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ameliandyou
For: Weird adventure
I loved this game!

The physics are amazing. Its a fun short easy exploration game that is kinda so bad its good. I cannot recommend this game enough, its super short and easy yet despite that it is an incredibly memorable experience. Its a lot like boshy story but much shorter and easier.

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[1] Like
Rating: 6.5 65       Difficulty: N/A
Jul 10, 2025
AntiColour
For: I wanna be the Sweetness
Avoidance Hall of Shame #1.
6 games in top 20 is pretty enough for lots of people - obviously not in Dragon's case.
No dont get me wrong. Top avoidances made by Dragon, especially Vocaloid ones, could definitely be a time of excitement for super cool players. Sweetness is just the worst.
I believe all 8+ rating guys here are all first victors of monstrosities that used to be in Uncleared Boss Hitlist, thanks to your endeavors.
And I can already see even more untested nonsense (with entertaining hitcount mode ofc) approaching, attempting to be number one as well.
9 empty hearts for its massive yet negative influence.

For creators: Creating games insanely hard (uhh, in such a production value) isn't harder than clearing Easy Miku. Go grind SHM and Corrupted Rightness or something tougher if you really want a noteworthy achievement.

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[8] Likes
Rating: 1.0 10       Difficulty: 99 99
Jul 9, 2025
Pigeon
For: I Wanna Balik
It's ok

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Tagged as: Needle Avoidance Short
[0] Likes
Rating: 5.0 50       Difficulty: 39 39
Jul 9, 2025
Pigeon
For: I wanna be the DARK BLAZE
If there was more balance between the first and second half I would have been fine with the game overall.

Pretty much 99% of my death were on that first half before a couple attempts cleared the rest.

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Tagged as: Avoidance Barrage
[0] Likes
Rating: 6.0 60       Difficulty: 46 46
Jul 9, 2025
Pigeon
For: I Wanna Hurry
Always a fun little time

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Tagged as: Avoidance Short Barrage
[0] Likes
Rating: 7.0 70       Difficulty: 42 42
Jul 9, 2025
Cubpletionist
For: I Wanna Kill The Kamilia 2 Remake
This was a very odd experience for me. I've never played the original and people say this is just the better one to play, so I did. The bosses that took me more than a couple hours were pretty awful across the board, with the second to last, and last boss being some of the worst I've ever played. The amount of mashing in this game is disgusting and this is now the first game I've used an auto masher for because of it.

I need to rant about the final boss because it wass genuinely the worst boss I've ever played. I haven't heard hardly anyone complain about checkpoint 1, but I personally couldn't stand it. There's a lot of just knowing what to do for an attack which I never like, but I mostly found the attacks incredibly inconsistent, and my consistency during the fight really didn't change much until the last little chunk of the grind. Checkpoint 2 is what made this fight truly irredeemable for me though. You're mashing the *entire* time for one, which sucks for something that took me 10 hours. I didn't find out until very deep into it that checkpoint 2 was completely reworked from the original Kamilia 2, something I still find pretty upsetting as I don't think it looks any better than what it was, it increased the mashing by a ton, and mostly - just isn't the same fight. If the entirety of checkpoint 2 got changed, I would expect a large chunk of the rest of the game to be different. Or what I thought was the case, I expected very slight qol changes throughout, with the game being mostly untouched from the original. That's what I had wanted at least, and maybe that's not the general consensus, but it's weird having played all of K2 except for the second half of the final boss which is just randomly some other thing now, even if it was widely perceived as bad before.

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Tagged as: Needle Medley Boss
[0] Likes
Rating: 4.5 45       Difficulty: 75 75
Jul 9, 2025
Colorpew
For: I wanna be the Zero Game
[0] Likes
Rating: 7.4 74       Difficulty: 31 31
Jul 9, 2025
PlutoTheThing
For: I wanna Noctambulation
Some of the most conflicting feelings I've had towards an avoidance. The thing that sticks out the most in this game is just how much movement there is, not just in how you dodge attacks but also the way the fight goes from arena to arena without ever staying in one place for too long, it makes for a very unique avoidance experience as you travel through water and a vine shaft and eventually an infinite jump section. The experience of playing it is also pretty fun at first, it's learny but you pick up on the nuances of attacks and it's nothing too crazy. Once I started getting to the infinite jump though it fell apart a bit for me.

My first issue with the infinite jump section is I feel like it doesn't fit in super well with the rest of the fight. The song is chaotic here for sure but the visuals are such a stark contrast and don't feel like they mesh well with what the rest of the fight was doing. This style of pattern works really well in a game like Darkness but feels kinda bizarre here. The infinite jump section is also quite tricky to learn because how intense it is, and this is not at all an issue, except for the fact that the RNG in this fight is pretty bad. Ouka has a bit of a reputation for RNG balancing but in this fight most attacks are free most of the time and then absolutely absurd the rest of the time, so during most RNG attacks you do very little interesting reading. Two attacks in the infinite jump section I'm pretty confident are RNG and both of them are pretty big bottlenecks, and compounding that with the rest of the fight being weirdly inconsistent, it gets really frustrating, at least in my experience I started getting annoyed at parts of the fight I found awesome before because of having to play them more and getting more stupid scenarios which just weren't even amusing to see happen.

In the end this game started very fun and slowly got less fun and now while I generally look on it positively, I definitely wouldn't wanna play more of it. The ideas in the fight are truly incredible and it would be cool to see more stuff like this, just the execution of the ideas didn't click with me personally. I would still say it's worth trying since I'm in a minority though.

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[0] Likes
Rating: 5.7 57       Difficulty: 79 79
Jul 9, 2025
PlutoTheThing
For: I wanna kill the Lovegood
A very well known medley game due to the needle style consisting of a lot of named jumps and corridor-type room layouts. It can definitely be rough around the edges in that regard but if you are someone who just enjoys doing simple jumps there's fun to be had. I don't think it's entirely generic either, some stuff is but a few things were kinda neat. There's only a handful of saves in the game I think are actually bad. The bosses are kinda whatever until Boss Rush and then they get quite good, particularly Sanipalt, Voldemort, and Luna Lovegood are probably my favorite parts of the game. If you think this kind of needle is fun and you enjoy barrage avoidance then I think the game is worth playing, you are likely to have a good time and there's even some bits I found kinda funny with how silly they are.

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[2] Likes
Rating: 6.5 65       Difficulty: 77 77
Jul 9, 2025
Fishuser
For: I wanna be the Undefined
very fun, a lot of jumps look harder than they are and very satisfying to execute

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[0] Likes
Rating: 8.0 80       Difficulty: 70 70
Jul 9, 2025
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