Latest Reviews
Raganoxer
For: I wanna be the Guy
For: I wanna be the Guy
This was the very first fangame i ever played, i was around 11 years old i think. Now in college and after playing multiple fangames over the years i went back and gave this a play-through not too long ago.
Story
This fangame has four sections. The up section with the infamous "apples that dont fall up" the clouds, Mike tyson boss, Mecha birdo boss, and so on needle yada Dracula. The down section sports a disappearing and reappearing platforming maze that leads to Bowser boss with a descent up, and a mother brain boss that leads to more platforming. There is also a path to the left that features a kirby chase section and the Kraidgief boss. After defeating all 6 bosses you unlock the 4th path. The minecart segment with the devil dragon boss. After his defeat you move to The Guy's Castle. a pretty nice segment of platforming, a maze, traps galore, and the infamous tower elevator with the final boss. The guy, your father. Upon defeating your given credits and one last speratic trap.
Traits
This has a bit of everything youll see in fangames now a days.
1. Trap-galore. there are numerous traps that are somewhat clever, some made me laugh like the falling moon or the sinking clouds. Not too many random falling obstacles.
2. Needle. if you want to consider the rooms like in the factory with the slow moving platforms or rooms like the secret item room in Kirby area.
3. Adventure-esque. you can backtrack and youll need to, there are 6 bosses to kill in any order you want until you reach the final area.
Gameplay
This fangame is fun to play, youre always on your toes for traps and the platforming is merciful, the bosses are a mix. There is usually never a moment when your stuck on a save for more than an hour or two. Be wary of the engine though, its much different from other fangames and it has a fetish of crashing.
Bosses
Mike Tyson - punches and does a thing where the locks go die. Shoot 15 times and hes dead
Mecha Birdo - pretty cool boss actually, has you jumping on missles and shooting this bitch in the antenna, eyes, and mouth. The shy guys are annoying and the 3rd phase missles are fuck.
Dracula - rng mayhem, youll be stuck on it for a while and honestly, this feels like the worst boss.
Mother Brain - spam spam spam avoid rng and pattern bullets. on very hard you do a chase without a save
Bowser trio - tedious, you have to watch a stupid cutscene every intro and theyre all easy. The final phase can sometimes be tricky to newcomers
Kraidgief - mediocre, i dont have much to say about this one.
Devil Dragon - fly, barrage, move right, barrage, move left, barrage, move right, run left. okay boss.
The Guy - The final boss, has a first phase with barrages and a 2nd phase thats somewhat intense.
Overall
I Used to think this fangame was perfectly average, and it still kinda is. the designs were good for its time but now we have better, the bosses are mediocre but the traps bring the rating up. The good outshines the bad but the bad is clearly visible. Its a fangame that shouldn't really be seen as a fangame, but instead a novelty. This is what started it all, only play it if you want to know how it started, dont play it if you want to play a good fangame.
[3] Likes
Story
This fangame has four sections. The up section with the infamous "apples that dont fall up" the clouds, Mike tyson boss, Mecha birdo boss, and so on needle yada Dracula. The down section sports a disappearing and reappearing platforming maze that leads to Bowser boss with a descent up, and a mother brain boss that leads to more platforming. There is also a path to the left that features a kirby chase section and the Kraidgief boss. After defeating all 6 bosses you unlock the 4th path. The minecart segment with the devil dragon boss. After his defeat you move to The Guy's Castle. a pretty nice segment of platforming, a maze, traps galore, and the infamous tower elevator with the final boss. The guy, your father. Upon defeating your given credits and one last speratic trap.
Traits
This has a bit of everything youll see in fangames now a days.
1. Trap-galore. there are numerous traps that are somewhat clever, some made me laugh like the falling moon or the sinking clouds. Not too many random falling obstacles.
2. Needle. if you want to consider the rooms like in the factory with the slow moving platforms or rooms like the secret item room in Kirby area.
3. Adventure-esque. you can backtrack and youll need to, there are 6 bosses to kill in any order you want until you reach the final area.
Gameplay
This fangame is fun to play, youre always on your toes for traps and the platforming is merciful, the bosses are a mix. There is usually never a moment when your stuck on a save for more than an hour or two. Be wary of the engine though, its much different from other fangames and it has a fetish of crashing.
Bosses
Mike Tyson - punches and does a thing where the locks go die. Shoot 15 times and hes dead
Mecha Birdo - pretty cool boss actually, has you jumping on missles and shooting this bitch in the antenna, eyes, and mouth. The shy guys are annoying and the 3rd phase missles are fuck.
