Latest Reviews
arufa
For: I wanna be the Kaenbyou
For: I wanna be the Kaenbyou
初心者用
1は少し見にくかった...
[0] Likes
1は少し見にくかった...
Rating: 7.0 70
Difficulty: 30 30
Feb 17, 2019
kurath
For: I Wanna Defeat The Robot
For: I Wanna Defeat The Robot
The synopsis of this is a very polished looking, extremely well produced fangame that seeks to some extent to bring us into the modern age. 16:9 resolution and 60 fps on a modified yuuutu engine looks and runs well, with very clean production and tons of great looking effects. Visually, this is top notch in the fangame world.
However, gameplay wise its a bit shaky. I quit on the final boss once I realized there was nothing more for me to get from this game. I enjoyed the majority of the platforming, as much of it is very good, though there are occasional segments that go beyond being weak to the point where they feel like they can only be intentional stupid. This includes pick a door segments, segments where the player gets teleported to a save point except both themselves and the save point are visibly covered and enemies shoot you immediately if you don't know whats happening, segments where they open up with sitting there for a second to charge your charged shot as the only option and so on. These are generally few and far between, but when they come up its really questionable.
Finally, to some extent, the meat of the game being labeled as an action game is the bosses. They're... problematic. All of them are well produced, with great use of sounds, voices and effects to make them look and sound good. However it went overboard at the cost of gameplay I felt. The profuse screenshake was a huge detriment in my opinion and hitboxes were unclear due to the visual effects. These are the minor things though. The main problem here is that every boss is basically the same, and its a boss archetype I despise. If you're familiar with the DWBA1 yellow devil (as a well known example), its all basically that. Every arena is a flat surface, every boss has multiple attacks that get in your face and multiple attacks that are insta-gibs or near at close range. So it becomes a game of keeping your distance, herding the boss around while he rushes you at high speed and hoping you can avoid getting pinned in the corner and if you do, hoping he doesn't use an attack that kills you. That said, none of them are really unfair, there's tools to avoid it but god if it isn't tedious to learn the tells for the same conceptual attacks over and over. Every boss also contains an enrage phase which is generally filled with basically instagibs til you learn them, forcing a ton of repetition. The ton of attacks is appreciable, but boy does it not feel great a lot of the time.
Its probably worth taking a look at, but if you find yourself not liking the bosses that won't change because they don't change. If you do like those kinds of bosses though, this'll be a few hours of pretty fast-paced adventure gameplay that is quite good and has a lot of work put into it.
[4] Likes
However, gameplay wise its a bit shaky. I quit on the final boss once I realized there was nothing more for me to get from this game. I enjoyed the majority of the platforming, as much of it is very good, though there are occasional segments that go beyond being weak to the point where they feel like they can only be intentional stupid. This includes pick a door segments, segments where the player gets teleported to a save point except both themselves and the save point are visibly covered and enemies shoot you immediately if you don't know whats happening, segments where they open up with sitting there for a second to charge your charged shot as the only option and so on. These are generally few and far between, but when they come up its really questionable.
Finally, to some extent, the meat of the game being labeled as an action game is the bosses. They're... problematic. All of them are well produced, with great use of sounds, voices and effects to make them look and sound good. However it went overboard at the cost of gameplay I felt. The profuse screenshake was a huge detriment in my opinion and hitboxes were unclear due to the visual effects. These are the minor things though. The main problem here is that every boss is basically the same, and its a boss archetype I despise. If you're familiar with the DWBA1 yellow devil (as a well known example), its all basically that. Every arena is a flat surface, every boss has multiple attacks that get in your face and multiple attacks that are insta-gibs or near at close range. So it becomes a game of keeping your distance, herding the boss around while he rushes you at high speed and hoping you can avoid getting pinned in the corner and if you do, hoping he doesn't use an attack that kills you. That said, none of them are really unfair, there's tools to avoid it but god if it isn't tedious to learn the tells for the same conceptual attacks over and over. Every boss also contains an enrage phase which is generally filled with basically instagibs til you learn them, forcing a ton of repetition. The ton of attacks is appreciable, but boy does it not feel great a lot of the time.
Its probably worth taking a look at, but if you find yourself not liking the bosses that won't change because they don't change. If you do like those kinds of bosses though, this'll be a few hours of pretty fast-paced adventure gameplay that is quite good and has a lot of work put into it.
Rating: 7.7 77
Difficulty: 75 75
Feb 17, 2019
RandomChaos_
For: I wanna damn the Daniel II
For: I wanna damn the Daniel II
This game is just some needle stages and a boss at the end. The last 4 needle areas were not needed imo, but not game ruining, just harder than the rest which made it a grind more than a casual run.
Would recommend for sure!
:^)
[0] Likes
Would recommend for sure!
:^)
Rating: 7.0 70
Difficulty: 60 60
Feb 17, 2019
moogy
For: I wanna be the PS
For: I wanna be the PS
Easier Rukito-style game with a serious but reasonable boss at the end.
Honestly, the platforming in this game felt largely uninspired compared to other Rukito-style games; the gimmicks and triggers were underused and much of it just ended up being unremarkable needle platforming. It's not bad, per se, but I feel like the creators could have done more with it. Like, the gravity apples gimmick is cool, so why is it only used on two (rather easy) screens?
The boss on the other hand was actually pretty fun, though. There's a good deal of RNG, but everything is learnable, and it feels satisfying to beat, with a second phase that isn't a complete pushover. I'd say it's a good deal harder than the bosses in games like IF, FE, 128, etc. though, so if you're absolutely opposed to grinding bosses you might want to skip it.
