Latest Reviews
Paragus
For: I wanna be the Red coin mania IIDX 2 Praxia
For: I wanna be the Red coin mania IIDX 2 Praxia
It's one of those games where you collect red coins in rooms taken from other fangames. Not too hard and really good production.
[1] Like
Rating: 6.5 65
Difficulty: 40 40
Aug 17, 2015
Paragus
For: I wanna go End of the World
For: I wanna go End of the World
This is a really weird game at the start, and the first stage can be sort of off putting with its weird design and quiz boss. Overall though the game is really cool I thought. It has a lot of interesting gimmicks and the bosses are just right. There's a fair amount of traps, some of them are pretty funny. My only real issue with the game is restarting music. Definitely would recommend.
[2] Likes
Rating: 8.0 80
Difficulty: 45 45
Aug 17, 2015
just_another_Guy
For: I wanna go the DotKid!
For: I wanna go the DotKid!
In this game, instead of the Kid, you use Dotkid, a dot with a 2x2 pixel hitbox. The platforming parts are really fun, and not particularly hard, except maybe for some bits of the water path and the entire right path (and even those are really fun). The only tedious part was the RNG filled path before the penultimate boss, it pretty much requires luck in order to progress. As for the bosses (all of them Mikus except for an easy miniboss in the left path), they all have their most difficult attacks at the end, which may end up aggravating people who don't have insane reflexes (including myself). The only exception is the bottom path Miku, which is very easy, even her final attack.
P.S. Bottom path platforming is dumb. Also, make sure to play in the latest version (1.3). In 1.2, all saves were touch saves, which caused me to get stuck in a spike and I had to restart the entire game. In 1.3, they become "Press S" type of saves, which fixes that.
[2] Likes
P.S. Bottom path platforming is dumb. Also, make sure to play in the latest version (1.3). In 1.2, all saves were touch saves, which caused me to get stuck in a spike and I had to restart the entire game. In 1.3, they become "Press S" type of saves, which fixes that.
Rating: 6.5 65
Difficulty: 88 88
Aug 17, 2015
Xplayerlol
For: I wanna go the DotKid!
For: I wanna go the DotKid!
Rating based on Version 1.2.
Brutal challenge that makes use of the Dotkid, a red dot with a 2x2 pixel hitbox and some odd physics. There are four stages that can be accessed in any order followed by two linear stages. Each stage has a boss, except for the left stage, which has two.
The platforming is alright. Most of it is based on extremely tight movements, including needle jumps and tricky traps, with some moving projectiles here and there. The left stage is somewhat uninteresting, with a difficulty curve all over the place and a really hard Save with a trap right at the end. The top stage is mostly uninteresting as well, but there are one or two enjoyable Saves with interesting ideas. The right stage is a lot more enjoyable for the most part, although the trap Saves simply shouldn't exist (Extremely generic traps, most of them don't add anything to the platforming at all). The difficulty curve is more solid (Although there's a freebie Save) and there are some interesting needle jumps around. The bottom stage is terrible. It's a RNG-filled hell consisting of three screens. Once you get past these three screens, you have to get past the same three screens yet once again, but this time upside-down. The fun includes two Saves where you walk right below the spawning point of the RNG projectiles (Pretty much the same Save, but one of them is upside-down), patterns of curving projectiles that you have to memorize and lots of entirely luck-based Saves. The penultimate stage wasn't bad, but I really didn't enjoy it, specially the parts involving invisible and fake blocks. The only nice part was pretty much the last Save. The last stage is a really fun, but really lengthy vertical ride on a moving line of water that goes through needle jumps and RNG cherries.
The bosses are mostly Miku avoidances, the only exception being the left path's first boss (Which is also an avoidance). The worst part about these bosses is that their hardest attacks are always near the end, which makes each death weigh a lot more. The left Miku was easily the one that took me the most effort, as her hardest attack is much harder to understand and avoid than any other attack in the game (Often simple bursts of extremely fast projectiles). I don't think that I enjoyed any boss other than the right Miku, with was quite hard, but equally fun and mostly fair.
It's one of the fangames I fear the most ever since I was a beginner, but I still don't know whether I like it or not. Not sure if I would recommend.
[7] Likes
Brutal challenge that makes use of the Dotkid, a red dot with a 2x2 pixel hitbox and some odd physics. There are four stages that can be accessed in any order followed by two linear stages. Each stage has a boss, except for the left stage, which has two.
