Latest Reviews
Catboy
For: I wanna be in needle world 2
For: I wanna be in needle world 2
初級者の頃にダウンロードしたんですが、難しくてクリアできませんでした。
ようやくクリア出来ました。(^^)
[0] Likes
ようやくクリア出来ました。(^^)
Rating: 7.0 70
Difficulty: 70 70
Oct 5, 2020
TheChiekurs
For: I wanna be the desperado
For: I wanna be the desperado
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Oct 5, 2020
TheChiekurs
For: Avoid N Survive
For: Avoid N Survive
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Oct 5, 2020
TheChiekurs
For: I wanna be the Associate
For: I wanna be the Associate
Edit 16/05/2025:
To add to the creator's comment: https://vod.sooplive.co.kr/player/5386486. This is the only video footage that survive and that proves of this game's existence. This is a video called '아이워너비더Associate 하츠네미쿠 - 파돌리기송', that got posted on afreecaTV / Soop on 2013/11/14 by HB[허비], who was a test-player of v0.2 and who also confirmed of losing the access to the game.
This is the description in Korean that was given to the video:
'이야!! 내가 테스터라니
일단 이게임은 [Hasi]님 자작게임입니다
첫번째 탄막 나온 하츠네미쿠 - 파돌리기송 입니다
솔직히 이탄막을 처음할때 재미가 있었습니다 다음탄막이 기대되네요
(제목 해석 불가능으로 그냥 복사 붙여놓기로 올렸습니다)
버전0.2
플레이어;HB[Hobby]'
In the video it can be seen that there were supposed to be 8 avoidances, and hub itself was coloured in rainbow colours. Title screen is not shown.
The only available portals in the videos is for the green avoidance (the Ievan Polkka one) and there is also a purple portal, but there is no video, so it was either unfinished or was something completely else. Not sure.
Despite Hasi losing access to the game files, he did re-make it from the scratch, and used it for the 'I wanna be the ASDF'.
While the game was never released, I am pretty sure we can deduce when it approximately got made. Chronologically I assume this was Hasi's 2nd ever made game. In 'I wanna be the ASDF' Hasi uses 'I wanna Embarassed' and 'I wanna Nihilism' as his oldest representatives. Here are the release dates of those:
'I wanna Embarassed' had release on 2013/11/03
'I wanna Nihilism' had release on 2013/12/21
Considering that the video of 'I wanna be the Associate' was posted on 2013/11/14, my best guess is that it was produced after 'I wanna Embarassed' got released. Then something happened with the author's computer in late November or early December of 2013, and Hasi decided to cancel the production whatsoever, and started working instead on 'I wanna Nihilism'.
Also I am not sure if the title was supposed to be 'I wanna Associate' or 'I wanna be the Associate'. HB[허비] video suggests it being 'I wanna be the Associate', but I could see it actually being 'I wanna Associate', considering the naming conventions of 2013 Hasi's games.
It was never confirmed if v0.2 URL that was shared to the tester ever got deleted by author or simply expired. My guess is that Hasi deleted it after sharing to the (presumably only) tester.
Anyway, from all information we have, it can be assumed that this game surely is Lost Forever. But you can at the very least play its remake in 'I wanna be the ASDF', which is the best outcome the avoidance could have gotten. And I am glad for that.
Edit 15/08/2025:
It seems like all of the old Hasi game links got nuked, and along with that HB[허비] channel (https://ch.sooplive.co.kr/ejwkk123) as well. I suppose Hasi has asked to remove the URL and probably decision was made to destroy the whole channel whatsoever.
Luckily, backup of this video is available here: https://www.youtube.com/watch?v=kIDxnlrxSeY
[2] Likes
To add to the creator's comment: https://vod.sooplive.co.kr/player/5386486. This is the only video footage that survive and that proves of this game's existence. This is a video called '아이워너비더Associate 하츠네미쿠 - 파돌리기송', that got posted on afreecaTV / Soop on 2013/11/14 by HB[허비], who was a test-player of v0.2 and who also confirmed of losing the access to the game.
This is the description in Korean that was given to the video:
'이야!! 내가 테스터라니
일단 이게임은 [Hasi]님 자작게임입니다
첫번째 탄막 나온 하츠네미쿠 - 파돌리기송 입니다
솔직히 이탄막을 처음할때 재미가 있었습니다 다음탄막이 기대되네요
(제목 해석 불가능으로 그냥 복사 붙여놓기로 올렸습니다)
버전0.2
플레이어;HB[Hobby]'
In the video it can be seen that there were supposed to be 8 avoidances, and hub itself was coloured in rainbow colours. Title screen is not shown.
