Crimson Needle 3

Creators: Kale, PlasmaNapkin, Zero-G

Average Rating
9.2 / 10
Average Difficulty
89.1 / 100
     Download Game
     Speedrun Leaderboards

Tags:

Adventure (2) Needle (27) Trap (3) Gimmick (20) Medley (1) Long (8) Trigger (1) x_Floor (4) Secret (1) 100F (1) floor (1) NeedleGimmick (1) Art (1) God (1) 100_Floors (1) SourPls (1) domu_game (2) domu_2_game (1) SPM (1) TheBoys (2) Perfect (1) CNTeleportation (2) Stumble-Like (1) Flow (1) Nasrano-like (1) cn3-like (1) Origin (1) Master (1)

Screenshots

  • by Welowas
  • by arzztt
  • by arzztt
  • by arzztt
  • by arzztt
  • by arzztt
  • by arzztt
  • by arzztt
  • by arzztt

Creator's Comments:

ActualKale [Creator]
Heyo! At the request of NO ONE I decided to commentate this game.

What follows are links to a series of videos featuring me "playing"/skipping through the entirety of CN3 and commentating on the game as I go. It's around 9 hours of footage and was recorded over the course of around 2 years. Because the videos were often shot far apart there will be noticeable differences in the audio quality, in how my voice sounds, in my enthusiasm, in how comfortable I am talking etc. It also means that I might be repeating stuff I've said in previous videos but I think that's generally a good thing in order to hammer certain points home.

I did try to record with a script but it didn't work very well so instead I went with just talking off-the-cuff. Given that theses are also unedited videos this means that I will have moments of brain lag or losing my train of thought or digressing or saying "umm" a lot. Speaking to yourself in front of a camera for long uninterrupted periods of time requires a lot of practice to do well and I'm already self-conscious about it so please don't be mean :)

As stated, these videos collectively go through every single part of CN3. I don't necessarily know what other people would find interesting to hear so naturally I just talked about stuff I personally find interesting. If there's something you're interested in about the game that is not covered then just ask me privately, I'll gladly take any chance I can get to talk about the game.

Below are the links to the videos along with brief descriptions of some of the things i go over. These descriptions DO NOT cover most of the topics that are brought up and I genuinely think every video has at least some points that are interesting so if you care give it a shot...


Start to 31:

https://youtu.be/bTfBoXZ8cHM

In this video I talk for an excruciatingly long time about the title screen and about some overarching goals with CN3 and how they differ from CN2. Don't worry, I get better at not being long-winded as I go... Once that's finally done I start getting into the ideas behind the cornfield and the first 30 floors of the game.

Golden Maze and Bounce blocks (M and A):

https://youtu.be/vHYouO6Dz6c

Talk a bit about the floor 31 hub. Get into the golden maze area and the UNORTHODOX design philosophy that informed the making of that. In the bounce block stage I talk about, among other things, why working on it was so inspirational and how Denferok almost KILLED the development of the game.

Variety stage (X):

https://youtu.be/83Uzw83j-JM

I start the video a little FRUSTRATED because I had to re-record. I then go to a stage which I struggle to find a name for - the one with Plasma visuals - and because it's the first thing I made for the game I talk about how CN3 started and how it grew over time. I address the DRAMA about CN3 not being a real Crimson Needle game.

Bathhouse (I):

https://youtu.be/Jzy4-bRxS8w

I go to the Bathhouse and pass by several sections of the game I'm passionate about. I bring up what I find to be UNDERAPPRECIATED aspects of the game. I also touch on the immense satisfaction of making this stage and what I find to be really special about the secret. Also a little bit about finding inspiration in unexpected places.

Blue Puzzle Area (N)

https://youtu.be/2i2u4PIoka4

I BASH pretty hard on the area of the game I like the least.

The Bad House (A):

https://youtu.be/TA2SA4UgRGE

Before going to the Bad House and EXPLAINING WHAT IT ALL MEANS I talk a little bit about something that DISAPPOINTS me about the current state of needle and also about why Charr is a MASTERPIECE. I visit my FAVORITE room in the game.

Triple jump stage (T):

https://youtu.be/eY2DVdHON14

A video apparently recorded out of SPITE?? How some people might have MISUNDERSTOOD the game. How the music was picked, tips for finding music. I talk about finding a new inspiring approach to game design and problem-solving. I also sing the game's PRAISES a bit, talk quite a lot about design philosophy and try to explain why I find that aspects of CN3 still haven't been surpassed even as parts of the game have aged.