The platforming is alright. Most of it is based on extremely tight movements, including needle jumps and tricky traps, with some moving projectiles here and there. The left stage is somewhat uninteresting, with a difficulty curve all over the place and a really hard Save with a trap right at the end. The top stage is mostly uninteresting as well, but there are one or two enjoyable Saves with interesting ideas. The right stage is a lot more enjoyable for the most part, although the trap Saves simply shouldn't exist (Extremely generic traps, most of them don't add anything to the platforming at all). The difficulty curve is more solid (Although there's a freebie Save) and there are some interesting needle jumps around. The bottom stage is terrible. It's a RNG-filled hell consisting of three screens. Once you get past these three screens, you have to get past the same three screens yet once again, but this time upside-down. The fun includes two Saves where you walk right below the spawning point of the RNG projectiles (Pretty much the same Save, but one of them is upside-down), patterns of curving projectiles that you have to memorize and lots of entirely luck-based Saves. The penultimate stage wasn't bad, but I really didn't enjoy it, specially the parts involving invisible and fake blocks. The only nice part was pretty much the last Save. The last stage is a really fun, but really lengthy vertical ride on a moving line of water that goes through needle jumps and RNG cherries.
The bosses are mostly Miku avoidances, the only exception being the left path's first boss (Which is also an avoidance). The worst part about these bosses is that their hardest attacks are always near the end, which makes each death weigh a lot more. The left Miku was easily the one that took me the most effort, as her hardest attack is much harder to understand and avoid than any other attack in the game (Often simple bursts of extremely fast projectiles). I don't think that I enjoyed any boss other than the right Miku, with was quite hard, but equally fun and mostly fair.
It's one of the fangames I fear the most ever since I was a beginner, but I still don't know whether I like it or not. Not sure if I would recommend.
Rating: 5.1 51
Difficulty: 79 79
Aug 17, 2015
Xplayerlol
For: I wanna Jguy Spike
For: I wanna Jguy Spike
Interesting needle game with terrible use of traps and fake blocks at some points. Visuals would be good, but red seems to be one of the worst possible color choices for the spikes in this game. The music is nice and doesn't restart, though, and there's no death sound. There are some interesting jumps around, and I enjoyed most of the game.
Overall, it's a nice needle game. The traps and fake blocks ruin some saves, but they aren't used too often, so it's alright. Would recommend.
[0] Likes
Overall, it's a nice needle game. The traps and fake blocks ruin some saves, but they aren't used too often, so it's alright. Would recommend.
Rating: 6.0 60
Difficulty: 53 53
Aug 17, 2015
blastedman
For: I wanna be the Citadel
For: I wanna be the Citadel
Disclaimer: I'm only up to Boss 5. Will explain later why.
Look. I love this game. The trolls are funny and sporadic (i.e. not infuriatingly common, but instead, refreshing), the platforming is great with some neat little ideas to spruce things up, and the bosses (so far) are very good. This gets me to the main issue, however. Boss 5: Satan. What a fucking piece of absolute garbage. There is so much RNG in this boss it belongs in K3's Boss Rush. The second phase in particular really irks me. It combines orbs that spawn randomly at the top of the room and go directly to the Kid's location at that time and a continuous whirl of bullets in a 4-pronged clockwise pattern that varies a little. Either of these attacks alone would be manageable for a 5th boss, but together it's insane. Top it off with invincibility frames, a total of 60 health, and needing 10 hits to knock him from phase to phase, this boss is way too difficult for its location in the game. When (or, more precisely, if) I dedicate the time to beating this boss, I'll edit this review or post a new one, but for now, the rating is heavily gimped because of this.
Edit: The update came out recently, along with a nerf to the Satan boss. Down a phase from before (now 50 health) and with the second phase being tweaked, you'd expect a glowing review now. Not so in the least. It's still a fucking horrible boss that actually drags this otherwise great game through the mud. I want to love this game as much as possible but I simply fucking can't.
[0] Likes
Look. I love this game. The trolls are funny and sporadic (i.e. not infuriatingly common, but instead, refreshing), the platforming is great with some neat little ideas to spruce things up, and the bosses (so far) are very good. This gets me to the main issue, however. Boss 5: Satan. What a fucking piece of absolute garbage. There is so much RNG in this boss it belongs in K3's Boss Rush. The second phase in particular really irks me. It combines orbs that spawn randomly at the top of the room and go directly to the Kid's location at that time and a continuous whirl of bullets in a 4-pronged clockwise pattern that varies a little. Either of these attacks alone would be manageable for a 5th boss, but together it's insane. Top it off with invincibility frames, a total of 60 health, and needing 10 hits to knock him from phase to phase, this boss is way too difficult for its location in the game. When (or, more precisely, if) I dedicate the time to beating this boss, I'll edit this review or post a new one, but for now, the rating is heavily gimped because of this.
Edit: The update came out recently, along with a nerf to the Satan boss. Down a phase from before (now 50 health) and with the second phase being tweaked, you'd expect a glowing review now. Not so in the least. It's still a fucking horrible boss that actually drags this otherwise great game through the mud. I want to love this game as much as possible but I simply fucking can't.
