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moogy
For: I wanna Jumpjumpjump!!!
Pretty bad triple jump needle. One of the saves on the penultimate screen is really atrocious, the rest is just kind of uncomfortable and not fun to play.

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[0] Likes
Rating: 4.0 40       Difficulty: 44 44
Aug 12, 2018
sonicdv
For: The Cardinal House
Honestly, I'm not sure about this game. Its a good game, but the level design isn't quite my cup of tea. I tended to find the platforming parts lasted too long for my taste, and the bosses had really annoying segments. I ended up quitting at boss 5 because I was getting really bored with the game. I would still suggest playing it as it is still a good game, just not my cup of tea.

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[0] Likes
Rating: 7.0 70       Difficulty: 50 50
Aug 12, 2018
Quof
For: I Wanna Uhuhu Spike
I didn't like this game. I don't think it's very good. It has a lot of really clear flaws, like the black background making some jumps more difficult than they need to be, absolutely nonexistent save balancing with the hardest saves invariably being followed with trivial ones ( there's this gem of a screen where each save is significantly easier than the one prior to it https://i.imgur.com/L8QNkj1.jpg ), and just bad difficulty in general where a save is either trivially easy or only challenging because of a jump that's uncomfortably precise in a weird way ( such as this one https://i.imgur.com/tTL2h6N.jpg ). Overall I just don't think this is a good game in any way, aside not being literally broken or unplayable.

That said, it's such a classic and influential game/series (<3 wolfie) that I'd feel wierd giving it a bad rating. It makes me feel similar to critiquing Super Mario Bros for the NES over its repetitive stage aesthetics and uninspired level design. So, I won't rate this game. I'll just state I didn't like it and move on.

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[3] Likes
Rating: N/A       Difficulty: 45 45
Aug 12, 2018
Pyure
For: I wanna be the Kamilia Christmas
[0] Likes
Rating: 6.3 63       Difficulty: 37 37
Aug 12, 2018
moogy
For: I wanna Magical
Not one of Jguy's best efforts. There are some fun jumps here and there, but a lot of it feels pretty uninspired and there are way, way too many side gates/T bones (there's one in almost every save). There's one jump that requires a specific align that isn't really pointed out to the player, but whatever I guess.

Not really worth playing unless you absolutely must play every Uhuhu clone or game by Jguy, imo.

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[0] Likes
Rating: 5.5 55       Difficulty: 51 51
Aug 12, 2018
Wolfiexe
For: Not Another Needle Game
Rating is based on True End, which I finally got around to playing recently after years of nothing but Bad End.

Not Another Needle Game is a great game, worthy of the reputation it has. The level design stays consistently interesting for well over 380(?~) floors (if you're going for True End) which is no small feat, making use of a wide variety of gimmicks and combining them in fun ways to make the game flow always stay steady and enjoyable. The production value is at a very solid level which is supported by the clean visuals, different endings and high level of polish that's gone into making the game feel like a complete game.

Favourite personal stages include the water stages (both Bad and True End) which felt like the water usage was done very satisfyingly, and the Telejump stage which remains one of my favourite gimmicks used in needle for quite some time now. The only gimmick that sometimes got a bit grating was heavy gravity mixed with infinite jump, often when combined with low gravity. The shift between the two made for some very sudden movements that I had a hard time getting accustomed to over the course of the game.

Overall though it's a great game. Just about everyone is familiar with NANG now and has formed their own opinions on it, and I'm glad I finally got around to playing the True End of the game. It's 100% worth it.

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Tagged as: Adventure Needle Gimmick
[1] Like
Rating: 9.7 97       Difficulty: 65 65
Aug 11, 2018
Wolfiexe
For: I wanna go to the quantum world
Quantum World hits a lot of ticks in things I have fun with in fangames.

The game is built primarily off needle-based gameplay with some avoidances here and there. The stages each have a theme and some simple gimmicks based around them which make for some fun and simple platforming, such as moving cherry circles, collecting coins to open a gate or even some neon speed-changing dotkid needle. The only "gimmick" I didn't enjoy too much was the conveyor stage, and this was less down to the conveyors and moreso the length of the saves, often with trickier segments near the end that made it feel slightly tedious at times.

In terms of bosses, there are a couple and standard bosses alongside 3 avoidances. Whilst I can be a little wary of avoidances in adventure games (especially if there are 3 of them in one game), they're all done really well here. To summarise, the first avoidance is a classical music avoidance with primarily RNG based attacks and a tiny bit of learning here and there. It flows really nicely and felt fun to play, as well as being a breath of fresh air in terms of music choice. The second is a Miku avoidance but with checkpoints and attacks that feel fairly straightforward to learn, with my only complaint being that the third checkpoint feels very easy and short compared to the second. The third and final boss is a super fun barrage fight which gives you a smaller hitbox and HP. No attacks feel unfair or out of place, and it's just overall a really fun avoidance to read and play. All avoidances are designed in a way that doesn't break the flow of the game, which is an issue a lot of adventures with avoidances can suffer from.

