Latest Reviews
Wolfiexe
For: I wanna be a Charr
For: I wanna be a Charr
Rating based on All Red Coins.
Charr is a very old collectathon fangame dating back to 2011, featuring 17 stages each corresponding to a different letter of the alphabet. There are also a few bosses scattered in-between the stage hubs however whilst they definitely aren't trivial, they're not really what you'll be playing the game for and not at all where the strengths lie.
The game consists of a few hubs, each of which is unlocked when all yellow coins in the previous hub stages have been collected. Every stage brings something a bit different. To list a few, J (Jump) has you auto-jumping (or bouncing) everywhere you move. L (Lucky) is exactly as the name suggests, having you travel through a short segment to increase your odds of hitting the jackpot on a slot machine at the end. M (Material) aside some spooky cherry platforming features a reverse-spotlight maze spanning multiple screens with Mr. X-equivalent cherries lurking within. I could go on and there are certainly a few stages that didn't stand out too much, but the amount of variety and uniqueness on show is pretty impressive, despite the very lacklustre production value.
Every stage features a red coin, which is essentially the secret of the stage. Out of the 17 red coins, a couple of them took me longer than all the rest combined (Jump and Orthodox) which means if you're going for what is essentially All Clear (minus some questionable achievements) then you'll be in for quite a grind in parts. Still, it's worth experimenting and giving them a try as just like the main stages, the red coins stay very varied in design.
A big minus on the game is the production value, although given the age of this game it's not really expected for it to be any visual or audio marvel. Guy Rock features prominently throughout with the odd song change here and there, and everyone's favourite classic tilesets will follow you throughout the bulk of the stages.
Charr also features a little achievement room hidden to the left of the hub-portal. There aren't too many achievements although a couple secrets in the game allow you to unlock some additional costumes for The Kid which is a nice touch. Some of the achievements I'm aware of sound a bit too much (I'm unsure if anyone has ever gotten the Orthodox achievement to do like 30+ loops of a certain segment without dying), so I'm not really factoring that into the rating here.
I was slightly unsure on how to rate the difficulty of this, given there's no real GG screen or ending, although I can agree the most likely conclusion would be after beating all 17 stages with just the yellow coins. With that alone, I'd estimate it to maybe a 75~, although going for the red coins proves a very tricky challenge which ramped it up moreso for my final rating, just to give some context for my score.
Overall though, Charr is quite an interesting game. If you can look past the often shoddy production value and shaky segments, you'll find something unique in here. I find it very impressive in regards to the ideas and creative design in a game that stands as 8 years old now. I can't ever see it being finished, but I think it could stand as a great concept for a game for others to follow-up on.
[3] Likes
Charr is a very old collectathon fangame dating back to 2011, featuring 17 stages each corresponding to a different letter of the alphabet. There are also a few bosses scattered in-between the stage hubs however whilst they definitely aren't trivial, they're not really what you'll be playing the game for and not at all where the strengths lie.
The game consists of a few hubs, each of which is unlocked when all yellow coins in the previous hub stages have been collected. Every stage brings something a bit different. To list a few, J (Jump) has you auto-jumping (or bouncing) everywhere you move. L (Lucky) is exactly as the name suggests, having you travel through a short segment to increase your odds of hitting the jackpot on a slot machine at the end. M (Material) aside some spooky cherry platforming features a reverse-spotlight maze spanning multiple screens with Mr. X-equivalent cherries lurking within. I could go on and there are certainly a few stages that didn't stand out too much, but the amount of variety and uniqueness on show is pretty impressive, despite the very lacklustre production value.
Every stage features a red coin, which is essentially the secret of the stage. Out of the 17 red coins, a couple of them took me longer than all the rest combined (Jump and Orthodox) which means if you're going for what is essentially All Clear (minus some questionable achievements) then you'll be in for quite a grind in parts. Still, it's worth experimenting and giving them a try as just like the main stages, the red coins stay very varied in design.
A big minus on the game is the production value, although given the age of this game it's not really expected for it to be any visual or audio marvel. Guy Rock features prominently throughout with the odd song change here and there, and everyone's favourite classic tilesets will follow you throughout the bulk of the stages.
Charr also features a little achievement room hidden to the left of the hub-portal. There aren't too many achievements although a couple secrets in the game allow you to unlock some additional costumes for The Kid which is a nice touch. Some of the achievements I'm aware of sound a bit too much (I'm unsure if anyone has ever gotten the Orthodox achievement to do like 30+ loops of a certain segment without dying), so I'm not really factoring that into the rating here.
I was slightly unsure on how to rate the difficulty of this, given there's no real GG screen or ending, although I can agree the most likely conclusion would be after beating all 17 stages with just the yellow coins. With that alone, I'd estimate it to maybe a 75~, although going for the red coins proves a very tricky challenge which ramped it up moreso for my final rating, just to give some context for my score.
Overall though, Charr is quite an interesting game. If you can look past the often shoddy production value and shaky segments, you'll find something unique in here. I find it very impressive in regards to the ideas and creative design in a game that stands as 8 years old now. I can't ever see it being finished, but I think it could stand as a great concept for a game for others to follow-up on.
Rating: 7.2 72
Difficulty: 90 90
May 8, 2019
shign
For: I wanna see the Entrance
For: I wanna see the Entrance
Another "see" game made by lily, it doesn't match barrage quality but it's clearly worth watching
[0] Likes
Rating: 8.0 80
Difficulty: 0 0
May 8, 2019
shign
For: I wanna Noisepike
For: I wanna Noisepike
Same as see the barrage but less beautiful, still worth watching
[0] Likes
Rating: 7.0 70
Difficulty: 0 0
May 8, 2019
shign
For: I Wanna Reach The End
For: I Wanna Reach The End
Review based on 1.0.0, the game seems to have been update since I played it.
