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TheOzoneLayer
For: I wanna Deviate
This was a pretty good game overall. The trap stage had some good fake-outs and didn't go on for longer than it needed to. (Note you're supposed to die to the apple boss at the end of that stage). The stage where you had to guide the kid clone was pretty creative and very well designed. The intermission screen where you had the avoidance platforming with the two avoidances was probably my least favorite part of the game, just because it felt like filler to me, but I still enjoyed it a bit. The needle stage was probably my favorite one, and the Colonel fight caught me off guard, but it was done well, and had saves in between all the phases, so it wasn't as nearly as obnoxious as it could have been. Overall I'd definitely recommend this game.

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Tagged as: Needle Trap
[1] Like
Rating: 7.0 70       Difficulty: 45 45
Jul 10, 2016
Gaborro
For: I wanna be the JOMANDA
[0] Likes
Rating: 5.5 55       Difficulty: 50 50
Jul 10, 2016
ArtismExpert
For: I wanna be the Ultimatum!
Upon starting up the game I saw the first screen with no music and the kid not in it. I pressed R and was immediately greeted with the Game Over screen. I still couldn't see the kid. Upon looking closer i saw that i had spawned at x=0,y-0.0. There was no way out of this that I could find.
*slow clap*

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[0] Likes
Rating: 0.0 0       Difficulty: N/A
Jul 10, 2016
Aronax
For: I wanna be the Bloodbath
DO NOT PLAY THIS IF YOU HAVE EPILEPSY OR ARE PRONE TO SEIZURES.

Seriously don't play this, its just a crap one room needle section and an avoidance which will blind you.

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[0] Likes
Rating: 1.0 10       Difficulty: 40 40
Jul 10, 2016
Gogibestyeah
For: I wanna be the Six Elements
[0] Likes
Rating: 8.5 85       Difficulty: 50 50
Jul 10, 2016
Xplayerlol
For: I wanna remember the Reitengo
Rating based on version 0.91.
Unfinished adventure game with a fair share of ups and downs. There are some really cool ideas and some really bad ones as well.
The game starts with an intro stage divided between three shorter 'stages'. There isn't too much to say about the first two 'stages'. The first one is basically the first screen of the original Guy, with no traps, and you have to do it twice (Once and a half, actually). It feels really pointless, and the transition from this 'stage' to the next one is one of the most random things I've seen in a while. The second one is a long screen of platforming with some clouds to block your vision and make you think before doing each jump. It's kinda decent. The last 'stage' is a trap stage consisting of only fake blocks. They're used in a kinda funny way, but after the first two traps, they start to get old, and they get old really quickly. At least the stage is short, which prevents it from being a major harm to the game. As a whole, the intro 'stages' are way too short to be anything at all, which is actually a good thing (Although it shouldn't be) because if they weren't, most of them would probably be even worse.
After finishing the intro stage, you'll enter the main hub, although the game will continue to be linear, since you only have one unlocked stage once you enter it and you need to beat it in order to unlock the next one (Which you'll also need to beat in order to unlock the next one, and so on).
The first stage is a pretty cool water stage that mixes single jump water with double jump water to make not only interesting jumps, but an interesting platforming as a whole. It's really fun, and I really liked it.
The second stage is divided into two parts. The first one consists of some pretty cool platforming involving triggers and a couple traps. The second one is the horror stage, and it's really bad. It starts with some awfully generic traps, but it gets worse once you reach the spotlight segments. Few things are worse than activating triggers under a spotlight gimmick while an Ao-Oni wanders around the room in the most unpredictable patterns. You can't see what does each trigger do, and the Ao-Oni moves in a way that makes each save a huge trial-and-error segment. I'd be better off with the traps. I had to use a ceiling double diamond skip to get past one of these saves because I honestly had no idea of what was I supposed to do after activating the three triggers. It's terrible.
The third stage is a lot better. It's a straight needle stage that doesn't use each screen individually, but connects them into a huge screen. It's quite creative, and really fun too. Definitely something I don't see everyday.
The fourth stage is the puzzle stage. Basically, you have to touch every single line once and only once in order to unlock the exit. It's kinda cool, and it gradually introduces some gimmicks to bring the stage some variety, but the maker didn't know when to end the stage. After a couple screens, the stage stops introducing new gimmicks and sticks with the same set of gimmicks for the rest of the stage, which ends up making the stage boring and repetitive towards the end.
Once you beat the puzzle stage, you unlock the first and only boss: The Emperor Cherry. Basically, it's a normal cherry with a lot of HP that uses different attacks based on how much HP it has. It's a fun fight, although the dark blue phase feels out of place.
Finally, there's the last stage, which consists of a huge screen with four shorter segments themed on the previous stages. Thankfully, Stage 2's segment used the first part of Stage 2. It's a cool stage, although it might cause a bit (Maybe a lot) of lag due to the room's size. Once you beat this stage, you'll be sent to an "End of this version" screen, and that's pretty much it.
Overall, Shinobu, your needle/normal platforming design is amazing and you do have some really cool ideas, but you might want to rethink your ideas for traps and try to not go overboard with the stages' length. Also, please, forget about spotlight gimmicks and enemies with overcomplicated movement patterns, both of these ideas tend to not work well, specially when they are used together.
It might be worth playing for the needle/trigger sections, but I'm really not sure, specially since a ceiling double diamond skip isn't something that everyone can pull off (And beating the screen through the intended way is probably even more unreasonable). I'm really not sure if I would recommend it.

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Tagged as: Adventure Needle Trap Gimmick Puzzle
[0] Likes
Rating: 5.0 50       Difficulty: 52 52
Jul 10, 2016
___q
For: I wanna go the Heaven
A lot of default tiles. Okay platforming with some traps. 4-5 bosses, fairly long.

Not bad (surprisingly good for a game where the first world is default tiles on grey background...) but nothing worth writing home about.

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[0] Likes
Rating: 4.5 45       Difficulty: 50 50
Jul 10, 2016
maximidze228
For: I Wanna Be WannaBe
Hardest game i ever played(((

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[0] Likes
Rating: 0.1 1       Difficulty: 1 1
Jul 10, 2016
BigChicken
For: I wanna see the Memes 2
[0] Likes
Rating: 1.0 10       Difficulty: 0 0
Jul 10, 2016
maximidze228
For: I wanna be the very hard spike game master
shit

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[1] Like
Rating: N/A       Difficulty: 100 100
Jul 10, 2016
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