Latest Reviews
Xplayerlol
For: I wanna be the rainbow MIKU
For: I wanna be the rainbow MIKU
Rating based on version 1.0. I'm not sure about what was changed in version 1.3, or even if something changed in version 1.3, aside from the Green Stage (Nerfed to a certain extent). Rating includes secrets and extra boss.
An interesting game and a brutal challenge. There are 7 stages themed after the colors of the rainbow. The first six stages must be beaten in order to unlock the seventh stage, the green stage. Each of these first six stages has a secret that must be found in order to unlock the extra boss. There's no secret in the green stage.
The platforming isn't really interesting, but all the bosses are well-made and some of them have cool concepts.
Red Stage: Among all the stages, this is probably the one that makes the least sense. When you see the Blue Stage, you can call it the Water Stage as well. When you see the Purple Stage, you might as well call it the Needle Stage. But when you see the Red Stage, you can only call it "The Red Stage". The saves in this stage don't share anything in common, which makes it feel really out of place in the game. The secret is extremely tedious, but it's not really hard to find.
Red Avoidance: Features plenty of troll-ish attacks. Heavy pattern, low amounts of RNG. Some of the pattern attacks are a bit hard to follow.
Orange Stage: Reminds me of Rukito's platforming, for some reason (SSR 2, to be more precise). I really enjoyed this stage, although the last save was quite hard, and if you miss the secret, you'll have to do it over and over again until you find the secret, which isn't pleasant at all. The secret isn't unreasonable to find, but it's not easy to find, neither easy to get.
Orange Avoidance: RNG-heavy, almost no pattern. Enjoyable.
Pink Stage: Traps and triggers everywhere. There are only two stages with traps in the game, and this is one of them. The secret is extremely unreasonable to find, and the stage even trolls you by giving you a trigger that seems to be unlocking a secret, but doesn't unlock anything at all. The platforming isn't bad, but getting the secret ruins it.
Pink Avoidance: Extremely pattern-heavy. The attacks aren't too hard to predict or to avoid, and there are very few RNG attacks (One of these attacks can give you impossible RNG, but it's just one). I would call it the easiest avoidance in the game.
Yelow Stage: The other trap stage in the game. Even if it's a trap stage just like Pink, the traps are different, so the stage still keeps its own identity. The secret is very unreasonable to find and doesn't make any sense at all.
Yellow Avoidance: Pattern-based avoidance with plenty of tight attacks that you have to dodge in a tight space. Easy for the most part, but one of the attacks is really hard to figure out, and two of them are quite hard to avoid, which makes the fight way too tedious. The concept is still good, but breezing through the first half just to die over and over again near the end isn't fun at all.
Blue Stage: Water Stage. It's the stage with the most obvious and tedious secret in the game. Probably the stage I disliked the most, as well.
Blue Avoidance: Extremely RNG-heavy. The attacks with invisible cherries are brutal, and I'm not really fond of the music, but making an avoidance inside of the water is an interesting idea, and it's well implemented in this game.
Purple Stage: Needle Stage. It's nicely made, not unfair, and the secret is easy to find, although it's not easy to get (It's probably the hardest secret in the game when it comes to straight platforming).
Purple Avoidance: Easily my favorite avoidance in the game, and probably the hardest among the six first ones. It's a nice mixture of pattern and RNG attacks. Neither of them is exaggerated, but both are still hard. Loved the music, too.
Green Stage: Lenghty stage with only one save at the beginning. Features plenty of needle jumps, some of them being really hard (To a certain extent, still nothing really unfair) and some being just fillers. Each death weighs a lot.
Green Avoidance: Simply brutal. Lots of RNG-heavy attacks and weird pattern, and the spinning attack near the end makes it twice harder than it should be. It's also very lenghty. One thing I really liked in this avoidance is how it manages to reference all the previous avoidances: Simple pattern attacks that are just there to kill you once, like in Pink, along with more complicated pattern attacks that can be really tricky to figure out, like in Red, heavy RNG attacks just like the ones you'll seen in Orange, tricky chasing attacks that are particularly common in Blue, and the urge to kill the player lots of times with twice as many pattern attacks near the end, like in Yellow. And the difficulty comes from multiple points, like in Purple.
Extra Avoidance: Don't let the slow-paced music fool you, this avoidance is quite hard as well. Tons of RNG along with some pattern here and there. References the Green Avoidance at some attacks (It's easy to recognize which ones), along with some attacks from the other avoidances as well, but at the same time it's completely different from the other avoidances, mainly because of the slow-paced music, and because it's twice more lenghty than most of them (To be more specific, it's almost 7 minutes long). The slow music makes the deaths less painful (Since the music is slow, cutting it suddenly doesn't affect the mind as much as it would if the music was more fast-paced), but it still gets tedious after a while. It's a consequence from making a very lenghty avoidance.
The bosses are very interesting, but the platforming is lacking at most stages, and the secrets are a complete disaster. Would only recommend if you really enjoy avoidances.
