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moogy
For: I Wanna Feed Your Escapism 2
Pretty fun needle game with nice music. There are a few saves I wasn't a fan of (I think the usage of water in the final stage was kind of eh in particular), but it never got annoying or anything.

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[1] Like
Rating: 7.5 75       Difficulty: 60 60
Jan 19, 2019
theTics
For: I Wanna be the Goner
Third save was the hardest.

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Tagged as: Needle
[0] Likes
Rating: 6.8 68       Difficulty: 77 77
Jan 19, 2019
theTics
For: I Wanna be the Loner
Best Goner game.

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Tagged as: Needle Goner_Game
[0] Likes
Rating: 7.0 70       Difficulty: 80 80
Jan 19, 2019
Jdx83
For: すぐクリア出来る針ゲ
[0] Likes
Rating: 2.2 22       Difficulty: 48 48
Jan 19, 2019
Chrisay
For: I wanna warp the worlds
Easy, but super enjoyable game. These yearly fangame collabs are all really great and it was I Wanna Run The Marathon that got me into fangames.

It's a lot more polished than I Wanna Run The Marathon and every stage now has a major gimmick that changes the playstyle in a big way. This keeps the game fresh and surprising.

It's not that difficult, which I really appreciate, because it really isn't fun being stuck at the same checkpoint for 30 minutes or more. It isn't too easy either and I found a lot of the saves to be at the perfect difficulty.

Like every other fangame, there are a few questionable design choices that keeps it from being the perfect fangame. This is spoiler territory:

The Super Meat Boy stage uses the default IWBTG walljumping mechanic where you jump out from the wall by holding the jump button and moving away from the wall. If you want to immediatly jump away from the wall, you sometimes press away from the wall a frame or two before pressing jump, which just makes you fall down instead of jumping away from the wall. This is not intuitive at all, and was one of the major issues with IWBTG. A better altenative would have been to implement a walljump more similar to Super Meat Boy where you just have to press the jump button to jump away from the wall.

The end of the Super Meat Boy stage has a really long and tedious "boss fight", which becomes very boring after a few tries. Combined with the walljumping, makes this boss just not that fun.

The meta knight boss fight with the multiple abilities is a fine idea, but it's not implemented well. In its current state, it requires you to know which ability to pickup for each of his attacks. You aren't given enough time to get the necessary ability, unless you know what powerup to use beforehand. This makes it incredibly trial and error and results in some rather unfair deaths.


There are also some really great design choices that I would like to highlight as well

The final cherry boss has less HP in phase 1 once you get past phase 1. This was a great decision, because it shortens the fight and keeps the good stuff. It also makes the fight way less frustrating to beat.
There's no real use of named jumps such as corners, diagonals, dimonds and only a very light use of gates. Instead this game opts for gimmick based difficulty instead, which is really appreciated, because it makes the platforming interesting instead of boring.


In conclusion, this game is made to appeal to everyone and the low difficulty and impressive level design as well as interesting gimmicks, makes this one of my favorite fangames of all time. Good job ;)

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Tagged as: Adventure Gimmick
[2] Likes
Rating: 8.5 85       Difficulty: 30 30
Jan 19, 2019
Skulldude
For: I Wanna Learn The Destination
[1] Like
Rating: 0.0 0       Difficulty: N/A
Jan 18, 2019
AndresSgarrido
For: I Wanna Kill The Sans-Stage 3
Tagged as: S-Stage
[0] Likes
Rating: N/A       Difficulty: N/A
Jan 18, 2019
AndresSgarrido
For: I wanna see the まゆむしチャンネル
Tagged as: SourPls
[0] Likes
Rating: N/A       Difficulty: N/A
Jan 18, 2019
AndresSgarrido
For: I Wanna Feed Your Escapism 2
Tagged as: Needle SourPls
[1] Like
Rating: 8.3 83       Difficulty: 62 62
Jan 18, 2019
Jdx83
For: I wanna be the ボスのムーゲ!
[0] Likes
Rating: 6.1 61       Difficulty: 51 51
Jan 18, 2019
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