Dracula - rng mayhem, youll be stuck on it for a while and honestly, this feels like the worst boss.
Mother Brain - spam spam spam avoid rng and pattern bullets. on very hard you do a chase without a save
Bowser trio - tedious, you have to watch a stupid cutscene every intro and theyre all easy. The final phase can sometimes be tricky to newcomers
Kraidgief - mediocre, i dont have much to say about this one.
Devil Dragon - fly, barrage, move right, barrage, move left, barrage, move right, run left. okay boss.
The Guy - The final boss, has a first phase with barrages and a 2nd phase thats somewhat intense.
Overall
I Used to think this fangame was perfectly average, and it still kinda is. the designs were good for its time but now we have better, the bosses are mediocre but the traps bring the rating up. The good outshines the bad but the bad is clearly visible. Its a fangame that shouldn't really be seen as a fangame, but instead a novelty. This is what started it all, only play it if you want to know how it started, dont play it if you want to play a good fangame.
Rating: 5.0 50
Difficulty: 40 40
Sep 19, 2015
letcreate123
For: I wanna kill the Guy
For: I wanna kill the Guy
This game was actually pretty good. It is one of my favorite fangames, to say. I liked a lot of the gimmicks and the difficulty curve. I have to say, however, that the boss difficulty curve was a little unbalanced. Like for example Boshy was already one of the hardest bosses of the game, Boo got slightly easier and Geezer is just about memorizing and avoid choking (and of course RNG), but its just a minor issue. I also noticed this game does not use any of the default engines, nor does it use the default kid sprite, which maybe can be problematic to alligning but its ok since this game is not needle. On Chapter 3, on the room where there is a collumn of red bullet shooters, one can simply hug the left wall and avoid getting hit by the bullets, which I can consider a bug. This game is still unfinished so this review may change in the future.
[0] Likes
Rating: 9.5 95
Difficulty: 38 38
Sep 19, 2015
letcreate123
For: I wanna 1 screen
For: I wanna 1 screen
I noticed this game was untouched so I decided to review it.
This game consists of one screen only, as shown by the game name. A screen that is REALLY hard. Also, this game has the annoying Game Maker Lite watermark, which can be removed by either buying the full version of Game Maker or cracking it. The game has no music which makes it booooring. Plus, the title screen remained unmodified, and the save folders and diff warps have...no text!? (dunno if its a problem with my gfx card or if it literally gof f---ed up). Also, I don't like the floating spikes very much.
EDIT: I forgot to say I had to godmode using Ctrl to clear this game. But I'm not really good at fangames anyway.
For the visuals, the B/W looks cool somewhat, but it got overused these days.
I would recommend that you take a look at games like Not Another Needle Game, I Wanna Kill The Kamilia 2 and 3 and others that were very well received so that you get the idea of what a fangame should be. I hope you take my advice :)
[1] Like
This game consists of one screen only, as shown by the game name. A screen that is REALLY hard. Also, this game has the annoying Game Maker Lite watermark, which can be removed by either buying the full version of Game Maker or cracking it. The game has no music which makes it booooring. Plus, the title screen remained unmodified, and the save folders and diff warps have...no text!? (dunno if its a problem with my gfx card or if it literally gof f---ed up). Also, I don't like the floating spikes very much.
EDIT: I forgot to say I had to godmode using Ctrl to clear this game. But I'm not really good at fangames anyway.
For the visuals, the B/W looks cool somewhat, but it got overused these days.
I would recommend that you take a look at games like Not Another Needle Game, I Wanna Kill The Kamilia 2 and 3 and others that were very well received so that you get the idea of what a fangame should be. I hope you take my advice :)
Rating: 1.5 15
Difficulty: 88 88
Sep 19, 2015
Xplayerlol
For: I wanna suffer but why
For: I wanna suffer but why
Small hitbox, extremely short, first attack is aimed, second attack is annoying. Meh. Wouldn't recommend.
Tagged as: Avoidance
[1] Like
Rating: 1.0 10
Difficulty: 8 8
Sep 19, 2015
AndresSgarrido
For: I wanna be the Twin Blaster
For: I wanna be the Twin Blaster
Hard avoidance, requires plenty of reading skills and precise dodges, and RNG can screw you sometimes. I hope that this gets some refinements, because at the moment the avoidance can be somewhat unfair at some attacks.
