Latest Reviews
arufa
For: I wanna Be The Final End
For: I wanna Be The Final End
ステージ4が異様に難しい
[0] Likes
Rating: 3.6 36
Difficulty: 50 50
Jan 30, 2019
schroume
For: I Wanna Magical Disco
For: I Wanna Magical Disco
bof
Tagged as: Trap
[0] Likes
Rating: 5.0 50
Difficulty: N/A
Jan 30, 2019
sonicdv
For: I wanna go the Parallel World
For: I wanna go the Parallel World
Super good fangame from the older era. Other than some small nitpicks on individual saves, I really really enjoyed this. Its like an older run the marathon. Highly recommended if you can deal with restarting music.
[0] Likes
Rating: 9.8 98
Difficulty: 55 55
Jan 30, 2019
arufa
For: I wanna be the Flanneed(r/l)e
For: I wanna be the Flanneed(r/l)e
Hardならクリアできました
Tagged as: Needle
[0] Likes
Rating: 5.2 52
Difficulty: 69 69
Jan 30, 2019
minku149
For: I wanna be the Invisikid
For: I wanna be the Invisikid
Well, that was fun, walls really helped me there. Also I really don't know how to rate its difficulty because that was just half an hour for me to clear it, but for someone it could be much harder.
[0] Likes
Rating: 7.0 70
Difficulty: 60 60
Jan 30, 2019
Zorgo
For: I wanna be the Invisikid
For: I wanna be the Invisikid
Not even a hendeca corner with invisible kid at the end, 0/10.
[3] Likes
Rating: 5.0 50
Difficulty: 75 75
Jan 30, 2019
gafro
For: I wanna Ragnarok
For: I wanna Ragnarok
One of my favorite fangames
[1] Like
Rating: 10.0 100
Difficulty: 70 70
Jan 30, 2019
kurath
For: I wanna Dream
For: I wanna Dream
Difficulty includes 'Extra'.
This starts out great, as a needle game with a bit of an adventure vibe, featuring the kid traversing interesting environments and some good design. Production is good, mixing in traditional tilesets with custom ones and backgrounds, with some extra effects introduced.
The game begins incredibly easy, and gets substantially harder as time goes on, with a sprinkle of a few gimmicks. As it gets harder though, it gets worse. Almost astoundingly so. As stages progress, you get fewer gimmicks, more corridors, more generic jumps and less visibility.
Still, its a pretty fun needle game for the most part, I'd just stop if you stop enjoying it because it doesn't get better. The game shows its age with that, where the difficulty is generated by a lot of mediocre corridor needle design more common years ago that becomes progressively more frequent. Recommended if you want a decent escalating needle experience, but don't bother with extra. In case you want to know why:
Extra is pure trash. The secrets suffer from K3 syndrome where they're several tiers harder than the stage they're in. They're hidden wall secrets with no real indicators (fortunately the creator provides directions in a spoiler folder if you don't care to find them, which you probably shouldn't). Your reward is extra stage, which would drop the score of the game multiple points if it wasn't extra. It does everything wrong. Scrolling grid? Check. Uninspired pure black and white visuals? Check. Generic corridor garbage filled with 16pixels, corners and diagonals? Check. Complete disregard for aligns for these jumps? Check. At the start of extra, if you take the align near a save the corner jump becomes impossible and the only option is to backtrack for the align. Good stuff. There's also a wall-hug 16 pixel that will take you to a save that has a t-bone on either side that the wall hug does not give you the walkoff for on either side, so you either get to backtrack for a good align or have to do that every time. Final save is a couple jumps followed by a corridor with 4 corners.
This starts out great, as a needle game with a bit of an adventure vibe, featuring the kid traversing interesting environments and some good design. Production is good, mixing in traditional tilesets with custom ones and backgrounds, with some extra effects introduced.
The game begins incredibly easy, and gets substantially harder as time goes on, with a sprinkle of a few gimmicks. As it gets harder though, it gets worse. Almost astoundingly so. As stages progress, you get fewer gimmicks, more corridors, more generic jumps and less visibility.
Still, its a pretty fun needle game for the most part, I'd just stop if you stop enjoying it because it doesn't get better. The game shows its age with that, where the difficulty is generated by a lot of mediocre corridor needle design more common years ago that becomes progressively more frequent. Recommended if you want a decent escalating needle experience, but don't bother with extra. In case you want to know why:
Extra is pure trash. The secrets suffer from K3 syndrome where they're several tiers harder than the stage they're in. They're hidden wall secrets with no real indicators (fortunately the creator provides directions in a spoiler folder if you don't care to find them, which you probably shouldn't). Your reward is extra stage, which would drop the score of the game multiple points if it wasn't extra. It does everything wrong. Scrolling grid? Check. Uninspired pure black and white visuals? Check. Generic corridor garbage filled with 16pixels, corners and diagonals? Check. Complete disregard for aligns for these jumps? Check. At the start of extra, if you take the align near a save the corner jump becomes impossible and the only option is to backtrack for the align. Good stuff. There's also a wall-hug 16 pixel that will take you to a save that has a t-bone on either side that the wall hug does not give you the walkoff for on either side, so you either get to backtrack for a good align or have to do that every time. Final save is a couple jumps followed by a corridor with 4 corners.
Tagged as: Needle
[1] Like
Rating: 6.5 65
Difficulty: 70 70
Jan 30, 2019
Ear1_st
For: I wanna be the Invisikid
For: I wanna be the Invisikid
Spikes are not hard themselves, but it's TOO hard to find Kid's position.
[0] Likes
Rating: 5.9 59
Difficulty: 53 53
Jan 30, 2019
Delicious Fruit