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Game | Difficulty | User's Rating |
---|---|---|
I wanna be the IF | 85.0 | 10.0 |
I wanna enjoy the Galvanized Peppermint Dandy | 55.0 | 9.0 |
I wanna get my daily recommended amount of fiber | 75.0 | 9.0 |
I wanna be the 128 | 75.0 | 8.5 |
I wanna descend the 69 | 75.0 | 8.5 |
I wanna best the needle 3 | 40.0 | 8.0 |
I wanna best the needle | 45.0 | 8.0 |
I wanna explore the Mountains | 80.0 | 8.0 |
I wanna best the needle 2 | 50.0 | 8.0 |
I wanna be the Noodle Loon 2 | 65.0 | 7.5 |
The Day Thereafter | 30.0 | 7.5 |
Untitled40 | 40.0 | 7.5 |
令和ナ | 30.0 | 7.0 |
I wanna 3S2N | 60.0 | 7.0 |
I wanna Guy Rock | 50.0 | 7.0 |
I wanna be the Clarence | 75.0 | 6.5 |
I wanna be the Noodle Loon 3 | 70.0 | 6.5 |
I wanna eat the lemon | 20.0 | 6.0 |
I wanna Lazy Needle | 70.0 | 6.0 |
I wanna be the Noodle Loon | 60.0 | 6.0 |
Untitled37 | 50.0 | 6.0 |
Untitled35 | 50.0 | 5.5 |
I wanna happy birthday to a17 | 30.0 | 5.0 |
Reiwanna | 50.0 | 4.5 |
I Wanna Defeat The Red Needle World | 50.0 | 4.5 |
I wanna beat the Easy Game | 75.0 | 4.5 |
I wanna escape from colorless world | 60.0 | 4.0 |
I wanna be the night needle | 60.0 | 4.0 |
I wanna Orion | 50.0 | 4.0 |
28 Reviews
Kefit
For: I wanna descend the 69
For: I wanna descend the 69
Really long needle game with tons of variety in save style and jump design. While there are a few odd design choices here and there, for the most part this game is excellent and really fun. The final stage in particular is super good. One minor issue is that there are no floor numbers and that the difficulty level is fairly static. These elements combine to give the game a very muddled sense of progression - it's pretty easy to feel "lost" after a while, with no real idea how many screens you've played or how many there are left. On the other hand, the static difficulty level means that the game doesn't waste your time with easy floors early on. Every screen is designed to present a meaningful challenge for an experienced needle player.
Despite this game being so long (70 screens!) I've actually played through it twice. That should give you a good idea of how high quality it is.
Despite this game being so long (70 screens!) I've actually played through it twice. That should give you a good idea of how high quality it is.
Tagged as: Needle
[1] Like
Rating: 8.5 85
Difficulty: 75 75
Aug 22, 2017
Kefit
For: I wanna be the IF
For: I wanna be the IF
Stonk's Rukito style game is better than the real Rukito games, which is an incredibly accomplishment. Jumps are consistently interesting and challenging without simply being cleverly masked, more precise versions of common jumps. The triggers are placed intelligently and with purpose - when you die to an uncommon kill trigger, you'll probably just laugh and blame yourself for being dumb. Every save is a unique and different experience, which keeps game flow fresh and engaging. Visuals are clear and easily visible (a benefit of Rukito style aesthetics). Save point placement is perfect.
Even the brilliantly junky final boss, as Rukito as can be in presentation, is a fun experience that doesn't overstay its welcome.
Simply put, this is one of the best fangames I've ever played. Only a couple of saves are anything short of fantastic. I can't recommend this game highly enough to experienced players looking for a fun and fresh experience.
[7] Likes
Even the brilliantly junky final boss, as Rukito as can be in presentation, is a fun experience that doesn't overstay its welcome.
Simply put, this is one of the best fangames I've ever played. Only a couple of saves are anything short of fantastic. I can't recommend this game highly enough to experienced players looking for a fun and fresh experience.
