Latest Reviews

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hydreigon786
For: Leaf+
[0] Likes
Rating: 4.0 40       Difficulty: 30 30
Mar 5, 2021
SKYBLUEGREEN
For: I wanna leap 6 screen
Tagged as: Needle
[0] Likes
Rating: 6.0 60       Difficulty: 37 37
Mar 5, 2021
Cthaere
For: I Wanna be the RO
I wanna be the RO is a lengthy gimmick needle game divided into 7 stages, mostly focused around a certain gimmick/theme, as well as a couple of bosses. While certainly Rukito-inspired in structure, the platforming itself is much different, with an extreme focus on trigger-based flow between saves and jumps that strive to pave themselves comfortably around the player rather than shape themselves into an unfamiliar, bizarre landscape.

As the stages are focused around their unique gimmicks, enjoyment of them would inevitably come down to how much you like the respective one. While half the stages are mundane, focusing on basic engine gimmicks such as water and falling blocks, and have all-around great platforming, the other half goes into the more esoteric. The second crystal had a gimmick that was frankly extremely awkward and unfun, as it lead to a lot of stuttering and waiting. The sixth had a gimmick that was fun in essence, but the platforming designed around it was pretty awkward, and the hitbox/visual indicator for it was unclear leading to some frustration. Conversely, the gimmick in the fourth crystal was extremely good, leading to some very creative pathing and maneuvers, although it could have been explained better.

The bosses are, at least for me, the highlight of the game. Despite being relatively simple in nature, they utilized attacks that were extremely satisfying to dodge and managed to involve the stage gimmick preceding them in an unobtrusive manner. Everything felt fair and everything felt fun, if quite a bit easier than the needle.

As for general notes, the trigger indicators that were also present in Wolfi's Hydrohomies stage were extreme helpful, and are something that I would like to see become the standard in trigger needle design, and hopefully developed even further to show the connections between triggers and triggered objects as well as better conveying the full behavior of the object. It is worth noting, though, that some spots had slightly misleading triggers that should have been ironed out in testing. In regards to other miscellaneous points, the song picks are great and on par with Wolfi's already-established audio catalogue, and visuals are simple yet pleasing, much in Rukito's spirit. Lastly, the game does have a few humoristic moments and secret eggs that I'm sure most everyone will appreciate, although sadly they're too few and far between (unless I missed a good amount) to really create a cheerful and lighthearted atmosphere in the face of some of the stage themes.

Overall this was great fun and while there's not a lot of outstandingly brilliant content in here, it is a very consistent and enjoyable experience overall which I'd happily recommend to nearly everyone.

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Tagged as: Needle Gimmick Boss Trigger
[1] Like
Rating: 8.5 85       Difficulty: 70 70
Mar 5, 2021
NYAMINYARU
For: I wanna go across the Rainbow
[0] Likes
Rating: 8.5 85       Difficulty: 45 45
Mar 5, 2021
Skulldude
For: I Wanna be the RO
Trigger-heavy needle is not usually my thing, but Wolfie manages to use it very well in this Rukito/IF inspired game. The difficulty fluctuates quite a bit between saves, specially on the 3rd stage where it reaches its peak, with a lot of segments feeling like they could use a bit more space or leniency, and eventually snowballing as his hardest game by far. The aesthetics and the music are all honestly fantastic, even as simple as they may be, and really helped me power through some of the more frustrating and tougher parts of the game.

It's a long and challenging game, but if you're good enough I highly recommend giving it a shot, regardless of how difficult it may be I still had a lot of fun going through the game, and the bosses served as a great rest from all the precise platforming, with some interesting twists on very familiar gimmicks.


















































Congrats on release!

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[1] Like
Rating: 9.0 90       Difficulty: 76 76
Mar 5, 2021
Denferok [Creator]
For: I wanna CoinStack 1000
Latest version is 1.10
The difficulty rating is based on a regular clear.
Please note that going for 100% is significantly more difficult.

CoinStack is a non-linear collectathon game featuring dashing and proper walljumping mechanics.

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Tagged as: Dash Collectathon Walljump
[7] Likes
Rating: N/A       Difficulty: 60 60
Mar 5, 2021
Wolfiexe [Creator]
For: I Wanna be the RO
Current version 1.25 (as of 6th Mar 2021)

RO is a trigger needle game featuring a multitude of stages and a couple of bosses! It began primarily as a Rukito-inspired game, but strayed away from that a little as development went on into different ideas, and as it is I'd say it's a weird hybrid of Rukito-style/Vandal/something else. I put a lot of time and effort into refining the game and making it as fun as I could for the style I went for, so hopefully people have a good time with it!

Update note: As of v1.2, the game has a few different difficulty warps! But please note all they do is remove save points. No platforming is changed in any way. There is a ever-so-slightly different clear screen though if you're hunting for some style points.

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Tagged as: Needle Gimmick Boss Trigger
[11] Likes
Rating: N/A       Difficulty: 70 70
Mar 5, 2021
fubukiofficial
For: I Wanna be a Good Guy
Rating based on all ending clear.

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[0] Likes
Rating: 6.0 60       Difficulty: 35 35
Mar 5, 2021
SKYBLUEGREEN
For: Why?
Tagged as: Needle Short
[0] Likes
Rating: 1.5 15       Difficulty: 24 24
Mar 5, 2021
SKYBLUEGREEN
For: Leaf+
Tagged as: Needle Short
[0] Likes
Rating: 2.0 20       Difficulty: 20 20
Mar 5, 2021
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