Latest Reviews
DerpyHoovesIWBTG
For: I wanna be the Machinary
[0] Likes
For: I wanna be the Machinary
[0] Likes
Rating: 6.3 63
Difficulty: 25 25
May 24, 2020
GaspacoZanis
For: I wanna be the Cavalry
For: I wanna be the Cavalry
I am going to defend this game - which is unexpected even for myself.
I wanna be the Cavalry is one of the relatively older games made by Corrupt. It follows similar principle as his last (at least on the moment of writing this review) game – I wanna be the Strange – , i.e, making game, which consists of several needle screens followed by avoidance. Very classic nothing to judge or add. The real thing starts when we get to the gameplay. There are 4 screens of needle, and I will try briefly as I can, to characterize them and to give my opinion about them.
As you start you will notice upbeat song used with woody background and woody-like blocks. It looks fine for the eyes. In this 'section' there is nothing to complain about. Gameplay is questionable though. First screen has one interesting trap on first save. Everything else consists of pretty standart jumps, including squished diamonds and gates. Repetitive jumps felt a little bit annoying on 2nd save, and I find third and fourth save placement very bizarre, but fine, nothing that can really upset much.
Second screen looks a little bit more original. It was a little bit fun, except for unnecessary second corner. Wouldn't call it as totally generic gameplay, yet it may seem pretty lame. At least it didn't use bunch of nameable jumps, except for 2 corners and 1 F-jump.
Third screen uses teleportation gimmick. I found it rather original and pretty fun. I guess it is the easiest screen in the game, even though it is not much of a problem. I only wish that portals were coloured differently, otherwise they just do not fit in 'woody atmosphere' .
Fourth screen I actually liked quite a lot. It uses small gaps, but I liked that it made interesting and pleasant-to-perform drop at the beginning. Changing grid also helps making screen more original than maybe it actually is. The only thing about which I am quite unsure is the last jump. It is easy to perform since you have a good align, but, still, I really wished jump rather than go off the ledge and then jump. Maybe it is a little bit original, however, for me killing ceiling seems rather specific.
Overall, needle feels a little bit like in older fangames. For the game, where avoidance is the main part, in my opinion, such a needle seems OK. It took me around 27 minutes, and I am fine with it. It isn't anything too special, yet it isn't horrible. I had fun, and it was the most important for me. Of course, for those, who are passionate about needle games this is way too bad for their standarts. But with such criterias you should criticise almost every old game. Unfortunately, some of these critics close eyes on downside of 'classic games' . Anyway, it isn't our topic today.
The real thing about which I wanted to talk about is avoidance.
The reason why I played this game at all was just because of this avoidance. For some reason the endurance draw my attention and interest, that I even wrote it in my plans. I don't know the real reason. Maybe it was because of soundtrack? Not sure. Anyway, this avoidance is around 3 minutes long and uses Bo Burnham's song Kill Yourself . The song is rather comedic, even though there is an element of reality. After looking up for lyrics, I found it very serious, yet with some smile mask on it. Everyone feel sad and lonely from time to time, and many people probably had thoughts of ending life. It is not hard to do, there are thousands of variants. However, should you really do it? Why not to go to therapist rather than giving up? Life is wodnerful, just try to find in it the beam of light. Why I am talking about this? The reason is because big part of lyrics you can clearly understand, just from listening (and even if you are not fluent in English) . Song consists from 3 parts, basically. First is the first couplet + first chorus, second one is the short intermission and third one is second couplet + second chorus + ending. What did Corrupt do in this avoidance? We have 4 attacks for first part (2 for couplet and 2 for chorus part). Then there is one huge attack for whole intermission. And finally we have the original 4 attacks + the first attack for the outro. It just fits excellently made for the song, even though it may seem rather unoriginal and generic. Moreover, I like contrasts between attacks. The first attack has medium speed, the second one – slow, third and fourth – pretty fast. Intermission is very similar to piano's slow attack from I Wanna Kill The Kamilia 3. And what I liked the most – it is totally fair. None of attacks is unfair. You can read every attack with proper reading. It is something very rare to see in fangames in general, and I appreciate it. Yes, it requires a lot of reading, and it can be very, very hard. Thus, I can say that for beginners this avoidance is too harsh. For average avoidance player it will be totally bearable. Avoidance is heavily influenced from wanna Rainbow Trap, but I think it is beneficial for the game, to be honest. Also, I almost forgot. Avoidance took me around 2 hours, yet I could beat it a lot faster if I had better reads.
To sum up, this is, surprisingly, very fun game, at least for me. I haven't played much of Corrupt's games, but I already see that he had good ideas in this game and in I wanna be the havox, which I also have played. Needle could be more original, I can agree with it, but it isn't horrible. Avoidance could have more variety, yes, but I found it rather fun even in its current state. Moreover, it fits instyle of the song, in my opinion.