Tagged as: Avoidance
[0] Likes
Rating: 6.2 62
Difficulty: 86 86
Sep 19, 2015
Xplayerlol
For: I wanna join faze clan
For: I wanna join faze clan
Not too much to say about this. Hurts the sight, could be turned into a better joke. Wouldn't recommend.
[0] Likes
Rating: 2.0 20
Difficulty: 1 1
Sep 19, 2015
Xplayerlol
For: I wanna be the Orbit
For: I wanna be the Orbit
Lengthy, enjoyable adventure. It's made by the same duo that made Assaulted, but I enjoyed this one a lot more.
Funny traps all around, very well-designed stages. Dagger managed to make a zoomed-in water stage that I actually like, and the horror stage uses a very interesting design (With an accordingly lower difficulty compared to the other stages). Tsuta kept the troll pits from Assaulted and added some funny traps around, making his stage a lot funnier than its counterpart in Assaulted. And the other water stage is cool as well, once you understand what do you need to do there.
One of the issues I have with this game regards the first linear stage, the one with moving platforms. These platforms are extremely glitchy and don't move like normal moving platforms for some reason. Depending on where are you stepping, they might push you back into a spike or not allow you to move unless you jump. It's some weird coding, and it's really annoying at some points.
The bosses, while nothing really impressive, are still fun. The Sunspike attack in the Touhou boss was quite unnecessary, though, it made the boss far harder than it should actually be. Too much grinding required, mainly in the last seconds. Good homing mechanic, though. The last avoidance is a lot more fair and enjoyable than Assaulted's avoidances, but at some points the cherries spawn way too close to you, making it harder to avoid than it should be.
It's a classic, and definitely worth playing if you are into trap fangames. Highly recommended.
[3] Likes
Funny traps all around, very well-designed stages. Dagger managed to make a zoomed-in water stage that I actually like, and the horror stage uses a very interesting design (With an accordingly lower difficulty compared to the other stages). Tsuta kept the troll pits from Assaulted and added some funny traps around, making his stage a lot funnier than its counterpart in Assaulted. And the other water stage is cool as well, once you understand what do you need to do there.
One of the issues I have with this game regards the first linear stage, the one with moving platforms. These platforms are extremely glitchy and don't move like normal moving platforms for some reason. Depending on where are you stepping, they might push you back into a spike or not allow you to move unless you jump. It's some weird coding, and it's really annoying at some points.
The bosses, while nothing really impressive, are still fun. The Sunspike attack in the Touhou boss was quite unnecessary, though, it made the boss far harder than it should actually be. Too much grinding required, mainly in the last seconds. Good homing mechanic, though. The last avoidance is a lot more fair and enjoyable than Assaulted's avoidances, but at some points the cherries spawn way too close to you, making it harder to avoid than it should be.
It's a classic, and definitely worth playing if you are into trap fangames. Highly recommended.
Rating: 8.4 84
Difficulty: 69 69
Sep 19, 2015
Zurai
For: Crimson Needle 2
For: Crimson Needle 2
Sooo, as I promised here is my final review after I finished the game.
I started the game with a mixed feeling. I was never really a big fan of Crimson Needle 1. It could be that I was just a worse player than I'm today, but I still feel like the balance in the first game was way worse than it is in the sequel. So I sat down and the goal for my first day was Floor 50. I played and played and I have to say, it was a long time that I had so much fun with a needle game. There are so many non-standard jumps that you wait infront of a jump, scratch your had and ask yourself "What the fuck is this?! And how should I do it?". But in the end it turned out it's more simple than you think.
Especially when it comes to longer segments it's important for me, that the level design gives you the opportunity to progress even if you don't progress. I know it sounds weird, but what I mean is, that when you start playing a save and struggle with early jumps, you build up muscle memory really fast and clear these jumps you struggled with almost every attempt and progress further into the save until you beat it. Best example are Rukitos games like RZ or SSR2. Everyone who played those knows exactly what I mean. And Kale did a great job of giving you this feeling.
Also what I just realized afterwards is, how smooth the difficutly curve actually is. I didn't really notice how much harder the game got until I was somewhere in the 80's.
Of course not everything is perfect in a huge game like this. One thing I didn't like was the music choices. Too calm, too boring, not needle music for me. But this is my personal taste, so this won't influence the rating. Also floor 92: I know it's a meme for Kale but.. fuck this screen so much. I'm REALLY happy for everyone, who doesn't have to go through this pile of shit anymore. The screen is now optional so it's also insignificant for the rating. But floor 100 is.