[1] Like
Honestly, the platforming in this game felt largely uninspired compared to other Rukito-style games; the gimmicks and triggers were underused and much of it just ended up being unremarkable needle platforming. It's not bad, per se, but I feel like the creators could have done more with it. Like, the gravity apples gimmick is cool, so why is it only used on two (rather easy) screens?
The boss on the other hand was actually pretty fun, though. There's a good deal of RNG, but everything is learnable, and it feels satisfying to beat, with a second phase that isn't a complete pushover. I'd say it's a good deal harder than the bosses in games like IF, FE, 128, etc. though, so if you're absolutely opposed to grinding bosses you might want to skip it.
Rating: 7.0 70
Difficulty: 60 60
Feb 17, 2019
RandomChaos_
For: I wanna damn the Daniel
For: I wanna damn the Daniel
This game has one screen of some needle then a boss, nothing crazy at all.
:^)
[0] Likes
:^)
Rating: 3.0 30
Difficulty: 30 30
Feb 17, 2019
RandomChaos_
For: I wanna go to El Sonidito
For: I wanna go to El Sonidito
So I just found out there is an extra so yeah, that's cool lol.
This game is just one screen of some not so hard needle and then a "meme" boss, the "meme" boss is really fun and has a SourPls song!
Would recommend for sure.
:^)
[0] Likes
This game is just one screen of some not so hard needle and then a "meme" boss, the "meme" boss is really fun and has a SourPls song!
Would recommend for sure.
:^)
Rating: 8.0 80
Difficulty: 60 60
Feb 17, 2019
kurath
For: I wanna be The Cat
For: I wanna be The Cat
An excellent product overall. I appreciate the impressive amount of work that went into this not only from Nemega, but all the community contributors overall. Firstly, the obvious, it is a fangame with a cost on steam and it comprises essentially 3 modes/concepts.
The first is classic fangame style platforming with some roguelike elements. Stages are comprised from smaller segments and there's limited lives and a number of powerups to help you get through. This was probably my favorite mode in the game, though it can be quite short lived if you're not interested in being a completionist. The difficulty ranges from about 30-60 based on the selected difficulty, though achievement hunting can get a bit higher as some of the achievements are quite challenging. The mix-and-match nature of the levels makes no run feel the same, but you will start seeing level repeats so if that's the kind of thing that bothers you, tread carefully. Still, it offers a lot of content as you get through them and if you set goals other than winning (as you'll be able to get consistent at that quite quickly, generally), there's a lot to be had here.
The second is the race mode, which while rare to find games unfortunately, when the community gets together to do some its quite fun. There's a variety of difficulty options here as well to adjust the pace, with harder levels frequently tripping people up or easier levels that its all about going fast.
Finally, the last mode is the magic tower inspired mode. This was by far the weakest of the three for me but its still interesting. The difficulty of this is naturally much higher and cannot be adjusted, maybe about a 60-65 (Difficulty rating based on this, as its the hardest 'standard' content). It is, in magic tower style, with a limited total hp pool so you'll want to balance your ability to take hits, but some of the later enemies have some attacks that feel quite unfair and feels like a grind to some degree. The final achievement for this is quite difficult, and as such if you're an achievement hunter I'd be cautious about going for these, as its probably on par with a game more in the 80s range at that point.
All in all, this package offers a lot (as it should, as a paid game in a genre of freebies), but its worth it if any of the styles of game appeal to you.
[0] Likes
The first is classic fangame style platforming with some roguelike elements. Stages are comprised from smaller segments and there's limited lives and a number of powerups to help you get through. This was probably my favorite mode in the game, though it can be quite short lived if you're not interested in being a completionist. The difficulty ranges from about 30-60 based on the selected difficulty, though achievement hunting can get a bit higher as some of the achievements are quite challenging. The mix-and-match nature of the levels makes no run feel the same, but you will start seeing level repeats so if that's the kind of thing that bothers you, tread carefully. Still, it offers a lot of content as you get through them and if you set goals other than winning (as you'll be able to get consistent at that quite quickly, generally), there's a lot to be had here.
The second is the race mode, which while rare to find games unfortunately, when the community gets together to do some its quite fun. There's a variety of difficulty options here as well to adjust the pace, with harder levels frequently tripping people up or easier levels that its all about going fast.
Finally, the last mode is the magic tower inspired mode. This was by far the weakest of the three for me but its still interesting. The difficulty of this is naturally much higher and cannot be adjusted, maybe about a 60-65 (Difficulty rating based on this, as its the hardest 'standard' content). It is, in magic tower style, with a limited total hp pool so you'll want to balance your ability to take hits, but some of the later enemies have some attacks that feel quite unfair and feels like a grind to some degree. The final achievement for this is quite difficult, and as such if you're an achievement hunter I'd be cautious about going for these, as its probably on par with a game more in the 80s range at that point.
All in all, this package offers a lot (as it should, as a paid game in a genre of freebies), but its worth it if any of the styles of game appeal to you.
Rating: 9.5 95
Difficulty: 65 65
Feb 17, 2019
Qoo
For: I wanna be the Hermes
For: I wanna be the Hermes
It was the most enjoyable in the Hades game I played.
There will not be any more wonderful works.
There will not be any more wonderful works.
Tagged as: Needle
Hades-like
[1] Like
Rating: 9.2 92
Difficulty: 79 79
Feb 16, 2019
Delicious Fruit