Latest Reviews
Mister_Fox202
For: I wanna be the Co-op
For: I wanna be the Co-op
Memfis is a loh.
[0] Likes
Rating: 10.0 100
Difficulty: 47 47
Jan 1, 2020
man
For: I Wanna Clear On the Blue Spike One Screen Stage
For: I Wanna Clear On the Blue Spike One Screen Stage
needle,gmx is nice.
But it is a pity that it is one map
pls more longer
[0] Likes
But it is a pity that it is one map
pls more longer
Rating: 6.0 60
Difficulty: 70 70
Jan 1, 2020
ElCochran90
For: I Wanna be the Needle Satan
For: I Wanna be the Needle Satan
Happy New Year to Everyone! I'm so hyped because just before the clock ticked midnight from this side of the world, I can still say: "I beat Needle Satan in 2019". This is how I close my decade and another year in this community. Thanks to the friends that have shown interest in my reviews and progress. God bless you all.
The game does needle well without adding cheap difficulty half of the times, but the other half, it does add corners and planes, especially in the green section. There were at least two instances where I saw jump-cancelling mandatory for ensuring my success: in the first jump of the last save of the red area and the jump of the last save of the green area right after the two water blocks. The skill is demanded is quite high, but every save felt like: "Yeah, I did it!"
What is the problem with adding music to the game? It's the most silent experience, like I Wanna 50map. "Add your own music", you might say, but that is me doing the maker's homework. Indeed, my brother suggested the song Working from Spacechem and it went wonderfully with the red area. It is true that it doesn't affect gameplay, but it affects the game experience.
Also, we've got another nearly color-blind maker. The green area is a mess visually. Both the background and the spikes and green, and to make it worse, the third screen is a water screen where the colors do not help either: the blue makes the green spikes almost unwatchable, and there is a save where you have to do an upwards plane, a corner and a diagonal with those physics (the last jump there is also quite cancer for being a last jump and not a first jump).
Difficulty curve is post-apocalyptic. I kid you not when I say to you that the first save of the red area, which is supposed to be the easier area (in average it is), took me exactly 1,305 deaths. Next save took me 30 deaths. I left the area with 2,900 deaths. So, ONE save of one screen out of four took half of the total amount of deaths of that area. Why??? It's absurd. I blame that to an inconvenient align. The last save, to my surprise, wasn't that challenging to me.
The last green screen is legendary in difficulty, and most of its difficulty comes from the first save. It took me hundreds of tries to figure out the right align and altitude to make the last jump correctly. Second save from that screen was Ok, but you need to know the correct align for the pixel-perfect upwards plane. It is the "easiest" save of the screen. Finally, the last save requires what I mentioned before, but it only took 15 minutes. You just need the correct align for the first jump which is a double block diamond. This align can be obtained hitting the wall quickly of the block that is next to the spike facing up immediately before the save. Remember that this jump requires the same optimal align for corners.
I recommend it for needle veteran players, but of course, it sins from generic designs and jumps half of the times. Bring your own music, and conquer this beast.
The game does needle well without adding cheap difficulty half of the times, but the other half, it does add corners and planes, especially in the green section. There were at least two instances where I saw jump-cancelling mandatory for ensuring my success: in the first jump of the last save of the red area and the jump of the last save of the green area right after the two water blocks. The skill is demanded is quite high, but every save felt like: "Yeah, I did it!"
What is the problem with adding music to the game? It's the most silent experience, like I Wanna 50map. "Add your own music", you might say, but that is me doing the maker's homework. Indeed, my brother suggested the song Working from Spacechem and it went wonderfully with the red area. It is true that it doesn't affect gameplay, but it affects the game experience.
Also, we've got another nearly color-blind maker. The green area is a mess visually. Both the background and the spikes and green, and to make it worse, the third screen is a water screen where the colors do not help either: the blue makes the green spikes almost unwatchable, and there is a save where you have to do an upwards plane, a corner and a diagonal with those physics (the last jump there is also quite cancer for being a last jump and not a first jump).
Difficulty curve is post-apocalyptic. I kid you not when I say to you that the first save of the red area, which is supposed to be the easier area (in average it is), took me exactly 1,305 deaths. Next save took me 30 deaths. I left the area with 2,900 deaths. So, ONE save of one screen out of four took half of the total amount of deaths of that area. Why??? It's absurd. I blame that to an inconvenient align. The last save, to my surprise, wasn't that challenging to me.