[6] Likes
An interesting game and a brutal challenge. There are 7 stages themed after the colors of the rainbow. The first six stages must be beaten in order to unlock the seventh stage, the green stage. Each of these first six stages has a secret that must be found in order to unlock the extra boss. There's no secret in the green stage.
The platforming isn't really interesting, but all the bosses are well-made and some of them have cool concepts.
Red Stage: Among all the stages, this is probably the one that makes the least sense. When you see the Blue Stage, you can call it the Water Stage as well. When you see the Purple Stage, you might as well call it the Needle Stage. But when you see the Red Stage, you can only call it "The Red Stage". The saves in this stage don't share anything in common, which makes it feel really out of place in the game. The secret is extremely tedious, but it's not really hard to find.
Red Avoidance: Features plenty of troll-ish attacks. Heavy pattern, low amounts of RNG. Some of the pattern attacks are a bit hard to follow.
Orange Stage: Reminds me of Rukito's platforming, for some reason (SSR 2, to be more precise). I really enjoyed this stage, although the last save was quite hard, and if you miss the secret, you'll have to do it over and over again until you find the secret, which isn't pleasant at all. The secret isn't unreasonable to find, but it's not easy to find, neither easy to get.
Orange Avoidance: RNG-heavy, almost no pattern. Enjoyable.
Pink Stage: Traps and triggers everywhere. There are only two stages with traps in the game, and this is one of them. The secret is extremely unreasonable to find, and the stage even trolls you by giving you a trigger that seems to be unlocking a secret, but doesn't unlock anything at all. The platforming isn't bad, but getting the secret ruins it.
Pink Avoidance: Extremely pattern-heavy. The attacks aren't too hard to predict or to avoid, and there are very few RNG attacks (One of these attacks can give you impossible RNG, but it's just one). I would call it the easiest avoidance in the game.
Yelow Stage: The other trap stage in the game. Even if it's a trap stage just like Pink, the traps are different, so the stage still keeps its own identity. The secret is very unreasonable to find and doesn't make any sense at all.
Yellow Avoidance: Pattern-based avoidance with plenty of tight attacks that you have to dodge in a tight space. Easy for the most part, but one of the attacks is really hard to figure out, and two of them are quite hard to avoid, which makes the fight way too tedious. The concept is still good, but breezing through the first half just to die over and over again near the end isn't fun at all.
Blue Stage: Water Stage. It's the stage with the most obvious and tedious secret in the game. Probably the stage I disliked the most, as well.
Blue Avoidance: Extremely RNG-heavy. The attacks with invisible cherries are brutal, and I'm not really fond of the music, but making an avoidance inside of the water is an interesting idea, and it's well implemented in this game.
Purple Stage: Needle Stage. It's nicely made, not unfair, and the secret is easy to find, although it's not easy to get (It's probably the hardest secret in the game when it comes to straight platforming).
Purple Avoidance: Easily my favorite avoidance in the game, and probably the hardest among the six first ones. It's a nice mixture of pattern and RNG attacks. Neither of them is exaggerated, but both are still hard. Loved the music, too.
Green Stage: Lenghty stage with only one save at the beginning. Features plenty of needle jumps, some of them being really hard (To a certain extent, still nothing really unfair) and some being just fillers. Each death weighs a lot.
Green Avoidance: Simply brutal. Lots of RNG-heavy attacks and weird pattern, and the spinning attack near the end makes it twice harder than it should be. It's also very lenghty. One thing I really liked in this avoidance is how it manages to reference all the previous avoidances: Simple pattern attacks that are just there to kill you once, like in Pink, along with more complicated pattern attacks that can be really tricky to figure out, like in Red, heavy RNG attacks just like the ones you'll seen in Orange, tricky chasing attacks that are particularly common in Blue, and the urge to kill the player lots of times with twice as many pattern attacks near the end, like in Yellow. And the difficulty comes from multiple points, like in Purple.
Extra Avoidance: Don't let the slow-paced music fool you, this avoidance is quite hard as well. Tons of RNG along with some pattern here and there. References the Green Avoidance at some attacks (It's easy to recognize which ones), along with some attacks from the other avoidances as well, but at the same time it's completely different from the other avoidances, mainly because of the slow-paced music, and because it's twice more lenghty than most of them (To be more specific, it's almost 7 minutes long). The slow music makes the deaths less painful (Since the music is slow, cutting it suddenly doesn't affect the mind as much as it would if the music was more fast-paced), but it still gets tedious after a while. It's a consequence from making a very lenghty avoidance.
The bosses are very interesting, but the platforming is lacking at most stages, and the secrets are a complete disaster. Would only recommend if you really enjoy avoidances.
Rating: 6.2 62
Difficulty: 65 65
Jun 21, 2015
Bob
For: 弐連納豆祭百
For: 弐連納豆祭百
Absolute trash. I gave it 0.2 instead of 0.1 because it looks pretty.