Rating: 4.5 45
Difficulty: 50 50
Aug 17, 2015
Xplayerlol
For: I wanna contact with spikes (hard mode)
For: I wanna contact with spikes (hard mode)
Before playing the normal mode, I saw the readme file, and it said "Hardmode is the essence of game". So, after beating the normal mode, I decided to give the hard mode a try. And I regret it. Hell, I regret it so much.
It's basically the same as any normal hard mode. Lots of spikes were added, easy jumps now are hard as hell, easy saves are now hard as hell. And that's all. Given the nature of the game, I expected the hard mode to come up with new ideas for platforming, just like the normal mode did. New creative ways of using vines and platforms, jumps that no sane person would ever think of. The only save in the whole game that accomplished this was the penultimate screen's first save: It's exactly what I expected from the whole hard mode: Challenging, insane, but reasonable and creative, completely changing the nature of the save while only making very few changes.
Another huge complaint I have is that the death sound is far more annoying than in the normal mode thanks to one simple reason: We're talking about the hard mode here. My death count for the hard mode is 30 times bigger than the death count for the normal mode (Which isn't too low by itself). I'm not exaggerating. I had to turn off the music at the first save, because my ears couldn't stand that death sound for any longer. There's no point in using a cool music for the game if you can't hear it thanks to the death sound.
Now speaking of the game by itself, it's actually not bad. Interesting jumps for the most part, some saves are fun to grind...But some aren't. Most saves are just a compilation of lots of extremely tricky jumps, some of them being completely unreasonable. Last screen's second save is particularly stupid, the first jump is extremely weird and precise, and there's a chain of precise jumps after it, including a fall with a T-Bone near the end, which means that you actually have to get good at doing the weird jump in order to grind your way through. There's a limit between challenging and boring, and this game really crossed this line. The save placement is far from being fair, and the worst part is that I can't see why would the maker call this the "essence of the game", it doesn't feel anything like that. In other words, I feel like this was a complete waste of time on a game that I didn't enjoy at all and actually played for no purpose.
As I said, the jumps are mostly interesting, but the grinding ruined it. There's also the waste of time factor. The penultimate screen's first save isn't worth it. And overall, I can't see why would anyone play this instead of the normal mode, which is already a decent challenge on its own. Wouldn't recommend.
It's basically the same as any normal hard mode. Lots of spikes were added, easy jumps now are hard as hell, easy saves are now hard as hell. And that's all. Given the nature of the game, I expected the hard mode to come up with new ideas for platforming, just like the normal mode did. New creative ways of using vines and platforms, jumps that no sane person would ever think of. The only save in the whole game that accomplished this was the penultimate screen's first save: It's exactly what I expected from the whole hard mode: Challenging, insane, but reasonable and creative, completely changing the nature of the save while only making very few changes.
Another huge complaint I have is that the death sound is far more annoying than in the normal mode thanks to one simple reason: We're talking about the hard mode here. My death count for the hard mode is 30 times bigger than the death count for the normal mode (Which isn't too low by itself). I'm not exaggerating. I had to turn off the music at the first save, because my ears couldn't stand that death sound for any longer. There's no point in using a cool music for the game if you can't hear it thanks to the death sound.
Now speaking of the game by itself, it's actually not bad. Interesting jumps for the most part, some saves are fun to grind...But some aren't. Most saves are just a compilation of lots of extremely tricky jumps, some of them being completely unreasonable. Last screen's second save is particularly stupid, the first jump is extremely weird and precise, and there's a chain of precise jumps after it, including a fall with a T-Bone near the end, which means that you actually have to get good at doing the weird jump in order to grind your way through. There's a limit between challenging and boring, and this game really crossed this line. The save placement is far from being fair, and the worst part is that I can't see why would the maker call this the "essence of the game", it doesn't feel anything like that. In other words, I feel like this was a complete waste of time on a game that I didn't enjoy at all and actually played for no purpose.
As I said, the jumps are mostly interesting, but the grinding ruined it. There's also the waste of time factor. The penultimate screen's first save isn't worth it. And overall, I can't see why would anyone play this instead of the normal mode, which is already a decent challenge on its own. Wouldn't recommend.
Tagged as: Needle
[0] Likes
Rating: 5.1 51
Difficulty: 85 85
Aug 16, 2015
blastedman
For: I wanna see the Snow
For: I wanna see the Snow
Based on what I can tell, it's a really shitty avoidance with infinite jump. It's also made in GameMaker Lite. Don't play this. Please.
[1] Like
Rating: 0.0 0
Difficulty: 100 100
Aug 16, 2015