Latest Reviews
shign
For: I want to be the Skill Player
For: I want to be the Skill Player
I don't really understand the very high rating of this one. It's not very bad, but it's sooooo boring. The plateforming is uninteresting most of the time and bosses are very mediocre. Same goes for traps. Visuals are only taken from original Guy. It has some good ideas but it last only 1 rooms every times.
I won't recommend it.
[2] Likes
I won't recommend it.
Rating: 4.5 45
Difficulty: 35 35
Nov 23, 2019
KittyGame
For: I Wanna Eclipse
For: I Wanna Eclipse
This is the best fangame of the year. Maybe even of all time. Everything is perfect. Thank you GWiz.
[8] Likes
Rating: 10.0 100
Difficulty: 55 55
Nov 23, 2019
moogy
For: I wanna be the Neon 3
For: I wanna be the Neon 3
Another game patterned after CN3, similar to Vandal and VoVoVo.
This is probably the most fun thing I've played by Nader; most of the saves flow very well and even gimmicks that I thought would be cancerous at first ended up being pretty reasonable.
That said, I don't feel like it's that... memorable, I guess? There's a collection of gimmicks, you do needle with them, there's a hub, the end. I could level this same criticism at VoVoVo, but I think the degree to which this apes CN3 does the actual design a disservice, since it invites direct comparisons with a game that is monumentally more expansive in every way.
Like, there are two reasons why the hub in CN3 is so good, imo:
1) It's unexpected. Nobody was expecting CN3 to turn into what it did, and the element of surprise played a big factor in establishing the hub as something to remember. If every game just kind of copies it out of a sense of obligation, it ceases to be exciting.
2) It's large and complex enough that it actually adds a minor element of exploration to the game progression. Everyone ends up taking a very different path through floor 31 of CN3, and it's fun just seeing where all of the different branches lead and eventually piecing the whole map together. Having three or four paths off of one room that don't branch any further doesn't achieve the same sense of adventure, and makes both Neon 3 and VoVoVo feel very small, in an abstract sense, by comparison, even if it doesn't impact the actual design at all.
I think Neon 3 would have been better served by either eliminating the hub or building the entire game around it -- make the sections that are basically just needle into branching paths that lead to the more gimmicky areas, and you have a game that feels more like a cohesive whole (as opposed to a bunch of needle screens in a row) without really needing to alter much of the design itself.
Neon 3 is by no means a shoddily constructed game, but it wears its inspiration on its sleeve and unfortunately ends up feeling a bit derivative for it. I would also say this is a game more suited for less experienced players, as Nader's design tends to trend away from the precise side of things, which is a bit of a double-edged sword, at least for me. Like, yeah, not having a lot of grindy jumps makes for smoother progression through any given save, but there's a lot of points where you can just kind of play sloppily and get away with it, and that doesn't feel too great given how elaborate some of the screen design can be.
Overall, while I acknowledge this is a good game and had fun with it, the flaws definitely stuck out for me.
[6] Likes
This is probably the most fun thing I've played by Nader; most of the saves flow very well and even gimmicks that I thought would be cancerous at first ended up being pretty reasonable.
That said, I don't feel like it's that... memorable, I guess? There's a collection of gimmicks, you do needle with them, there's a hub, the end. I could level this same criticism at VoVoVo, but I think the degree to which this apes CN3 does the actual design a disservice, since it invites direct comparisons with a game that is monumentally more expansive in every way.
Like, there are two reasons why the hub in CN3 is so good, imo:
1) It's unexpected. Nobody was expecting CN3 to turn into what it did, and the element of surprise played a big factor in establishing the hub as something to remember. If every game just kind of copies it out of a sense of obligation, it ceases to be exciting.
2) It's large and complex enough that it actually adds a minor element of exploration to the game progression. Everyone ends up taking a very different path through floor 31 of CN3, and it's fun just seeing where all of the different branches lead and eventually piecing the whole map together. Having three or four paths off of one room that don't branch any further doesn't achieve the same sense of adventure, and makes both Neon 3 and VoVoVo feel very small, in an abstract sense, by comparison, even if it doesn't impact the actual design at all.
I think Neon 3 would have been better served by either eliminating the hub or building the entire game around it -- make the sections that are basically just needle into branching paths that lead to the more gimmicky areas, and you have a game that feels more like a cohesive whole (as opposed to a bunch of needle screens in a row) without really needing to alter much of the design itself.
Neon 3 is by no means a shoddily constructed game, but it wears its inspiration on its sleeve and unfortunately ends up feeling a bit derivative for it. I would also say this is a game more suited for less experienced players, as Nader's design tends to trend away from the precise side of things, which is a bit of a double-edged sword, at least for me. Like, yeah, not having a lot of grindy jumps makes for smoother progression through any given save, but there's a lot of points where you can just kind of play sloppily and get away with it, and that doesn't feel too great given how elaborate some of the screen design can be.
Overall, while I acknowledge this is a good game and had fun with it, the flaws definitely stuck out for me.
Rating: 7.5 75
Difficulty: 65 65
Nov 23, 2019
DerpyHoovesIWBTG
For: Not Another Magic Tower Game
For: Not Another Magic Tower Game
Tagged as: Taisa
[0] Likes
Rating: N/A
Difficulty: N/A
Nov 23, 2019
Chance
For: I wanna fa xiyang game
For: I wanna fa xiyang game
Tagged as: Needle
[0] Likes
Rating: N/A
Difficulty: N/A
Nov 23, 2019
Nearigami
For: -Teo-
For: -Teo-
Game lags heavily for me for some reason, and fangames never usually lag for me.
[1] Like
Rating: N/A
Difficulty: N/A
Nov 23, 2019
Bob
For: I wanna be the Neon 3
For: I wanna be the Neon 3
Great needle game that serves as the culmination of Nader's fangame making journey thus far. Features some neat gimmicks and of course the lovable scamp dotkid. If you've ever played another nader game, it's what you would expect: great, tight and fun platforming.
Tagged as: Needle
[3] Likes
Rating: 8.8 88
Difficulty: 67 67
Nov 23, 2019
Yiaz
For: I wanna ending end
For: I wanna ending end
A game that looks like a rukitogame but doesn't play like one at all. Most of the saves are just either a few hard jumps chained together or a few standard things like diagonals and 16px. The only things that stood out were the title screen which had about as many traps as the entire game combined and the third save of the second screen which was just abysmal.
Wouldn't recommend.
[2] Likes
Wouldn't recommend.
Rating: 4.0 40
Difficulty: 70 70
Nov 23, 2019
Delicious Fruit