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Countershooter
For: I Wanna Classico
[0] Likes
Rating: 8.0 80       Difficulty: 52 52
Jul 22, 2018
kurath
For: I wanna go across the Crimson Rainbow
Pretty solid moderate length (20ish rooms) needle game with a heavy focus on tighter maneuvers and shorter saves. Each area felt like it had a distinct style for the needle. Quality felt a little varied - especially with the screens that focused on a single formation seemed kinda meh - but those problems would not persist past the screen and for the most part the needle stayed well varied.

Production wise, its static, bland and has some fairly questionable audio issues.

Overall its probably worth playing if you want some shorter-save fairly difficult needle but I wouldn't put it up there as a needle must-play by any means.

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[2] Likes
Rating: 7.0 70       Difficulty: 65 65
Jul 21, 2018
AndresSgarrido
For: I Wanna Classico
[0] Likes
Rating: 6.0 60       Difficulty: 52 52
Jul 21, 2018
Wolfiexe
For: The Cardinal House
Cardinal House is an incredibly unique fangame, giving me memories of hunting around mansions in Resident Evil games, looking for keys and other useful items to figure out which rooms I can unlock next, all whilst keeping a spooky atmosphere. I'll get into extra at the end of the review, but the main game in particular is pretty damn great and is what my scores are based on.

It's also worth nothing this game was initially a much shorter game before it was updated and finished not long ago, meaning other review scores may be slightly inaccurate they were based off what was essentially the first stage of the game.

The game features a story which is unfortunately all in Japanese, but you can draw your own conclusions about what is going on. You wake up in a room of a large house, and start exploring to find other room keys which let you access locked doors scattered amongst multiple floors of the mansion. Each floor has generally has some platforming going on which starts with some simple gimmicks like moving eye lasers and basic knight enemies, to pretty crazy stuff later on. I won't spoil any later gimmicks but the platforming gets very creative.

There are also a multitude of bosses in the game, the majority of which are really neat. A couple of them suffer from the issue of certain attacks lasting a little too long, resulting in some tedium and frustration, but for the most part their design is pretty interesting. The final boss in particular feels very reminiscent of a Gustav boss. Whether or not he had a hand in the creation of it, I'm not sure, but it definitely feels inspired by a lot of his works.

The visuals do stay the same for the most part which can cause it to become a little graphically stale at times, and whilst new floors and bosses have some variety in visuals, you're going to want to get used to seeing the inside of this house for the rest of your foreseeable journey. Everything looks really polished though, and I can tell a great deal of work went into the production value.

There's also some puzzles here and there, and this may be the first fangame in a long time (if ever) I remember having to bust out a notepad file to write down some ideas and important information I think will be relevant later. It really adds to the atmosphere and gives it a puzzly adventure sort of vibe, although if you're not a fan of exploration and potentially getting lost many many times then this might cause some frustration.

There are 7 hidden coins that are often in unusual places or in hidden walls scattered throughout the house. These are required to get the main ending (not extra, just the main actual ending). Fortunately, a book can be found at one point lategame which reveals the rooms in which these coins are hiding. This helps narrow down the possibilities and make the final search much easier.

Overall the game is just great. It's not quite like anything else in terms of the atmosphere and setting, and it's for sure worth a play. After you beat the game, there's then extra which can be done, as you may realise there was a door you never got around to opening. I'll cover extra in a spoiler as I'll go into a bit more detail.

So when exploring the house post-game, you can find a new portrait combination which you can then enter in the real house and find the key to extra. Unfortunately I wasn't as big of a fan of extra. It has some really cool segments, but some parts just felt like it'd been designed by a different maker. One gimmick in particular features a ball you have to guide by activating directional objects, but one save makes you do this around an empty corridor for 30 seconds, before then going off to platform around some FPS-slowdown-water and some awkward jumps. This got incredibly tedious, as you'd waste 30 seconds only then to go and die to something silly due to the speed-up difference between the water and normal physics. I guess I just didn't like the gimmick in general, but this save just didn't feel like it was designed by the same maker. There's some other saves which feature some kinda precise bouncing jumps that feel annoying, as they only really pop-up at the end of the save which made it flow very uncomfortably.

This isn't to say I disliked the extra platforming, as some areas made uses of the gimmicks really creatively and were really fun to play around, but some spots just felt so unfun and frustrating that it put a dampener on the end of the game for me, especially after how well the main game ended and rounded things off.

The extra boss whilst being pretty neat has problems too. It has an avoidance intermission at 66% HP and another at 33%, each one lasting far too long. The first one felt pretty free too, whereas the second one was legitimately challenging. Their length really makes me question how these attacks were thought to be okay, and it's kind of weird when looking at the design of the rest of the game (although the main game final boss did have this problem to an extent too).

I'd even still suggest trying extra because it was overall a fun experience, but the rough spots really got frustrating for me after how high-tier the rest of the game was.