The last green screen is legendary in difficulty, and most of its difficulty comes from the first save. It took me hundreds of tries to figure out the right align and altitude to make the last jump correctly. Second save from that screen was Ok, but you need to know the correct align for the pixel-perfect upwards plane. It is the "easiest" save of the screen. Finally, the last save requires what I mentioned before, but it only took 15 minutes. You just need the correct align for the first jump which is a double block diamond. This align can be obtained hitting the wall quickly of the block that is next to the spike facing up immediately before the save. Remember that this jump requires the same optimal align for corners.
I recommend it for needle veteran players, but of course, it sins from generic designs and jumps half of the times. Bring your own music, and conquer this beast.
Tagged as: Needle
[2] Likes
Rating: 3.5 35
Difficulty: 80 80
Jan 1, 2020
Lss40
For: I Wanna Defeat The Eater Of Dreams
For: I Wanna Defeat The Eater Of Dreams
Best Yume Nikki (I assume) inspired IWBTG fangame I played. Was very enjoyable, low difficulty didn't bother me in the slightest.
E
[0] Likes
E
Rating: 8.2 82
Difficulty: 25 25
Jan 1, 2020
Ramsanx
For: I wanna have an Overhead Angle
For: I wanna have an Overhead Angle
Tagged as: Special
[0] Likes
Rating: 7.0 70
Difficulty: 20 20
Jan 1, 2020
CeleCele
For: Thanks For 2019 - Thanks for I wanna!!
For: Thanks For 2019 - Thanks for I wanna!!
Cute and short needle game with a simple boss at the end.
It's pretty inoffensive and standard. The only things i noticed is that some jumps are repeated and that one of two jumps were a bit too hard compared to the rest. I like the production value and overall feel of the game.
[0] Likes
It's pretty inoffensive and standard. The only things i noticed is that some jumps are repeated and that one of two jumps were a bit too hard compared to the rest. I like the production value and overall feel of the game.
Rating: 6.2 62
Difficulty: 28 28
Dec 31, 2019
Ramsanx
For: I wanna be the Alphabet
For: I wanna be the Alphabet
Tagged as: Needle
[1] Like
Rating: 5.7 57
Difficulty: 16 16
Dec 31, 2019
Ramsanx
For: I wanna get used to Needle Game
For: I wanna get used to Needle Game
Tagged as: Needle
[0] Likes
Rating: 6.2 62
Difficulty: 32 32
Dec 31, 2019
Ramsanx
For: I wanna 15 cooking methods of AnChun
[0] Likes
For: I wanna 15 cooking methods of AnChun
[0] Likes
Rating: 6.2 62
Difficulty: 22 22
Dec 31, 2019
GaspacoZanis
For: Thanks For 2019 - Thanks for I wanna!!
For: Thanks For 2019 - Thanks for I wanna!!
Writing this less than 1 hour before the end of 2019 lol.
Basically, short needle game with short boss at the end. Needle is very easy, even though I wouldn't call that it is free needle, since it has some inconvenient jumps here and there, and I guess beginners may find side ways gate and F-jump hard to do. Still, visuals and music are good and was relaxing atmosphere for me. Boss was extermely short, but I think it fits in the whole game's concept. After you beat boss you get teleported for some reason to some village and you have to go inside one of the houses and then go to the computer after what you beat the game.
Game may seem generic, but won't hurt you much, in my opinion. Not sure how much this game is different from other games in this serie, but I would still recommend this game for anyone if you have up to 15 minutes to spare. Also, fun fact is that I actually wanted today clear something like this, but didn't know what exactly, when I saw this getting released I momentarily decided to check this out.
Happy New Year and Happy New Culture Decade too! Thank you everyone who helped this year and I hope everything is going to be in next better than in previous one! Good luck and have fun!
[1] Like
Basically, short needle game with short boss at the end. Needle is very easy, even though I wouldn't call that it is free needle, since it has some inconvenient jumps here and there, and I guess beginners may find side ways gate and F-jump hard to do. Still, visuals and music are good and was relaxing atmosphere for me. Boss was extermely short, but I think it fits in the whole game's concept. After you beat boss you get teleported for some reason to some village and you have to go inside one of the houses and then go to the computer after what you beat the game.
Game may seem generic, but won't hurt you much, in my opinion. Not sure how much this game is different from other games in this serie, but I would still recommend this game for anyone if you have up to 15 minutes to spare. Also, fun fact is that I actually wanted today clear something like this, but didn't know what exactly, when I saw this getting released I momentarily decided to check this out.
Happy New Year and Happy New Culture Decade too! Thank you everyone who helped this year and I hope everything is going to be in next better than in previous one! Good luck and have fun!
Rating: 6.0 60
Difficulty: 25 25
Dec 31, 2019
Delicious Fruit