Provided you're open to primarily needle and avoidance based gameplay, you'll probably have a good time with this. Give it a shot! It's a fun game for sure.

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Tagged as: Adventure Needle Avoidance
[1] Like
Rating: 8.0 80       Difficulty: 65 65
Aug 11, 2018
Benimaki
For: I wanna be the Charisma Breaker
[1] Like
Rating: 7.5 75       Difficulty: 95 95
Aug 11, 2018
Wolfiexe
For: I wanna be THE iDOLM@STER
iDOLM@ASTER is one hell of a game. It's hard to know what you're getting yourself into until you've played or watched any of it, but it's not quite like any other adventure fangame. One second you'll be prancing around in some Pacman-inspired pseudo-trap stage, the next you'll be plunged into a top-down RPG maze where you get smacked around by dragons, wizards and chasing around some anime girls like the zany Producer you are.

The game is built across a series of hubs à la Permanence 2, where you have a option of stages from a selection, before unlocking a new selection after beating them all. The stages are all of very different quality and style, but it makes for a very interesting experience. I felt like 50% of the stages were themed around some sort of retro arcade game with unusual mechanics or physics, and the remainder were normal fangame physics with trap or gimmick based platforming taking centre stage. As a result, stages can be very hit or miss, and some stages left me with a bit of a sour taste before immediately cleansing it with the next stage. Expect a mixed bag.

There's some cool little touches to the game, such as the inclusion of harder difficulties upon beating Normal (and then respectively, Hard to Very Hard) which actually change and add completely new stages. I hear these are substantially harder and I've only touched into Hard mode very slightly, so my experience is based entirely off the Normal difficulty. The saves also keep track of your save time so you can see how long you've been on a save for. This is a really basic thing but I thought it was a cool idea to have.

It's one hell of a game, in ways both good and bad. Definitely worth checking out and seeing if it holds your interest. I sure had a fun time with it and will probably delve deeper into Hard mode at a later date.

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Tagged as: Adventure Avoidance Gimmick Boss Puzzle
[1] Like
Rating: 7.6 76       Difficulty: 65 65
Aug 11, 2018
Wolfiexe
For: I wanna break the mashikaku
Break the Mashikaku is a very mixed bag that left me disappointed I didn't have more fun with it, because it has a lot of really fun content that's mixed in with some more questionable stuff that didn't sit as well with me.

The game features an overworld where The Kid travels from guest stage to guest stage. As you might imagine, the quality of the stages differs quite a lot in quality, complexity and difficulty. The early stages are generally quite straightforward; they'll have a few traps here and there or some simple platforming with a gimmick thrown in but nothing too crazy. A couple of segments such as the Splatoon world felt interesting and once I'd gotten the mechanic down, was pretty fun to execute. The Genki-esque style world whilst being really visually interesting just didn't feel interesting to actually play around, but was very unique and one of the more memorable stages of the game.

At some point there's a puzzle heavy stage which put me off a bit, because it was based primarily off an existing puzzle fangame this being Design. It kind of throws you in the deep end in terms of solving the puzzles using the gimmick, and whilst it gives you a practice room of sorts, there's no real flow or instructions which made it kind of bumpy for me and not too enjoyable to learn. Design-wise it's really interesting and the majority of people will have a good time here, but I felt like I was at a disadvantage for not having played the game it was based on.

There's also a pattern-heavy avoidance later which whilst not being too complicated to learn, felt like it slowed down the flow of the game for me, although maybe that's more of a personal aversion to dropping learny avoidances in the middle of adventure games. It's actually quite a nice avoidance putting that aside.

There's also in general quite an increase in the amount of bosses towards the end of the game. Some are pretty fun (albeit overwhelmingly long and have vast amounts of downtime before anything of value happens), although the final boss rubbed me the wrong way. It's extremely long and has some attacks that just feel kind of stupid (namely the green wall sort-of-aimed attack) and the final attack puts very light bullets on a light background whilst forcing you to already read a bunch of dense stuff, and it just became a bit of a clown fiasco. Yes, a fiasco not a fiesta, because that's how intense it felt.

Overall the game felt like a huge mixed bag to me. There was a bunch of fun and really unique stuff, but an equal amount of stuff that just didn't feel that enjoyable for me and caused more frustration than enjoyment, which is a shame because I think this game is probably underplayed and deserves more attention than it gets. I'd still recommend it, just be ready for a wide variety of content both in quality and difficulty.

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Tagged as: Adventure Gimmick Boss Puzzle
[0] Likes
Rating: 6.6 66       Difficulty: 65 65
Aug 11, 2018
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