Tagged as: Needle
[0] Likes
Rating: 0.2 2
Difficulty: 95 95
Jun 21, 2015
Bob
For: I wanna ascend the 69
For: I wanna ascend the 69
So I have mixed thoughts on this game. The first 45-50 floors are fantastic. The game really takes a dive though in the last 20 or so floors. It felt like the difficulty curve went up way more than it should have. A lot of the saves are just painful, since they are packed full of difficult and awkward jumps. Also, the lengths of the saves are too long for my taste.
The production value and music are perfectly fine for me. The last stage could have used a better tileset though.
The trap stage was funny and not too long.
While the sewer area was well designed and fun, it felt too long. 20 screens is a lot for one area.
I did enjoy the game, despite the painful saves near the end. It never felt "bad", but it could have been much better with more thought put into the final areas.
Overall though, I would recommend this game to people who are confident in their platforming skills.
[1] Like
The production value and music are perfectly fine for me. The last stage could have used a better tileset though.
The trap stage was funny and not too long.
While the sewer area was well designed and fun, it felt too long. 20 screens is a lot for one area.
I did enjoy the game, despite the painful saves near the end. It never felt "bad", but it could have been much better with more thought put into the final areas.
Overall though, I would recommend this game to people who are confident in their platforming skills.
Rating: 6.9 69
Difficulty: 69 69
Jun 21, 2015
AndresSgarrido
For: I wanna be the Signore
For: I wanna be the Signore
Purple portal avoidance is just incredible, there is a really RNG heavy attack near the end that is a little questionable but other than that the difficulty balance of the whole endurance was flawless.
And green portal boss is great too, there are more RNG attacks instead of pattern attacks.
[1] Like
And green portal boss is great too, there are more RNG attacks instead of pattern attacks.
Rating: 9.5 95
Difficulty: 86 86
Jun 21, 2015
AndresSgarrido
For: I Wanna Kill The Kamilia 3
For: I Wanna Kill The Kamilia 3
piano is love, piano is life
[13] Likes
Rating: 7.0 70
Difficulty: 94 94
Jun 21, 2015
Anon70000
For: I wanna be the Best Guy 2
For: I wanna be the Best Guy 2
So this game is basically a boss rush, because Gustav's platforming is just uhh, seriously it looks like he made platforming just for filling space between bosses.
This game has a tiny storyline where you kill some bosses to give final boss his power back and then you kill him too becoming the Best Guy.
However there is Crazy Mode which is harder version of normal mode w/o platforming and you play as final boss, there is also EXTRA FINAL BOSS on this version.
Probably worth playing.
[0] Likes
This game has a tiny storyline where you kill some bosses to give final boss his power back and then you kill him too becoming the Best Guy.
However there is Crazy Mode which is harder version of normal mode w/o platforming and you play as final boss, there is also EXTRA FINAL BOSS on this version.
Probably worth playing.
Rating: 7.5 75
Difficulty: 40 40
Jun 21, 2015
Lothjon
For: I wanna PP 100
For: I wanna PP 100
This is a 100-floor game very much inspired by the Mega Man franchise. The production value is good and it gradually gets harder until at the end it's about as hard as Blow Game 3.
I really enjoyed the stages in this game, but I really didn't enjoy the bosses. Where the stages had interesting gimmicks and good level design and *mostly* good tilesets, the bosses, very much near the end, were an RNG-fest. If it were not for the bosses this game would've been really great, but such is not the case.
Would recommend for beginners.
[2] Likes
I really enjoyed the stages in this game, but I really didn't enjoy the bosses. Where the stages had interesting gimmicks and good level design and *mostly* good tilesets, the bosses, very much near the end, were an RNG-fest. If it were not for the bosses this game would've been really great, but such is not the case.
Would recommend for beginners.
Rating: 5.9 59
Difficulty: 34 34
Jun 21, 2015
Xplayerlol
For: I wanna be the Rare
For: I wanna be the Rare
Gate jump followed by an avoidance of chasing projectiles with some infinite jumping. Very uninteresting. Wouldn't recommend.
Tagged as: Avoidance
[0] Likes
Rating: 2.0 20
Difficulty: 21 21
Jun 21, 2015
Mattisticus
For: I Wanna Uhuhu Spike 2
For: I Wanna Uhuhu Spike 2
Let's take some good needle and throw in a stupid choke jump at the end of every save, genius! What could have been a great game was easily messed up. Some saves are downright jokes while others make you utterly frustrated. There's no real difficulty curve. The final screen was a joke. The game was fun overall, probably because the visuals and music are cool.
[0] Likes
Rating: 5.9 59
Difficulty: 59 59
Jun 21, 2015
Mattisticus
For: I wanna QoQoQo
For: I wanna QoQoQo
It's a lot of fun.
[0] Likes
Rating: 8.5 85
Difficulty: 60 60
Jun 21, 2015