Creator's Comments:
Chatran [Creator]
On my birthday in 2016, Hiddow randomly approached me and asked me if I would like to test a game he was working on. I quite readily took him up on that. Though I never got to really play most of it because slight performance issues lagged my ancient computer at the time, and what remained was yet to be finished, what I could experience of my testplay of Magnificent Stumble directly inspired what you see in here.
Because I was also on a binge of sorts dedicating fangames to my good friends, I then decided to make the game a gift for Nader, hence the Funny clear screen. It was also intended to be an easy game relative to the rest of my output at the time, but I was so stupidly good at my own style that the efforts were pretty fruitless.
I focused a lot on the aesthetics of the game, which I am still proud of. However, because of my own skill getting in the way and it only really taking me a week to make from beginning to end, the game suffers quite a bit. Some parts, particularly screen 5, are clunky and terribly balanced, and there are a lot of decisions I heavily disagree with by my current standards. But it is still an important game to me because it really helped define a style that was unique to me, and I wouldn't have made Phonotransmitter without this initial step in my journey.
When all is said and done, I'd avoid this game and go straight to the infinitely better sequel, but I can't stop you I'm a review. Just note that I'm pretty certain it requires a 1 frame.
[2] Likes
Because I was also on a binge of sorts dedicating fangames to my good friends, I then decided to make the game a gift for Nader, hence the Funny clear screen. It was also intended to be an easy game relative to the rest of my output at the time, but I was so stupidly good at my own style that the efforts were pretty fruitless.
I focused a lot on the aesthetics of the game, which I am still proud of. However, because of my own skill getting in the way and it only really taking me a week to make from beginning to end, the game suffers quite a bit. Some parts, particularly screen 5, are clunky and terribly balanced, and there are a lot of decisions I heavily disagree with by my current standards. But it is still an important game to me because it really helped define a style that was unique to me, and I wouldn't have made Phonotransmitter without this initial step in my journey.
When all is said and done, I'd avoid this game and go straight to the infinitely better sequel, but I can't stop you I'm a review. Just note that I'm pretty certain it requires a 1 frame.
Rating: N/A
Difficulty: 82 82
Nov 21, 2016
32 Reviews:
Trener
This game is the progenitor of the phonotransmitter, a foundation builder, unrealized ideas and something supposedly worse than the phototransmitter that came out later, according to the same infernoman.
For me personally, this game is wonderful. Honestly, I wouldn’t compare them, because they offer different things. Since we are talking about phonotaxis and we are here, phonotaxis is a game with a great background soundtrack and a pleasant sky background. Immediately when you load the game, this The soundtrack greets you in combination with an excellent screensaver in spacious meadows with views of the mountains and heavens. It will accompany you throughout the entire game. The game is purely an igloo with water and platforms, very precise, tough, offering a lot of interesting jumps. There is a certain sustained difficulty, somewhere it will be a little easier, somewhere a little more difficult. I personally got stuck on the 3rd screen from the end in the first save to for example. At the same time, the last screen seemed quite simple to me, but to many, in turn, it was complicated, which speaks of approximate consistency and personal preferences.
In general, the game is very precise, atmospheric and of high quality. I liked it. The only unpleasant at the end of the game forced ejection from the game creates a feeling of being cut off and some kind of dissatisfaction
[0] Likes
For me personally, this game is wonderful. Honestly, I wouldn’t compare them, because they offer different things. Since we are talking about phonotaxis and we are here, phonotaxis is a game with a great background soundtrack and a pleasant sky background. Immediately when you load the game, this The soundtrack greets you in combination with an excellent screensaver in spacious meadows with views of the mountains and heavens. It will accompany you throughout the entire game. The game is purely an igloo with water and platforms, very precise, tough, offering a lot of interesting jumps. There is a certain sustained difficulty, somewhere it will be a little easier, somewhere a little more difficult. I personally got stuck on the 3rd screen from the end in the first save to for example. At the same time, the last screen seemed quite simple to me, but to many, in turn, it was complicated, which speaks of approximate consistency and personal preferences.
In general, the game is very precise, atmospheric and of high quality. I liked it. The only unpleasant at the end of the game forced ejection from the game creates a feeling of being cut off and some kind of dissatisfaction
Rating: 9.0 90
Difficulty: 81 81
Nov 19, 2023
29th_letter
Pretty unique hard needle game. There were a few funny saves, but overall a fun game. Also, no 1fs required
[0] Likes
Rating: 8.0 80
Difficulty: 80 80
May 27, 2022
shign
Very fun water2 needle, I got stuck on a save and malded really hard which made me quit the game for many months but when I came back to it I cleared it in 20 min so I guess it was skill issue. The last two saves are harder than the rest.
[0] Likes
Rating: 8.5 85
Difficulty: 82 82
Dec 17, 2021
Delicious Fruit
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