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ElCochran90
For: I Wanna Uhuhu Spike 2
An improvement visually and play-wise. Pink was an odd choice and it worked wonders. The platforming is very generic most of the times, but never repetitive, which compensates the former aspect. Nice music to go along. Difficulty is better distributed, odd a couple of times, but almost always consistent. Recommended.

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Tagged as: Needle Uhuhu_Needle
[0] Likes
Rating: 5.5 55       Difficulty: 50 50
Sep 17, 2018
ElCochran90
For: I Wanna Uhuhu Spike
The foundation for better things to come, I won't deny the influence this had over other games. There are plenty of other games that show more creativity towards the needle genre. No gimmicks, no traps: just pure calculation. The idea is nice: like being inside an electronic music box. This didn't always benefit the visual advantage for playing, but it was ok.

My difficulty rating spiked (no pun intended) with the insane last screen which, besides looking simple at first glance, it was frustrating, boring, uneventful and anticlimactic.

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Tagged as: Needle Uhuhu_Needle
[1] Like
Rating: 5.0 50       Difficulty: 50 50
Sep 17, 2018
ElCochran90
For: I wanna Rose Gear
At the beginning of the game, you will spot out, as already cleared by other users, that the game has two paths. Without revealing any spoiler, I suggest you take the lower route first, as the first stage in there is the ugliest (despite of its undeniable creativity) and the second stage is incredibly bizarre.

Stage 1 gave me great issues of enjoyability with horrible music, an ugly boss (annoying by structure and not by difficulty) and screen changes where you could get free deaths by not knowing what lied ahead. But you must move fast, because the infinite jump bubble lasts only three seconds, so, in a way, you must rush quickly to your death and pay attention to what you died. It's an exercise of memorization.

Cool, Stage 2 is a Pokemon area, but つたしん, the creator, certainly seemed to be on drugs while making it. The initial platforming is very annoying. Using the graphics from the original Pokemon Red/Blue games, the edge of your platforms are not distinguishable. Aligns are not clear and you die either from jumping too early, not realizing that the edges of the "blocks" you are standing on actually place the kid floating in mid air. Nice design there. The boss is... I don't know. Drugs squared? I smiled at some humorous moments, tho.

Now we have the second part, which can be accessed by taking the upper route. This is certainly saving the best for last. Stage 3 (if we follow this order, anyway) is of great-looking design, with a bad music that doesn't suit the world at all. Platforming is nicely done, and the boss is painfully easy and uneventful. Hits and misses here, but worth replaying because of this area.

Stage 4 is absolute bliss. Certainly the peak of this game. Platforming-wise and music-wise, it offers the best, and design-wise it is the second best. Black and White designs can be quite fascinating when there is creativity involved. The last boss, Megurine Luka & Kagamine Rin with the song ANTI THE∞HOLiC, is the most iconic moment of the entire game and worth playing again and again. Difficulty is utmost reasonable and the patterns are fun to dodge and pretty to watch. Not always in sync with the music, but those are minor moments.

Difficulty rating does not include extras, which certainly would increase it considerably! Talking about the extra, which contains all of the bosses buffed, the final boss of the upper route, is certainly one of the best avoidances in fangame history. The secrets are worth collecting for the sake of that boss alone: incredible.

Recommended? Well... Yes, if you save the best for last. In that way you won't probably feel that you wasted your time and, arguably, you end up finishing the game with the greatest, memorable moment of this fangame.

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Tagged as: Adventure Avoidance Trap Boss
[0] Likes
Rating: 4.5 45       Difficulty: 45 45
Sep 17, 2018
DestructorTheDestroyer
For: I wanna sked 13
[0] Likes
Rating: 4.7 47       Difficulty: N/A
Sep 16, 2018
AndresSgarrido
For: I Wanna Poke The Dargy
My complains were listened :)

Rating based on both medium and hard mode, I used to recommend only the medium mode but after few updates I'd recommend both modes now

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Tagged as: Boss
[1] Like
Rating: 8.5 85       Difficulty: 70 70
Sep 16, 2018
Quof
For: I wanna get Cultured
This is definitely a game I enjoyed more than not. The lack of bosses is perfect, when the first non-boss faded away and the music for stage 2 kicked in I knew I was in for a good time, since I had to drop Cultured 2 due to the bosses being too tedious for me. The first three stages of Cultured 1 really delivered and I had a lot of fun smashing through the varied stages and t heir gimmicks. However, things slowed down at the really easy and really boring Guy Tower ( it might be a meme I'm missing but I don't see the appeal of this kind of level design https://i.imgur.com/yXKRoDl.jpg ), and then the rest of the game was just normal needle more or less. There wasn't really anything bad about it, but it felt disappointing and comparatively uninspired (though the Stage Rush section was an entertaining twist). Explosive start, meh finish, but overall an alright game that gets two thumbs up from me thanks to the excellent boss design (i.e. not having bosses beyond the last one).

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[1] Like
Rating: 7.0 70       Difficulty: 52 52
Sep 16, 2018
Bob [Creator]
For: Not Another Needle Engine
Engine based on Verve's engine for GMStudio. Contains many different gimmicks and intended for newer game makers.

UPDATE 2022-07-29:
Rebased engine from YoYoYo to Verve, and added a bunch more gimmicks. Also added gmsched to the project to prevent slowdowns.

If you have the old version of NANE and have scrambled music/sfx, delete "add_your_custom_sounds_here" from the sounds folder.

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Tagged as: Engine
[8] Likes
Rating: N/A       Difficulty: N/A
Sep 16, 2018
Makedounia
For: I wanna enjoy the Galvanized Peppermint Dandy
[0] Likes
Rating: 8.5 85       Difficulty: 52 52
Sep 16, 2018
Zorgo
For: I wanna Mad Needle
Tagged as: Goner_Game
[0] Likes
Rating: N/A       Difficulty: N/A
Sep 16, 2018
jokcho
For: I wanna Walpurgis
[0] Likes
Rating: 7.9 79       Difficulty: 50 50
Sep 16, 2018
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