Rating: 10.0 100
Difficulty: 85 85
May 12, 2017
Kefit
For: I wanna explore the Mountains
For: I wanna explore the Mountains
A really difficult needle game that's heavily based on vine use. It explores a lot of vine jump and vine pathing approaches that you don't really see in other fangames. Every save is a creative endeavor that really tries to feel different from the one before it. For most of the game, the saves are really fun to figure out and play through. Just be prepared for some hardcore vine shenanigans!
Unfortunately, I don't think this approach always worked. A number of saves suffered from having one really annoying and awkward jump, which is a common problem that results from a creator pushing a jump a little too much in the mission to create something new or interesting. While this kind of thing isn't so bad in some fangames, it's an issue in Explore the Mountains because the saves are all really long. It's no fun to die over and over trying to puzzle out an awkward jump halfway through a really long save.
I need to mention the extremely high quality of the gravity flipping area. It's some of the best flowing, best balanced, and all around most fun to play gravity flipping saves I've seen. I wish the rest of the game worked out quite this well for me, but most of the rest was still pretty fun.
The game looks incredible on a visual level, but I often found the lighting and fog effects to be distracting. Additionally, the spike tips didn't always contrast well with the backgrounds, resulting in me not properly judging spike pixels from time to time. While I understand the appeal of these sorts of visuals, I don't think they're a good match for a game that is as difficult as this. I also found it very difficult to find unactivated save points. On multiple occasions I did not realize a save point existed until I walked over it. I think that save points should stick out like a sore thumb, especially in a game like this that is so dependent on puzzling out the path from screen to screen.
I only go on about these faults because otherwise I think this is a unique and high quality game that ought to be on every experienced fangame player's list. I just wish these issues didn't get in the way of my enjoyment during some portions of the game.
[3] Likes
Unfortunately, I don't think this approach always worked. A number of saves suffered from having one really annoying and awkward jump, which is a common problem that results from a creator pushing a jump a little too much in the mission to create something new or interesting. While this kind of thing isn't so bad in some fangames, it's an issue in Explore the Mountains because the saves are all really long. It's no fun to die over and over trying to puzzle out an awkward jump halfway through a really long save.
I need to mention the extremely high quality of the gravity flipping area. It's some of the best flowing, best balanced, and all around most fun to play gravity flipping saves I've seen. I wish the rest of the game worked out quite this well for me, but most of the rest was still pretty fun.
The game looks incredible on a visual level, but I often found the lighting and fog effects to be distracting. Additionally, the spike tips didn't always contrast well with the backgrounds, resulting in me not properly judging spike pixels from time to time. While I understand the appeal of these sorts of visuals, I don't think they're a good match for a game that is as difficult as this. I also found it very difficult to find unactivated save points. On multiple occasions I did not realize a save point existed until I walked over it. I think that save points should stick out like a sore thumb, especially in a game like this that is so dependent on puzzling out the path from screen to screen.
I only go on about these faults because otherwise I think this is a unique and high quality game that ought to be on every experienced fangame player's list. I just wish these issues didn't get in the way of my enjoyment during some portions of the game.
Rating: 8.0 80
Difficulty: 80 80
May 3, 2017
Kefit
For: I wanna enjoy the Galvanized Peppermint Dandy
For: I wanna enjoy the Galvanized Peppermint Dandy
Extremely high quality needle game. Lots of really creative design that flows well and is fun to play through. Saves are consistently placed intelligently, visuals are attractive but not distracting, and balance is good throughout (both jump to jump and save to save).
I actually replayed all three Uhuhu games recently, and I can honestly say that Galvanized Peppermint Dandy is actually much better than the games it's emulating. This game should be at the top of anyone's list for needle game recommendations.
I actually replayed all three Uhuhu games recently, and I can honestly say that Galvanized Peppermint Dandy is actually much better than the games it's emulating. This game should be at the top of anyone's list for needle game recommendations.
Tagged as: Needle
[2] Likes
Rating: 9.0 90
Difficulty: 55 55
May 3, 2017
Kefit
For: I wanna eat the lemon
For: I wanna eat the lemon
Cute easy game. The first area is too easy and dull to be interesting even for beginners, but after that it starts to use some more engaging approaches to the platforming. The final area is actually pretty cool! Also, props for using Yoru no Himawari as bgm.
[0] Likes
Rating: 6.0 60
Difficulty: 20 20
May 1, 2017
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