The only available portals in the videos is for the green avoidance (the Ievan Polkka one) and there is also a purple portal, but there is no video, so it was either unfinished or was something completely else. Not sure.
Despite Hasi losing access to the game files, he did re-make it from the scratch, and used it for the 'I wanna be the ASDF'.
While the game was never released, I am pretty sure we can deduce when it approximately got made. Chronologically I assume this was Hasi's 2nd ever made game. In 'I wanna be the ASDF' Hasi uses 'I wanna Embarassed' and 'I wanna Nihilism' as his oldest representatives. Here are the release dates of those:
'I wanna Embarassed' had release on 2013/11/03
'I wanna Nihilism' had release on 2013/12/21
Considering that the video of 'I wanna be the Associate' was posted on 2013/11/14, my best guess is that it was produced after 'I wanna Embarassed' got released. Then something happened with the author's computer in late November or early December of 2013, and Hasi decided to cancel the production whatsoever, and started working instead on 'I wanna Nihilism'.
Also I am not sure if the title was supposed to be 'I wanna Associate' or 'I wanna be the Associate'. HB[허비] video suggests it being 'I wanna be the Associate', but I could see it actually being 'I wanna Associate', considering the naming conventions of 2013 Hasi's games.
It was never confirmed if v0.2 URL that was shared to the tester ever got deleted by author or simply expired. My guess is that Hasi deleted it after sharing to the (presumably only) tester.
Anyway, from all information we have, it can be assumed that this game surely is Lost Forever. But you can at the very least play its remake in 'I wanna be the ASDF', which is the best outcome the avoidance could have gotten. And I am glad for that.
Edit 15/08/2025:
It seems like all of the old Hasi game links got nuked, and along with that HB[허비] channel (https://ch.sooplive.co.kr/ejwkk123) as well. I suppose Hasi has asked to remove the URL and probably decision was made to destroy the whole channel whatsoever.
Luckily, backup of this video is available here: https://www.youtube.com/watch?v=kIDxnlrxSeY
Rating: N/A
Difficulty: N/A
Oct 5, 2020
TheChiekurs
For: I wanna be the Spirit
For: I wanna be the Spirit
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
Oct 5, 2020
Cthaere
For: Sky needle
For: Sky needle
Pretty decent mostly vanilla needle game that is marred with many unpleasant design decisions that are each very minor on their own, but bring down the experience considerably together: There are multiple glaring skips, autosave warp that replaces putting a save at the start of the screen, jump balance that is all over the place with the one room save in particular having most of the tricky jumps toward the end, and the game is in the default yoyoyo engine 1.5 gmk meaning I had to manually backup then delete a save of another game to allow this to fit in. As for the needle itself, there is one really questionable room that has get-as-far-as-you-can fulljump spam, a couple of room that stand out by utilizing default engine gimmicks to a good extent, and the rest are mostly vanilla needle in an open-ish space containing a few weave heavy drops alongside more straightforward climbing section. Wouldn't particularly recommend, but if you are already here you might as well give it half an hour.
Tagged as: Needle
[0] Likes
Rating: 6.5 65
Difficulty: 55 55
Oct 5, 2020
ElCochran90
For: I wanna be the Device
For: I wanna be the Device
Rating includes extra. Difficulty rating also includes extra because it contains the true final boss. Consider a difficulty of 68 (closer to 70 than to 65) for main game.
Where did the inventiveness of Diverse go? Where are the awesome bosses, the interdimensional travelling, heck, even the Kill the Guy references? Everything, the entire concept, was downgraded to an extremely trap-infested and notoriously low-scaled vision of old-school fangame design. Generic stuff is back all over the place except where the game tries to be funny. The saving grace are some counted traps that do add challenge to the usual platforming, but most of them will have you redoing a save again and again just for kicks. The game maker is having fun at your expense, and you do not enjoy the experience. The screens you travelled to inexplicably in Diverse were indeed a foreshadowing of the screens shown here, and paradoxically they are less cool than in the original Diverse.
Bosses are terrible and generic sprites with grindy patterns (except for Mario = best boss). Final blue iPod Miku is an interesting addition to end the experience and the vocaloid choice is quite decent, which is the only thing I would rescue about the game. Final attack is exciting combined with the music but the game makes the cancerous decision of freezing your character wherever it is, so if you're in the air and there's a cherry below you, say goodbye because you're dead. Because of a bad game design decision. Ace. (I must confess it didn't happen to me, but I can see this happening and I was a few frames away)
Now, in every stage there is a secret and the game will make sure that you get to know this if you beat the game normally, asking you if you got them all. A new backtracking adventure begins as you have to find them. Honestly, resort to YouTube. Most of them are near the first screen (or in the first screen), but just like a decent Crimson would demand, use a guide. The secrets have, I would say, more traps than the regular screens so be prepared for grinding yourself away.
