platforming design more engaging throughout.
Play it if you haven't, even if you're brand new to fangames. It's a great introduction to the style, even if the physics are a little different, and will also challenge seasoned players in a way where their fangame skills are transferable, but only partially.
Tagged as: Chungo
[2] Likes
Rating: 8.5 85
Difficulty: 30 30
May 9, 2022
Delicious Fruit