I know it's the final screen, I know it's supposed to be hard, but if you won't open RMJ for it, you will have a nice long grind on it. I didn't open RMJ for the 99 other floors, but this one... yea. Don't want to spoil too much.
So the boss.... is a true masterpiece. If anyone here played World of Warcraft and raided a lot, he knows that raid phase when you encounter a boss, learn the mechanics and try to find a strategy for it. It's exactly like that, and I love it for being like this. The mechanics are really in-depth and you can vary a lot in terms of strategies. There is not only this "One correct way" of doing it. It never feels unfair, because everytime you die, it's mostly because YOU did a mistake and not because RNG is a scumbag. Of course there here and there some RNG deaths too, but thats unavoidable with any boss which contains RNG.
Also there is nice little extra thingy which will give you maybe the urge to replay the game, but I can't spoil it, you should find about it yourself ;)
So yea, I can only recommend this game to anyone who really seeks a challenge. The needle is one of the best I've played in the 2 1/2 years of fangaming I did. Good job Kale, Zero-G, Nikaple and Geezer !
[16] Likes
I started the game with a mixed feeling. I was never really a big fan of Crimson Needle 1. It could be that I was just a worse player than I'm today, but I still feel like the balance in the first game was way worse than it is in the sequel. So I sat down and the goal for my first day was Floor 50. I played and played and I have to say, it was a long time that I had so much fun with a needle game. There are so many non-standard jumps that you wait infront of a jump, scratch your had and ask yourself "What the fuck is this?! And how should I do it?". But in the end it turned out it's more simple than you think.
Especially when it comes to longer segments it's important for me, that the level design gives you the opportunity to progress even if you don't progress. I know it sounds weird, but what I mean is, that when you start playing a save and struggle with early jumps, you build up muscle memory really fast and clear these jumps you struggled with almost every attempt and progress further into the save until you beat it. Best example are Rukitos games like RZ or SSR2. Everyone who played those knows exactly what I mean. And Kale did a great job of giving you this feeling.
Also what I just realized afterwards is, how smooth the difficutly curve actually is. I didn't really notice how much harder the game got until I was somewhere in the 80's.
Of course not everything is perfect in a huge game like this. One thing I didn't like was the music choices. Too calm, too boring, not needle music for me. But this is my personal taste, so this won't influence the rating. Also floor 92: I know it's a meme for Kale but.. fuck this screen so much. I'm REALLY happy for everyone, who doesn't have to go through this pile of shit anymore. The screen is now optional so it's also insignificant for the rating. But floor 100 is.
I know it's the final screen, I know it's supposed to be hard, but if you won't open RMJ for it, you will have a nice long grind on it. I didn't open RMJ for the 99 other floors, but this one... yea. Don't want to spoil too much.
So the boss.... is a true masterpiece. If anyone here played World of Warcraft and raided a lot, he knows that raid phase when you encounter a boss, learn the mechanics and try to find a strategy for it. It's exactly like that, and I love it for being like this. The mechanics are really in-depth and you can vary a lot in terms of strategies. There is not only this "One correct way" of doing it. It never feels unfair, because everytime you die, it's mostly because YOU did a mistake and not because RNG is a scumbag. Of course there here and there some RNG deaths too, but thats unavoidable with any boss which contains RNG.
Also there is nice little extra thingy which will give you maybe the urge to replay the game, but I can't spoil it, you should find about it yourself ;)
So yea, I can only recommend this game to anyone who really seeks a challenge. The needle is one of the best I've played in the 2 1/2 years of fangaming I did. Good job Kale, Zero-G, Nikaple and Geezer !
Rating: 9.3 93
Difficulty: 90 90
Sep 19, 2015
Stinkycheeseone890
For: Crimson Needle 2
For: Crimson Needle 2
For what it is, this game is fantastic. I'll remove this review and add another when I complete the game.
The visuals/production is ten times better in this than the original Crimson Needle.
The gameplay also feels better, with less shit jumps at the beginning of saves being the most notable thing I noticed.
The music is overall better too, other than the dishwasher song.
would recommend, definitely.
[17] Likes
The visuals/production is ten times better in this than the original Crimson Needle.
The gameplay also feels better, with less shit jumps at the beginning of saves being the most notable thing I noticed.
The music is overall better too, other than the dishwasher song.
would recommend, definitely.
Rating: 9.0 90
Difficulty: 92 92
Sep 19, 2015