Ultimately though this game is definitely worth your time if you have any interest in exploration and a bit of thinking, as well as some amusing and interesting gimmicks. Also this probably comes as close as I can think of to being a horror fangame, without resorting to obnoxious jumpscares or trying too hard. Worth your time!

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Tagged as: Adventure Gimmick Puzzle Horror
[4] Likes
Rating: 9.2 92       Difficulty: 62 62
Jul 21, 2018
Wolfiexe
For: I wanna Peropero Yojo
A very unique game, in which The Kid forgoes the use of his weapon, and makes use of his newfound ability to lick things in a world where anime girls plague the population.

The game has 3 or so stages, with the difficulty taking quite a big step up in the final stage. The last screen or so gave me a lot of trouble, and was quite the gauntlet. You'll need to apply all of your licking knowledge and experience that you've gained up till that point to stand a chance, but for the most part the platforming felt fairly straightforward without straying too far into difficult territory (other than that one screen). Each stage also has a boss. They're all fairly fun and they all felt roughly the same difficulty to me despite a couple hitches here and there.

It's quite an experience, but I had fun with it. Shoutouts to Kefit for being able to speedrun such a game, mastering the art of overcoming anime girls and using your tongue to get past any obstacle necessary.

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Tagged as: Gimmick Boss
[2] Likes
Rating: 5.4 54       Difficulty: 50 50
Jul 21, 2018
Wolfiexe
For: I wanna be the Permanence zero
This game captures Tsuta's style very well in 3 separate games; Uhuhu Spike, Rosegear and Assaulted. As such, it gives a nice batch of variety and ranges from some fun Uhuhu-style needle to wacky traps and penalty rooms.

Whilst the Uhuhu needle was fun, I was sad to see it go by so quickly. It only lasts a couple of screens and the difficulty is quite low, meaning it doesn't take the spotlight for very long. The Assaulted area was great, full of funny traps often based around a certain penalty room that somehow never got old. Rosegear mixed in some fun platforming with again some amusing traps, taking influence from Assaulted in that regard. Platforming-wise, it's all pretty good stuff. Unless you're particularly turned away from traps, you should enjoy yourself.

The game does end with an avoidance, but it's relatively short and nothing too complicated or demanding, meaning the game keeps a pretty good flow throughout. I would've liked to have seen perhaps a boss for each stage, but as the short game that it is, an avoidance fits well as a round-off to the 3 stages it presents.

If you're a fan of Tsuta's games, you'll probably like this pseudo-tribute which does a great job of capturing the charm of the games it imitates. Fun stuff all-round.

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Tagged as: Needle Avoidance Trap
[1] Like
Rating: 7.4 74       Difficulty: 40 40
Jul 21, 2018
Wolfiexe
For: I wanna Distort the Travesty
Having not played Distorted Travesty, I imagine I missed a fair chunk of references and such when playing through this. Regardless, I enjoyed it nonetheless. For his first game, Quof made some really fun stuff here, and it makes for a somewhat short but enjoyable challenge.

The game consists of a couple of stages, each with a boss at the end. The stages make use of couple gimmicks, such as a colour-switching gimmick to get past certain gates, killing enemies and making it past moving cycles. Nothing feels too hard or crazy, and there's also a couple of exploits you can do regarding making the gimmick easier, or just bypassing a section of a save entirely.

The strength of the game for me was in the bosses, mainly the second one which felt to me like a Rukito-style barrage boss. The attacks were fun to read and varied enough that each one was interesting and not a letdown to randomly get. There's even an extra-version of the boss if you feel like challenging yourself after the game which is a pretty tricky but enjoyable challenge.

The double-jump animation might throw some people off, which I assume again is a reference to Distorted Travesty, but I got adjusted to it fairly quickly. The game also has some little text-addons in each screen within the game window, although I forgot about them for most of the game.

Overall a pretty fun and short adventure. The highlight for me was definitely the final boss, and I'd look forward to seeing more if Quof gets another itch for fangame making!

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Tagged as: Adventure Boss Short
[2] Likes
Rating: 6.5 65       Difficulty: 45 45
Jul 21, 2018
RandomChaos_ [Creator]
For: I Wanna Classico
Do not play my games please, thank you.

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Tagged as: Avoidance SourPls
[3] Likes
Rating: 0.0 0       Difficulty: N/A
Jul 21, 2018
Spikebot
For: I wanna be the Party
[0] Likes
Rating: 4.5 45       Difficulty: 30 30
Jul 21, 2018
Aronax
For: i Really Dont Know What Is This
The definition of a "spam blocks and spikes on one screen and release it" type fangame. Don't even waste your time giving this "game" publicity.

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Tagged as: Needle
[3] Likes
Rating: 1.0 10       Difficulty: 40 40
Jul 21, 2018
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