Latest Reviews
Kio
For: I wanna 어
For: I wanna 어
ohh~ my friend’s game It's also the first time to do it. It's already very good,I'll give you an encouraging score first,There are some areas that need to be improved。My technology is limited, so I try my best to play it,The game is still great. I hope StarNight can have better works. Cheer up!
[0] Likes
Rating: 7.2 72
Difficulty: 63 63
Mar 16, 2022
ElCochran90
For: I Wanna Be the Unknown
For: I Wanna Be the Unknown
As a standalone, yes, this is Mizudori's best game. With Starter, Symmetry and the collab Breaking Out, I had made some personal theories: judging by the needle design in Symmetry and in Starter, and the gimmick/avoidance implementations in Breaking Out, carua was the visual innovator/experimentalist and Mizudori was the gimmick guy.
Leave Mizudori the task of creating his own adventure game and the gimmicks are much more limited in creativity, but the platforming improves. There structure of the game is typical of his prolonged structure: many hubs featuring many levels interconnected by "gatekeeper" bosses/avoidances until you get to the true final boss: a Touhou fight. This is literally Mizudori in a nutshell just like you can summarize Rukito with poor visuals, sometimes interesting platforming, lots of traps and atrociously-looking and unplayable bosses.
Regarding this creator, my thoughts are pretty much aligned with the legendary Xplayerlol, being Breaking Out our greatest source of disagreement, and for a good reason: Breaking Out is absolutely all over the place and has no rhyme or reason, but glorious segments exist and the final boss is a blissfully entertaining miracle. Here, the quality is somewhat more consistent, with special moments that stand out, being my Top 5 ranked:
-The pattern avoidance of The Dark Abandoned Mine
-The color gimmicks of The Metallic Zone
-The Tower of Heaven progressively challenging logic, implementing rules in a fantastic way (unfortunately, the boss makes some illogical/unreactable combinations of attacks that are certain to kill you)
-True final boss: Flandre Scarlet
-Grolla Seyfarth's time freezing/slowing mechanics
Then you have lows, like:
-Freudia Neuwahl's weird gravity flip timing and instachoke slide attacks
-The medley section (I love medley sections that reference past fangames!), since it unfortunately features very few screens and the least creative choices from Mizudori's deliveries; I had high hopes for it once I had entered it
Questionable sections like the bamboo forest puzzle will be more cryptic for those that didn't play the haunted mansion maze in Breaking Out, which is still kinda cheap. The Fairy's Forest has amazing platforming and frustrating bosses that require granding.
All in all, like Breaking Out, it's one of highs and lows, but they are less drastic. The ideas scattered are interesting, and there is a spot-on screenshot upload by Xplayerlol that serves as an example of how to make the regular tilesets look good.
Recommended. It is also significantly less hard than Breaking Out because of the latter's aforementioned greater inconsistencies.
[1] Like
Leave Mizudori the task of creating his own adventure game and the gimmicks are much more limited in creativity, but the platforming improves. There structure of the game is typical of his prolonged structure: many hubs featuring many levels interconnected by "gatekeeper" bosses/avoidances until you get to the true final boss: a Touhou fight. This is literally Mizudori in a nutshell just like you can summarize Rukito with poor visuals, sometimes interesting platforming, lots of traps and atrociously-looking and unplayable bosses.
Regarding this creator, my thoughts are pretty much aligned with the legendary Xplayerlol, being Breaking Out our greatest source of disagreement, and for a good reason: Breaking Out is absolutely all over the place and has no rhyme or reason, but glorious segments exist and the final boss is a blissfully entertaining miracle. Here, the quality is somewhat more consistent, with special moments that stand out, being my Top 5 ranked:
-The pattern avoidance of The Dark Abandoned Mine
-The color gimmicks of The Metallic Zone
-The Tower of Heaven progressively challenging logic, implementing rules in a fantastic way (unfortunately, the boss makes some illogical/unreactable combinations of attacks that are certain to kill you)
-True final boss: Flandre Scarlet
-Grolla Seyfarth's time freezing/slowing mechanics
Then you have lows, like:
-Freudia Neuwahl's weird gravity flip timing and instachoke slide attacks
-The medley section (I love medley sections that reference past fangames!), since it unfortunately features very few screens and the least creative choices from Mizudori's deliveries; I had high hopes for it once I had entered it
Questionable sections like the bamboo forest puzzle will be more cryptic for those that didn't play the haunted mansion maze in Breaking Out, which is still kinda cheap. The Fairy's Forest has amazing platforming and frustrating bosses that require granding.
