124 Reviews:
Paragus
A justifiably popular fangame that has the player platforming through color coded stages each with it's own identity. A great game for fangame players of all skill levels to enjoy that is very well made in all aspects of production and design. There are secrets that must be collected if the real final boss is to be beaten. Each color coded stage has 1 secret hidden in it, which can be annoying to find the first time you play. The final boss is kind of meh, but it doesn't detract from the game too much.
[3] Likes
Rating: 8.5 85
Difficulty: 45 45
Feb 17, 2015
ElCochran90
Rating based on 100% mode. Difficulty rating based on No Secrets mode.
Color me (oh boy) impressed! This is a terrific experience for both veterans and players that have gotten used to the common engine that rules 98% of fangames and want a spike in challenge:
✓Red: Straight needle platforming. Creative and fun.
✓Orange: Choose your difficulty! Veterans will find themselves taking the shorter, yet harder routes! I tried them all and had a lot of fun succeeding.
✓Yellow: Kappa. Traps all over. Naturally, my least favorite segment, but I appreciated two things: a) They were not non-stop, and b) some triggers were odd. Not all of them kill you. It's just to scare you. Either it was intentional or bad platforming, but it seemed odd.
✓Green: Difficulty spiked up (oh my). There are no alternate routes here: this section is the filter for beginners. Fun as well and requires precise calculations.
✓Blue: Apple platforming. Average at best and sometimes annoying, but never frustrating.
✓Indigo: Japanese Kappa ("ding!") blocks. Was this the fangame that started them? Even if not, the idea is funny and serves as a different kind of trap segment that is not too bothersome.
✓Violet: Moving spikes. Calculate your timing of landing on ledges and read the spikes well. Dynamic and, again, fun.
As mentioned by the consensus, the game reaches its peak in experience if you get all secrets, because instead of getting a troll boss fight and a "Thank You For Playing" screen, you get the final area: a beautiful and iconic moment among the world of fangames. It's unforgettable. If the whole game had been of the quality of the final area, this would be among my favorites, but I still consider it great overall. The final boss is memorable, not as epic as I would've wished, but a nod to FFX is never something "overused". The attack of the hearts might frustrate some, but after 3 deaths to it, I caught the trick. An easy fight, but long enough.
Very recommended. This has a high replay value and, unlike several fangames, this showed commitment in its design. Instead of painting the entire screen of one color, and thus killing your eyes, the color scheme, shadow and rendering effects are gorgeous, and I love looking at basically any area.
P.S. I cannot reiterate how great the final section is after collecting all secrets. If you have played "I Wanna Get Cultured", you might have had that section spoiled, but its effect still remains once you play the original game. Thumb up.
[2] Likes
Color me (oh boy) impressed! This is a terrific experience for both veterans and players that have gotten used to the common engine that rules 98% of fangames and want a spike in challenge:
✓Red: Straight needle platforming. Creative and fun.
✓Orange: Choose your difficulty! Veterans will find themselves taking the shorter, yet harder routes! I tried them all and had a lot of fun succeeding.
✓Yellow: Kappa. Traps all over. Naturally, my least favorite segment, but I appreciated two things: a) They were not non-stop, and b) some triggers were odd. Not all of them kill you. It's just to scare you. Either it was intentional or bad platforming, but it seemed odd.
✓Green: Difficulty spiked up (oh my). There are no alternate routes here: this section is the filter for beginners. Fun as well and requires precise calculations.
✓Blue: Apple platforming. Average at best and sometimes annoying, but never frustrating.
✓Indigo: Japanese Kappa ("ding!") blocks. Was this the fangame that started them? Even if not, the idea is funny and serves as a different kind of trap segment that is not too bothersome.
✓Violet: Moving spikes. Calculate your timing of landing on ledges and read the spikes well. Dynamic and, again, fun.
As mentioned by the consensus, the game reaches its peak in experience if you get all secrets, because instead of getting a troll boss fight and a "Thank You For Playing" screen, you get the final area: a beautiful and iconic moment among the world of fangames. It's unforgettable. If the whole game had been of the quality of the final area, this would be among my favorites, but I still consider it great overall. The final boss is memorable, not as epic as I would've wished, but a nod to FFX is never something "overused". The attack of the hearts might frustrate some, but after 3 deaths to it, I caught the trick. An easy fight, but long enough.
Very recommended. This has a high replay value and, unlike several fangames, this showed commitment in its design. Instead of painting the entire screen of one color, and thus killing your eyes, the color scheme, shadow and rendering effects are gorgeous, and I love looking at basically any area.
P.S. I cannot reiterate how great the final section is after collecting all secrets. If you have played "I Wanna Get Cultured", you might have had that section spoiled, but its effect still remains once you play the original game. Thumb up.
Rating: 6.4 64
Difficulty: 45 45
Oct 21, 2018
Wolfiexe
A comfy and varied needle game split into a variety of colours, each having own quirk or style. I see this as a fangame classic, and something with a lot of charm to it despite the relative simplicity it has. Would recommend to any fangame player.
[2] Likes
Rating: 8.0 80
Difficulty: 45 45
Aug 25, 2017
CakeSauc3
Simple. Well Made. Endearing. (Except the bosses, but that's okay.)
It's recommended that you find the secrets, as the extra area is a treat.
[2] Likes
It's recommended that you find the secrets, as the extra area is a treat.
Rating: 9.0 90
Difficulty: 40 40
Jan 19, 2017
Kanaris
A beautiful game with a wide range of elements. Each colour of the rainbow has its own design theme.
A classic everyone should play.
+Looks great
+Music is good
+Platforming is nice, traps are tasteful
+Hidden extra
-No pot of gold at the end :(
[1] Like
A classic everyone should play.
+Looks great
+Music is good
+Platforming is nice, traps are tasteful
+Hidden extra
-No pot of gold at the end :(
Rating: 8.5 85
Difficulty: 40 40
Sep 27, 2016