Corrupt, if you read this, then I would personally recommend you to remake this game and I wanna be the havox. Or making new similarly styled avoidance is also OK. You had good ideas with these avoidances, and I think you can make a good avoidance out of it if you try. Now I think that making very good avoidance from I wanna be the Strange would take you much more than to make good game out of the material of I wanna be the Cavalry. The most important thing: do not give up! I may actually play more of your games in the future.
As for others: if you are not too prejudiced towards author or content of this game, then maybe actually try it. I won't believe that I am the only person in the world, who enjoyed it, really. I maybe overrating the game, but it is my personal opinion.
Would recommend.
[1] Like
I wanna be the Cavalry is one of the relatively older games made by Corrupt. It follows similar principle as his last (at least on the moment of writing this review) game – I wanna be the Strange – , i.e, making game, which consists of several needle screens followed by avoidance. Very classic nothing to judge or add. The real thing starts when we get to the gameplay. There are 4 screens of needle, and I will try briefly as I can, to characterize them and to give my opinion about them.
As you start you will notice upbeat song used with woody background and woody-like blocks. It looks fine for the eyes. In this 'section' there is nothing to complain about. Gameplay is questionable though. First screen has one interesting trap on first save. Everything else consists of pretty standart jumps, including squished diamonds and gates. Repetitive jumps felt a little bit annoying on 2nd save, and I find third and fourth save placement very bizarre, but fine, nothing that can really upset much.
Second screen looks a little bit more original. It was a little bit fun, except for unnecessary second corner. Wouldn't call it as totally generic gameplay, yet it may seem pretty lame. At least it didn't use bunch of nameable jumps, except for 2 corners and 1 F-jump.
Third screen uses teleportation gimmick. I found it rather original and pretty fun. I guess it is the easiest screen in the game, even though it is not much of a problem. I only wish that portals were coloured differently, otherwise they just do not fit in 'woody atmosphere' .
Fourth screen I actually liked quite a lot. It uses small gaps, but I liked that it made interesting and pleasant-to-perform drop at the beginning. Changing grid also helps making screen more original than maybe it actually is. The only thing about which I am quite unsure is the last jump. It is easy to perform since you have a good align, but, still, I really wished jump rather than go off the ledge and then jump. Maybe it is a little bit original, however, for me killing ceiling seems rather specific.
Overall, needle feels a little bit like in older fangames. For the game, where avoidance is the main part, in my opinion, such a needle seems OK. It took me around 27 minutes, and I am fine with it. It isn't anything too special, yet it isn't horrible. I had fun, and it was the most important for me. Of course, for those, who are passionate about needle games this is way too bad for their standarts. But with such criterias you should criticise almost every old game. Unfortunately, some of these critics close eyes on downside of 'classic games' . Anyway, it isn't our topic today.
The real thing about which I wanted to talk about is avoidance.
The reason why I played this game at all was just because of this avoidance. For some reason the endurance draw my attention and interest, that I even wrote it in my plans. I don't know the real reason. Maybe it was because of soundtrack? Not sure. Anyway, this avoidance is around 3 minutes long and uses Bo Burnham's song Kill Yourself . The song is rather comedic, even though there is an element of reality. After looking up for lyrics, I found it very serious, yet with some smile mask on it. Everyone feel sad and lonely from time to time, and many people probably had thoughts of ending life. It is not hard to do, there are thousands of variants. However, should you really do it? Why not to go to therapist rather than giving up? Life is wodnerful, just try to find in it the beam of light. Why I am talking about this? The reason is because big part of lyrics you can clearly understand, just from listening (and even if you are not fluent in English) . Song consists from 3 parts, basically. First is the first couplet + first chorus, second one is the short intermission and third one is second couplet + second chorus + ending. What did Corrupt do in this avoidance? We have 4 attacks for first part (2 for couplet and 2 for chorus part). Then there is one huge attack for whole intermission. And finally we have the original 4 attacks + the first attack for the outro. It just fits excellently made for the song, even though it may seem rather unoriginal and generic. Moreover, I like contrasts between attacks. The first attack has medium speed, the second one – slow, third and fourth – pretty fast. Intermission is very similar to piano's slow attack from I Wanna Kill The Kamilia 3. And what I liked the most – it is totally fair. None of attacks is unfair. You can read every attack with proper reading. It is something very rare to see in fangames in general, and I appreciate it. Yes, it requires a lot of reading, and it can be very, very hard. Thus, I can say that for beginners this avoidance is too harsh. For average avoidance player it will be totally bearable. Avoidance is heavily influenced from wanna Rainbow Trap, but I think it is beneficial for the game, to be honest. Also, I almost forgot. Avoidance took me around 2 hours, yet I could beat it a lot faster if I had better reads.