Once secrets are complete, you get the Carnival formula: beat all the original bosses buffed. Actually, the Bad Apple boss is not that bad and the avoidance is just more learny stuff, but the other one gets boring fast and final attack is undecipherable unless you watch your own playthrough recorded and see what's going on.
Final blue Miku avoidance, again, is unfair at parts but very fun to go through, especially the last minute, and ironically, it might be considered as difficult as the original Miku. Fine. Whatever.
Not recommended. This is only worth playing because of both Miku avoidances, which are no better than decent (cool songs though), and suffering through a cheaply done trap hell is not justifiable.
A big disappointment.
[1] Like
Where did the inventiveness of Diverse go? Where are the awesome bosses, the interdimensional travelling, heck, even the Kill the Guy references? Everything, the entire concept, was downgraded to an extremely trap-infested and notoriously low-scaled vision of old-school fangame design. Generic stuff is back all over the place except where the game tries to be funny. The saving grace are some counted traps that do add challenge to the usual platforming, but most of them will have you redoing a save again and again just for kicks. The game maker is having fun at your expense, and you do not enjoy the experience. The screens you travelled to inexplicably in Diverse were indeed a foreshadowing of the screens shown here, and paradoxically they are less cool than in the original Diverse.
Bosses are terrible and generic sprites with grindy patterns (except for Mario = best boss). Final blue iPod Miku is an interesting addition to end the experience and the vocaloid choice is quite decent, which is the only thing I would rescue about the game. Final attack is exciting combined with the music but the game makes the cancerous decision of freezing your character wherever it is, so if you're in the air and there's a cherry below you, say goodbye because you're dead. Because of a bad game design decision. Ace. (I must confess it didn't happen to me, but I can see this happening and I was a few frames away)
Now, in every stage there is a secret and the game will make sure that you get to know this if you beat the game normally, asking you if you got them all. A new backtracking adventure begins as you have to find them. Honestly, resort to YouTube. Most of them are near the first screen (or in the first screen), but just like a decent Crimson would demand, use a guide. The secrets have, I would say, more traps than the regular screens so be prepared for grinding yourself away.
Once secrets are complete, you get the Carnival formula: beat all the original bosses buffed. Actually, the Bad Apple boss is not that bad and the avoidance is just more learny stuff, but the other one gets boring fast and final attack is undecipherable unless you watch your own playthrough recorded and see what's going on.
Final blue Miku avoidance, again, is unfair at parts but very fun to go through, especially the last minute, and ironically, it might be considered as difficult as the original Miku. Fine. Whatever.
Not recommended. This is only worth playing because of both Miku avoidances, which are no better than decent (cool songs though), and suffering through a cheaply done trap hell is not justifiable.
A big disappointment.
Rating: 2.6 26
Difficulty: 70 70
Oct 5, 2020
kurath
For: I wanna sunworld 2
For: I wanna sunworld 2
Kind of traditional 100 floor game with no bosses. Starts out trivially easy, and introduces themed stages from time to time with tileset change ups.
Game tends to get worse as it progresses, with my favorite stage probably being the one where you would pass through the same room layout from exit to entrance except each time its a new path with new obstacles.
Even lategame, there's a few filler screens, so it never slows down that much. But, combining the visuals near the end of the game becoming very difficult to look at, with the gimmick utilization getting shaky, it really loses its charm as time goes on.
Its playable, but there's plenty of better 100F games out there.
Game tends to get worse as it progresses, with my favorite stage probably being the one where you would pass through the same room layout from exit to entrance except each time its a new path with new obstacles.
Even lategame, there's a few filler screens, so it never slows down that much. But, combining the visuals near the end of the game becoming very difficult to look at, with the gimmick utilization getting shaky, it really loses its charm as time goes on.
Its playable, but there's plenty of better 100F games out there.
Tagged as: 100_Floor
[1] Like
Rating: 5.0 50
Difficulty: 55 55
Oct 5, 2020
MikuStar263
For: I wanna know my limit
For: I wanna know my limit
there's a broken warp near the end of the first stage, you'll be warped offscreen, the only way to continue is by save hacking. But even without that the game would be impossible, because you can't keep the one align that makes the sphincter drop in stage 3 possible. There's a lack of saves.
[0] Likes
Rating: 4.0 40
Difficulty: N/A
Oct 4, 2020
Delicious Fruit