Uninteresting plateforming and poor visuals. The bosses are in order pointless, meh, decent and meh, the final boss espacially have a moment when you must reach the top of the screen to get warped but it's absolutely not instinctive and there's not indication (I have spent many try to figure what I have to do)
There's also some bonus coins hidden (or not) but there are useless (really, there's not even a final count at the end)
The only good point in the game is the pyramid level, which is decent
In overall, I don't blame the creator because making bad games make you learn some things, but I wouldn't recommend it.
[0] Likes
Uninteresting plateforming and poor visuals. The bosses are in order pointless, meh, decent and meh, the final boss espacially have a moment when you must reach the top of the screen to get warped but it's absolutely not instinctive and there's not indication (I have spent many try to figure what I have to do)
There's also some bonus coins hidden (or not) but there are useless (really, there's not even a final count at the end)
The only good point in the game is the pyramid level, which is decent
In overall, I don't blame the creator because making bad games make you learn some things, but I wouldn't recommend it.
Rating: 2.0 20
Difficulty: 40 40
May 8, 2019
Kefit
For: I Wanna Defeat The Red Needle World
For: I Wanna Defeat The Red Needle World
Short needle game with an apple boss at the end. The needle design isn't terrible, but it's not great either. The very first save contains a jump that's much more difficult than anything else in the game.
The boss is one of those apple boss that chooses one of several attacks at random. It can get extremely hectic depending on what attacks it chooses. It's actually kind of fun, when you're not feeling like you're getting screwed over by attack choice RNG.
[0] Likes
The boss is one of those apple boss that chooses one of several attacks at random. It can get extremely hectic depending on what attacks it chooses. It's actually kind of fun, when you're not feeling like you're getting screwed over by attack choice RNG.
Rating: 4.5 45
Difficulty: 50 50
May 8, 2019
Xplayerlol
For: I wanna Ragnarok
For: I wanna Ragnarok
Amazing adventure game with some just as amazing production value. The platforming is heavily based on precise maneuvering, and it's sprinkling with variety. There's always a new gimmick, a new moving obstacle with new mechanics, or a new screen layout, or, more often, a new everything at the same time. And the game manages to keep the variety going for six whole stages, which is just crazy. Early stages also have a few traps here and there, all of which are good for a laugh, yet matter to the platforming at the same time.
Every stage is themed on a different environment. There's a mountain stage, a volcanic stage, a water stage, and a lot more. The visuals and musics fit their respective stage perfectly well, and so do the gimmicks and obstacles used. The minor details are there too. Right at the beginning, the game allows you to write the name that will show up on your clear screen (With a really large set of characters available). This game is also rich in sound effects and, particularly, in visual effects. In the ice stage, there's even a different animation for death by freezing. And most important of all, the more complex gimmicks usually have a sign next to them explaining how they work, with images rather than just text (Avoiding the language barrier!). It's just an amazing work all around.
The bosses are just as creative as the platforming. Unique attacks and interesting mechanics are combined to make some very memorable fights. They also happen to be really difficult.
I do have a few minor issues preventing me from going for the 10, though. Ice needle is hardly something great, which makes the first save in the ice stage a little questionable, and the double diamond more than just a little questionable. Wolfie mentioned it too, but there's one point in the volcano stage where the maker simply didn't put the sign explaining a very non-trivial mechanic. And the last boss might be a little rough on the player's wrists (Even though you're not exactly forced to mash, autofire would still be welcome).
Besides those points, it's just a great game overall. Highly recommended.
[2] Likes
Every stage is themed on a different environment. There's a mountain stage, a volcanic stage, a water stage, and a lot more. The visuals and musics fit their respective stage perfectly well, and so do the gimmicks and obstacles used. The minor details are there too. Right at the beginning, the game allows you to write the name that will show up on your clear screen (With a really large set of characters available). This game is also rich in sound effects and, particularly, in visual effects. In the ice stage, there's even a different animation for death by freezing. And most important of all, the more complex gimmicks usually have a sign next to them explaining how they work, with images rather than just text (Avoiding the language barrier!). It's just an amazing work all around.
The bosses are just as creative as the platforming. Unique attacks and interesting mechanics are combined to make some very memorable fights. They also happen to be really difficult.
I do have a few minor issues preventing me from going for the 10, though. Ice needle is hardly something great, which makes the first save in the ice stage a little questionable, and the double diamond more than just a little questionable. Wolfie mentioned it too, but there's one point in the volcano stage where the maker simply didn't put the sign explaining a very non-trivial mechanic. And the last boss might be a little rough on the player's wrists (Even though you're not exactly forced to mash, autofire would still be welcome).
Besides those points, it's just a great game overall. Highly recommended.
Rating: 9.9 99
Difficulty: 74 74
May 8, 2019
Chance
For: I wanna dump the child
For: I wanna dump the child
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
May 8, 2019
Kefit
For: Reiwanna
For: Reiwanna
Autoscroll platforming with janky, broken feeling mechanics that make it surprisingly tricky to play through. But this also serves to make it feel pretty unique and even a bit amusing. This is not a good game by any means, but it might be a memorable one.
[0] Likes
Rating: 4.5 45
Difficulty: 50 50
May 8, 2019
Delicious Fruit