All in all, like Breaking Out, it's one of highs and lows, but they are less drastic. The ideas scattered are interesting, and there is a spot-on screenshot upload by Xplayerlol that serves as an example of how to make the regular tilesets look good.
Recommended. It is also significantly less hard than Breaking Out because of the latter's aforementioned greater inconsistencies.
Rating: 6.3 63
Difficulty: 80 80
Mar 16, 2022
Ivan28283
For: Ten million gate jumps
For: Ten million gate jumps
hypothetically if you do 1.9 gate jumps/sec, this will take you:
5263157.89 seconds
or 87719.2982 minutes
or 1461.9883 hours
or 60.9161793 days
almost 61 whole days of playtime for 10 million gate jumps
if you did this 16 hours a day, it would take 91 days
4 hours a day and it takes a year+half a day
maybe this 1:34 AM math will help you with deciding if you wanna commit to this game or not..
[4] Likes
5263157.89 seconds
or 87719.2982 minutes
or 1461.9883 hours
or 60.9161793 days
almost 61 whole days of playtime for 10 million gate jumps
if you did this 16 hours a day, it would take 91 days
4 hours a day and it takes a year+half a day
maybe this 1:34 AM math will help you with deciding if you wanna commit to this game or not..
Rating: N/A
Difficulty: N/A
Mar 15, 2022
CanusAntonius
For: I wanna be the Schroedinger
For: I wanna be the Schroedinger
I'm a big fan of this one, it was a relatively short avoidance that utilizes some barrage pattern/rng and gives you dot hitbox. Cute cats too!
[0] Likes
Rating: 9.0 90
Difficulty: 35 35
Mar 15, 2022
CanusAntonius
For: I wanna Guy Rock
For: I wanna Guy Rock
An avoidance to guy rock, that's about it.
[0] Likes
Rating: 5.5 55
Difficulty: 44 44
Mar 15, 2022
gourdladle
For: I wanna Mustela
For: I wanna Mustela
This game is not good.
The design was kinda awkward. Circle,another circle blast,random(360) then nothing more. Compared to ouka's old games it just feels like way too simplified.
The visual is hard to say. The inf jump part in the mid was nice, but the rest of the game was far from being visually good. Some color choices were def questionable. Things like original fruit with black cherries(with even smaller size) look really bad.
As of the gameplay, it was okayish, you can get more or less consistent after some hours of grind but the luck-based parts still exist and many of them were set in the latter part of the game which is awful.
The music was a banger, but if you play this only for the song, then choose K3 lunarmagic instead.
Edit: I hate this game less now. Compared with avoidance nowadays even Mustela looks good, tho it is still terrible if you watch some former well made voc avoidances. The average level of avoidance making is going down.
[6] Likes
The design was kinda awkward. Circle,another circle blast,random(360) then nothing more. Compared to ouka's old games it just feels like way too simplified.
The visual is hard to say. The inf jump part in the mid was nice, but the rest of the game was far from being visually good. Some color choices were def questionable. Things like original fruit with black cherries(with even smaller size) look really bad.
As of the gameplay, it was okayish, you can get more or less consistent after some hours of grind but the luck-based parts still exist and many of them were set in the latter part of the game which is awful.
The music was a banger, but if you play this only for the song, then choose K3 lunarmagic instead.
Edit: I hate this game less now. Compared with avoidance nowadays even Mustela looks good, tho it is still terrible if you watch some former well made voc avoidances. The average level of avoidance making is going down.
Rating: 2.5 25
Difficulty: 93 93
Mar 15, 2022
Delicious Fruit