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PolyNexus
For: I Wanna Get Some Drip
Short avoidance with some fun graphics and SUS gameplay.
The ending made me cry :(

Pretty good for a game made in 6hrs!

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[0] Likes
Rating: 7.5 75       Difficulty: 35 35
Jan 10, 2021
Not2Dey
For: I Wanna OMAKENO Stroke
Usually I'm not a fan of RandomChaos's avoidance style, but I had a lot of fun with this one. The fight consists most of simple barrage attacks with a dotkid hitbox, but it all flows together well and is fun to play.

Would recommend.

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Tagged as: Avoidance
[0] Likes
Rating: 8.2 82       Difficulty: 62 62
Jan 10, 2021
IPECACMAN
For: I wanna be the Last of the World 一般公開版
It's good

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[0] Likes
Rating: 8.2 82       Difficulty: 65 65
Jan 10, 2021
Fruitless
For: Jingle Jam
Tagged as: Long Taisa
[0] Likes
Rating: N/A       Difficulty: N/A
Jan 10, 2021
Brobocop
For: I wanna Yes Spike
Tagged as: Not_Beginner_Friendly
[1] Like
Rating: 1.0 10       Difficulty: 50 50
Jan 10, 2021
PoZZ_rar
For: I wanna be the 120 dreams Easy
simple 120 one-jump boring screens

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[0] Likes
Rating: 4.0 40       Difficulty: 58 58
Jan 10, 2021
Cthaere
For: I Wanna Play with Mrs. Witch
A cute Halloween themed collab, with 6 distinct stages of mostly needle and a final boss. Unfortunately the Halloween theme is entirely superficial, with standard needle featuring themed tilesets and sometimes appropriate music, and is not even properly capitalized on in the trap stage, which I feel was a big missed opportunity. Even without considering the theme, the collab stands on its own fairly well and provides a solid mix of needle and a bit of something else.

Rong: A big interconnected maze where your goal is to find 5 separate collectibles. While you have access to all of them at the start, two of them will make access to the other 3 impossible, and so you have to find them in the correct order. Level design accommodates the final two collectables shenanigans and gives the feeling of exploring old areas anew. While needle is a bit simplistic, it is not the focus and it does not get in the way, and lets the exploration side shine. If I had to pick a favorite, this would be a strong contender.

Taoshu: Very cramped needle, with 1 save with 4-5 somewhat precise/awkward jumps per screen. Has some vstring setup in one of the screens that you'll have to figure out. Interesting, and still decently fun, but probably also my least favorite stage.

Jushi: A mishmash stage, with both needle that has you do a loop through a 2x2 room ending with a very interesting trivia question, a few rooms ending with triggers each, and a special gimmick at the end I'd rather not spoil. The needle is generic, but is overall fun aside from a couple of saves that stand out as bad. I'd say this is the most interesting stage.

Qinchui: A trap stage which manages to elevate your run of the mill moving spikes/fake blocks/invisible blocks traps into a fun battle of wits, accomplishing it by combining both generic applications and very unexpected ones in the level design. Final screen has a punishment room which is really annoying since one of the entrances to it is incredibly cheap. Aside from that, this was a good deal of fun and a nice break from needle.

Zeroyume: An easy needle stage in a more modern style. The needle is good and the atmosphere is comfy, taking a break from the usual Halloween theming. Not much more to say. Straightforward good and fun.

Wujian: Pathing needle focused around water and conservation of the player's double jump. The stage manages to remain fun in execution while juggling the pathing requirements, and on top of that manages to make the needle seem far scarier than it actually is, which was nice. My favorite stage in terms of needle.

Final boss: I had a few issues with it, admittedly. First, it can randomly teleport, which drastically changes how frequently you can shoot at it as well as how dangerous it is. Second, it has revenge bullets, which make the first point way more pronounced. The funniest aspect is that those points also lead me to the third problem: The boss can choose to become entire free, as the point of origin of the revenge bullets is the center of the sprite, but the hitbox of the boss is pretty big, meaning there are certain positions where you can continuously shoot the boss on ground level without ever being in danger by the revenge bullets. This not only trivializes the bossfight but (at least for me) encouraged an extremely reckless playstyle hoping to get it low, have it teleport to the good position, then finish it off. The boss itself is extremely balanced and very fun when played slowly, but becomes a bit of a meatgrind when trying to rush it. The boss also has an avoidance phase after you bring it down, which thankfully has good indicators for instagibs and is overall great fun despite being nervewracking until the very last attack, which amps things up to 11 and feels like it might be rng dependent due to several factors such as projectile speed, arena layout and attack pattern. Still, I had quite a bit of fun with it, but those points definitely hampered my mood a bit.

Overall this is a solid collab with content ranging from "good" to "great", with nothing spectacularly good or beyond mildly bad, which works very well as a collab, even if not a Halloween one.

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Tagged as: Needle Boss Collab
[0] Likes
Rating: 8.2 82       Difficulty: 60 60
Jan 10, 2021
rafa
For: I wanna be the Blizzard
It doesn't have a 1 hour time limit.

Also it's kind of a masterpiece.
That's already two reasons why everybody should play it.

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[0] Likes
Rating: 10.0 100       Difficulty: 57 57
Jan 10, 2021
CutieVova
For: I WANNA WALK
Just a meme map, where you move 1 pixel every few seconds. Also, Artadss, it seems like author placed a boss on a very far coordinates, so it shows an error. Maybe there should've actually been a playable boss, but i'm not sure. https://prnt.sc/wkazpg

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Tagged as: Special Meme one_screen
[1] Like
Rating: 0.0 0       Difficulty: 1 1
Jan 10, 2021
Jety
For: Chill Needle 2
[0] Likes
Rating: 9.5 95       Difficulty: 60 60
Jan 10, 2021
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