Latest Reviews
Pigeon
For: I wanna be the Challenger
For: I wanna be the Challenger
Platforming can be complicated and gradually evolve in difficulty quite nicely.
Bosses aren't too hard but nothing extraordinary.
[0] Likes
Bosses aren't too hard but nothing extraordinary.
Rating: 6.4 64
Difficulty: 35 35
Feb 9, 2021
Pigeon
For: I wanna little story
For: I wanna little story
Relaxing adventure with some chill bgm
[0] Likes
Rating: 6.0 60
Difficulty: 14 14
Feb 9, 2021
Not2Dey
For: Panasonic Bluray
For: Panasonic Bluray
All in all this is a wonderful adventure game. It starts off pretty easy but kicks up in difficulty a lot in the later half of the game. I enjoyed pretty much all of the needle, it flowed well and wasn't really too frustrating minus a jump or two. Boss fights were fairly interesting and had a lot of variety, and I enjoyed most of them. The story is fairly simple, but it was a nice touch.
The only things I really disliked were some of the attacks in the final boss, but it wasn't anything too bad. The floor 40 boss also kinda sucked because rather than being a quiz it really just boils down to a memory game A lot of people are mentioning the floor 60 boss being too difficult, but I personally didn't find it too bad, and even then it'll be getting a nerf in the day one patch.
All in all I would definitely recommend playing this game if you're in the mood for a nice, chill adventure game.
The only things I really disliked were some of the attacks in the final boss, but it wasn't anything too bad. The floor 40 boss also kinda sucked because rather than being a quiz it really just boils down to a memory game A lot of people are mentioning the floor 60 boss being too difficult, but I personally didn't find it too bad, and even then it'll be getting a nerf in the day one patch.
All in all I would definitely recommend playing this game if you're in the mood for a nice, chill adventure game.
Tagged as: HHGregg
[0] Likes
Rating: 9.0 90
Difficulty: 60 60
Feb 9, 2021
Chrisay
For: Panasonic Bluray
For: Panasonic Bluray
Cool game with consistently fun needle and the bosses were a lot of fun. Appreciated the story and humor a lot, it really adds to the game.
[3] Likes
Rating: 9.2 92
Difficulty: 58 58
Feb 9, 2021
YaBoiMarcAntony
For: Panasonic Bluray
For: Panasonic Bluray
Panasonic Bluray is the latest in KittyGame's rise to fame, their latest solo game since... CRT Needle! Though I cannot speak for the quality of that game, I can certainly speak to the quality of this one. This classic in the making hearkens back to the times of those old, charming 100 floor games of the past and reimagines the tried-and-true with the something-new. Combining humor with a unique spin on the classic design of old and some of the most gorgeous visuals I have ever seen makes Panasonic Bluray a game to remember.
There are 80 floors to traverse, every 10th floor naturally being a boss fight. Aside from those boss fights, it's all needle, baby - gimmick needle, in most cases. Though there are a couple cases of known gimmicks, most everything is totally new to me, though perhaps not put to as much use as I'd like. Of course, given the length of each floor and the amount of floors per stage, that's an understandable issue that sort of just comes with the territory. Nonetheless, every gimmick is fleshed out well enough that I never felt as if any one gimmick didn't really earn its keep. Instead, each floor is memorable and enjoyable thanks to their given gimmick - aside from one.
Floors 51-59 I found to be the lowest point of the game (I'd also include floor 60 here, but it's to be nerfed) thanks to a foolish design choice concerning low-gravity. When you design with low-gravity, the most pleasant way to do so is to utilize the increased reach of jumps - or, that's what I prefer, at any rate. What I don't prefer is forcing awkward low jumps that are further aggravated by this low-gravity. This quirk of these floors made for an especially irritating time that was worsened by the fact that it came out of nowhere. While the previous stage was certainly an increase in difficulty, it was nothing compared to the low-grav limbo. There are screens without low-gravity, but I found these to be irritating as well thanks to the choice of cramped design. This stage stands out as the abrupt difficulty spike that throws the difficulty curve all to hell, with nothing beyond giving me as much trouble as this stage did.
Now then, that's all I have to say in the negative. If you'll excuse me, I'd like to return to the positive once more.
The story is short and sweet, funny and care-free, memorable and comforting, and other such couplets of adjectives. It takes itself serious despite the few jokes here and there (as well as references), but otherwise the game plays it straight whilst still knowing its having a laugh. I was reminded quite a bit of I Wanna Save My Boy, though that game knocks the humor up several notches and refuses to ever take itself seriously, something to its detriment. Not so, here. The closing words between you and THEM are humorous and warm, making the journey overall mean far more than if it just ended with some throwaway joke.
