70 Reviews:
SantPatrick
Amazing long adventure game with interesting gimmicks and bosses. Puzzle screens was pretty easy for me. Thanks Mattin for this great game!
[1] Like
Rating: 10.0 100
Difficulty: 43 43
Jun 30, 2017
TheOzoneLayer
People more prominent than me have said everything I could hope to say. Thanks for the amazing game Mattin, looking forward to the next one ^__^.
[1] Like
Rating: 10.0 100
Difficulty: 45 45
Jun 7, 2017
Wolfiexe
Overlord is quite simply an amazing fangame. It boasts a sizeable explorable world in true metroidvania fashion, full with a wide range of differently themed areas, bosses and gimmicks, all of which felt designed in a very enjoyable way without ever getting too difficult or relying on precise platforming.
Exploring the world was great fun with my only real complaint towards it being I wish there was some form of speed mechanic such as a dash or a slide. This was moreso towards the start, but there'd be a fair few long stretches where I'd be walking without much interaction from any enemies or hazards, and it'd be nice to speed up these segments a little or just give me something to do when I'm backtracking through areas to look for secrets or extra stuff.
The bosses all felt extremely varied and fun to play, alongside some very sensible telegraphing of attacks. Even towards the end where the difficulty had started to take a step-up, I still felt like everything was reasonable and designed with care. Some enemy patterns got a pretty frustrating in the final couple stages, and one particular segment in the ice area felt overkill at times, but these were minor hiccups in what otherwise felt like a really solid difficulty curve.
Overlord does feature a secret in each stage which combine to give an extra boss and reward. I initially didn't plan on going for these but upon stumbling upon a couple of secrets, I ended up committing to them and had a great time. They all are themed around more retro games and have a more classic fangame feel to theme. My highlight of each was the elaborate trap Mattin placed in each one, which never failed to crack a smile.
Definitely one of my favourite adventure fangames. Even despite some small gripes such as a few slow and empty segments or some overly tricky patches, it's all around a fantastic production and a very impressive piece of work. Awesome stuff.
[1] Like
Exploring the world was great fun with my only real complaint towards it being I wish there was some form of speed mechanic such as a dash or a slide. This was moreso towards the start, but there'd be a fair few long stretches where I'd be walking without much interaction from any enemies or hazards, and it'd be nice to speed up these segments a little or just give me something to do when I'm backtracking through areas to look for secrets or extra stuff.
The bosses all felt extremely varied and fun to play, alongside some very sensible telegraphing of attacks. Even towards the end where the difficulty had started to take a step-up, I still felt like everything was reasonable and designed with care. Some enemy patterns got a pretty frustrating in the final couple stages, and one particular segment in the ice area felt overkill at times, but these were minor hiccups in what otherwise felt like a really solid difficulty curve.
Overlord does feature a secret in each stage which combine to give an extra boss and reward. I initially didn't plan on going for these but upon stumbling upon a couple of secrets, I ended up committing to them and had a great time. They all are themed around more retro games and have a more classic fangame feel to theme. My highlight of each was the elaborate trap Mattin placed in each one, which never failed to crack a smile.
Definitely one of my favourite adventure fangames. Even despite some small gripes such as a few slow and empty segments or some overly tricky patches, it's all around a fantastic production and a very impressive piece of work. Awesome stuff.
Rating: 9.8 98
Difficulty: 55 55
Mar 24, 2017