To sum up, this is, surprisingly, very fun game, at least for me. I haven't played much of Corrupt's games, but I already see that he had good ideas in this game and in I wanna be the havox, which I also have played. Needle could be more original, I can agree with it, but it isn't horrible. Avoidance could have more variety, yes, but I found it rather fun even in its current state. Moreover, it fits instyle of the song, in my opinion.
Corrupt, if you read this, then I would personally recommend you to remake this game and I wanna be the havox. Or making new similarly styled avoidance is also OK. You had good ideas with these avoidances, and I think you can make a good avoidance out of it if you try. Now I think that making very good avoidance from I wanna be the Strange would take you much more than to make good game out of the material of I wanna be the Cavalry. The most important thing: do not give up! I may actually play more of your games in the future.
As for others: if you are not too prejudiced towards author or content of this game, then maybe actually try it. I won't believe that I am the only person in the world, who enjoyed it, really. I maybe overrating the game, but it is my personal opinion.
Would recommend.
Rating: 6.9 69
Difficulty: 56 56
May 24, 2020
Avgustine
For: I Wanna Be The Okroshovka (Best Fangame Ever)
For: I Wanna Be The Okroshovka (Best Fangame Ever)
Shit garbage
[2] Likes
Rating: 2.0 20
Difficulty: 61 61
May 24, 2020
turbow
For: I wanna challenge 100 trials!!
For: I wanna challenge 100 trials!!
The 99th floor is 8.0 and the 100th floor is 0.0, averaging 6.5.
The boss on the 100th floor is boring and uninteresting, and there's also an unreasonable death, so I'd recommend going up to the 99th floor, but it's all ruined by the last boss.
[0] Likes
The boss on the 100th floor is boring and uninteresting, and there's also an unreasonable death, so I'd recommend going up to the 99th floor, but it's all ruined by the last boss.
Rating: 6.5 65
Difficulty: 35 35
May 24, 2020
theTics
For: I wanna be the 針ゲーが上手くなれるかもしれないアイワナ
For: I wanna be the 針ゲーが上手くなれるかもしれないアイワナ
Tagged as: Needle
[0] Likes
Rating: 3.0 30
Difficulty: 40 40
May 24, 2020
fangameXPmaster
For: I Wanna Kill The Pinapplegod1
For: I Wanna Kill The Pinapplegod1
The system was partially unreasonable, but acceptable
[0] Likes
Rating: 5.0 50
Difficulty: 26 26
May 24, 2020
sonicdv
For: I wanna be soupreme
For: I wanna be soupreme
Very neat adventure fangame, but a lot harder than everybody is saying. The difficulty doesn't take away from the enjoyment though, and I loved playing through it.
[0] Likes
Rating: 8.5 85
Difficulty: 55 55
May 24, 2020
ElCochran90
For: I wanna warp the worlds
For: I wanna warp the worlds
250th cleared fangame (still stuck in White and Black's avoidance)
Not only a worthy sequel, but a worthy fangame as well. Just like Run the Marathon standards dictated, multidimensional travelling between original videogame worlds is still the recipe, culminating with an original final stage, not as extraordinary as the final Marathon stage, but still with an idea that works for the final boss. The idea of the final area is not only being an amalgamation of all previous stages, but also parodying the wiki flooding of generic garbage and turning the concept upside down. It is pretty intelligent.
In the boss department, half of the times the game is OK, and the other half it is great. The final boss in particular is creative; however, they can be unfair at counted instances.
I cannot believe the Doom stage. My previous PC would have exploded. It is one of the most astonishing moments you will experience in your fangame experience. I could play an entire fangame made just like that!
The other areas are not far behind. Terraria in particular captured the original game's vibe with precise fashion, and the Kirby Super Star world, despite lacking visual appeal, has a terrific level design.
The race hasn't finished yet! It continues in another wacky adventure.
For the record, I couldn't stop laughing with the first stage.
[1] Like
Not only a worthy sequel, but a worthy fangame as well. Just like Run the Marathon standards dictated, multidimensional travelling between original videogame worlds is still the recipe, culminating with an original final stage, not as extraordinary as the final Marathon stage, but still with an idea that works for the final boss. The idea of the final area is not only being an amalgamation of all previous stages, but also parodying the wiki flooding of generic garbage and turning the concept upside down. It is pretty intelligent.
In the boss department, half of the times the game is OK, and the other half it is great. The final boss in particular is creative; however, they can be unfair at counted instances.
I cannot believe the Doom stage. My previous PC would have exploded. It is one of the most astonishing moments you will experience in your fangame experience. I could play an entire fangame made just like that!
The other areas are not far behind. Terraria in particular captured the original game's vibe with precise fashion, and the Kirby Super Star world, despite lacking visual appeal, has a terrific level design.
The race hasn't finished yet! It continues in another wacky adventure.
For the record, I couldn't stop laughing with the first stage.
Rating: 7.1 71
Difficulty: 50 50
May 24, 2020
Delicious Fruit