Despite being the first thing I mentioned, the last thing I'd like to discuss are the bosses - and that's more or less how I feel about them. While they're all fairly pleasant, they're nothing to write home about. I would call them all great, but they are merely the breaks between what makes up the meat of the game. There are two exceptions: Floor 60, and the final boss. Again, I won't discuss Floor 60, but I'll have you know I was quite irritated with it, quite! Anyways, the final boss is KittyGame's best attempt at a boss. It's a fairly easy battle, but I found it to be a lot of fun despite its relative simplicity. The visual flair combined with the well-designed attacks make this a memorable send-off for the memorable gameplay of Panasonic Bluray
It's only been out a few hours, but seemingly everyone has given this game a go by now. If you're not apart of everyone, then I suggest you take a look at KittyGame's finest game yet. It's short and sweet, and though there are a couple bumps along the way, they're not enough to ruin what is one excellent ride.
[3] Likes
There are 80 floors to traverse, every 10th floor naturally being a boss fight. Aside from those boss fights, it's all needle, baby - gimmick needle, in most cases. Though there are a couple cases of known gimmicks, most everything is totally new to me, though perhaps not put to as much use as I'd like. Of course, given the length of each floor and the amount of floors per stage, that's an understandable issue that sort of just comes with the territory. Nonetheless, every gimmick is fleshed out well enough that I never felt as if any one gimmick didn't really earn its keep. Instead, each floor is memorable and enjoyable thanks to their given gimmick - aside from one.
Floors 51-59 I found to be the lowest point of the game (I'd also include floor 60 here, but it's to be nerfed) thanks to a foolish design choice concerning low-gravity. When you design with low-gravity, the most pleasant way to do so is to utilize the increased reach of jumps - or, that's what I prefer, at any rate. What I don't prefer is forcing awkward low jumps that are further aggravated by this low-gravity. This quirk of these floors made for an especially irritating time that was worsened by the fact that it came out of nowhere. While the previous stage was certainly an increase in difficulty, it was nothing compared to the low-grav limbo. There are screens without low-gravity, but I found these to be irritating as well thanks to the choice of cramped design. This stage stands out as the abrupt difficulty spike that throws the difficulty curve all to hell, with nothing beyond giving me as much trouble as this stage did.
Now then, that's all I have to say in the negative. If you'll excuse me, I'd like to return to the positive once more.
The story is short and sweet, funny and care-free, memorable and comforting, and other such couplets of adjectives. It takes itself serious despite the few jokes here and there (as well as references), but otherwise the game plays it straight whilst still knowing its having a laugh. I was reminded quite a bit of I Wanna Save My Boy, though that game knocks the humor up several notches and refuses to ever take itself seriously, something to its detriment. Not so, here. The closing words between you and THEM are humorous and warm, making the journey overall mean far more than if it just ended with some throwaway joke.
Despite being the first thing I mentioned, the last thing I'd like to discuss are the bosses - and that's more or less how I feel about them. While they're all fairly pleasant, they're nothing to write home about. I would call them all great, but they are merely the breaks between what makes up the meat of the game. There are two exceptions: Floor 60, and the final boss. Again, I won't discuss Floor 60, but I'll have you know I was quite irritated with it, quite! Anyways, the final boss is KittyGame's best attempt at a boss. It's a fairly easy battle, but I found it to be a lot of fun despite its relative simplicity. The visual flair combined with the well-designed attacks make this a memorable send-off for the memorable gameplay of Panasonic Bluray
It's only been out a few hours, but seemingly everyone has given this game a go by now. If you're not apart of everyone, then I suggest you take a look at KittyGame's finest game yet. It's short and sweet, and though there are a couple bumps along the way, they're not enough to ruin what is one excellent ride.
Rating: 8.5 85
Difficulty: 53 53
Feb 9, 2021
popop614
For: I Wanna Take the Second L
For: I Wanna Take the Second L
based game ngl
[0] Likes
Rating: 7.5 75
Difficulty: N/A
Feb 9, 2021
Yiaz
For: I wanna be the Schrodinger's Kitten
[0] Likes
For: I wanna be the Schrodinger's Kitten
[0] Likes
Rating: 8.5 85
Difficulty: 55 55
Feb 9, 2021
EzTheBoss2
For: Panasonic Bluray
For: Panasonic Bluray
After the nerfs to floor 60 I can now say, good game.
[0] Likes
Rating: 8.5 85
Difficulty: 55 55
Feb 9, 2021
Delicious Fruit