Blue Tower (O):

https://youtu.be/a3js0LBNYSQ

A short video for a short stage. I mention an event during development that BROUGHT ME TO TEARS.

Halls of Brilliance (R):

https://youtu.be/T-_FllUFzRU

In this one I go through the halls of brilliance talking about EVERY SINGLE GAME I'VE MADE (minus one). I also talk about how needle ideas can seep into my mind and POISON my experiences.

Capitalism stage (2):

https://youtu.be/PzLQqIc8p0o

I give a pretty interesting rundown of how the ideas for certain GIMMICKS have come about. I also bring up the TIRED gimmick vs. "pure" needle argument. I explain why the Capitalism stage was a NIGHTMARE to complete and why the quality there DIPS around the halfway mark.

Wonderful and Green tower (3 and 5):

https://youtu.be/qh3ZsRz9hXI

I address some of the backlash against Wonderful's stage and go over why I like it and why I like her design in general. I then head over to the green tower stage where I spend most of the time talking about one of the BEST game's I've made: Thank Thenewgeezer and what I find so special about it (and so lacking about the majority of needle games).

Boshy stage:

https://youtu.be/rVKXPFmLhmE

I talk about BOSHY! Give an account of how I got into Boshy and speedrunning and how that developed which gradually evolves into a kind of disjointed rambling. But there are probably some interesting parts in there..

Floor 70-100:

https://youtu.be/qzYdul5GDJA

Lots to cover in this final video. I go through the last bits of the game and remark how I feel about some of the rooms there. I go on a long rant about the INSANE last 2 weeks before release where a MAJOR CHUNK of the game was made. Why 92 had to be the way it is and why floor 100 was such a success.

Read More

[25] Likes
Rating: N/A       Difficulty: N/A
Jan 18, 2022

101 Reviews:

Nubbington
EDIT/UPDATE: Cleared the true ending of the game (beat floor 100)! What a thrill ride this playthrough has been. I love the feeling of a floor seeming too hard at first, but eventually becoming easier as you play through it. It really feels like Kale designs these rooms with this idea of improvement and consistency in mind. It's what makes the final floors especially quite fun.

I also want to talk about the visuals and music. Of course, the title screen is very well done, as is the case with CN2 as well. Most of the floors have good visuals, and the particle effects are a very nice touch. On the music side, you could say that most of it pleases my sour.

Even though there were some bad screens (very few), I'm still giving a 10/10 because the good ones really help make up for it. Thanks to Kale, Plasma, and Zero for working together on this massive project.

PS: On floor 93, the disappearing platforms at the end to add to the suspense is absolute genius. We need more fun things like this in needle games lol :)




Old review: I'm only on floor 71 right now, so I'll update this review and add more detail (including difficulty rating) once I clear the game. Right now though, it seems incredible. I love the fact that it completely surprised me with the gimmicks and floor 31. The gimmicks are used quite well and I love that you have to spend time thinking about how you're going to clear a screen before playing it. You could almost even call it a puzzle game combined with challenging platforming, which makes for a unique experience when compared to the other two games. Can't wait to play more for the clear.

Read More

[2] Likes
Rating: 10.0 100       Difficulty: 93 93
Jul 4, 2019
glitchy
i can only think of 1 or 2 screens i actively disliked. maybe 3?

the game is just really good, but not because of fun platforming (although it does have Very Good Needle). it just does a lot of things Right ... like it captures a vibe i really enjoy. the combination of music, tiles, and just general format really gives it a certain feel

Read More

[1] Like
Rating: 9.7 97       Difficulty: 90 90
Aug 29, 2023
LyuZ
i did it.XDDD

Read More

Tagged as: Needle Gimmick 100_Floors
[1] Like
Rating: 9.8 98       Difficulty: 86 86
May 16, 2023
PlutoTheThing
This review is based on obtaining the True Ending

It's a pretty common opinion to absolutely love this game, but to me there's a very good reason to do so. I am NOT a fan of the first two crimson needle games, I think they tend to be annoying and frustrating, but calling this a crimson needle game is like calling the smart phone the sequel to the rotary phone, like yes the previous steps were needed to get here but we have advanced so far past the original idea it's basically it's own thing.

This game instead of sticking to needle with just water and vines as "gimmicks" has it's own set of unique concepts and ideas, such as shooting walls to get a double jump or blocks that bounce you up very high, these are combined with so many great and creative jumps. I mean it honestly when I say I think this game has no bad saves, every single thing in this game was some degree of enjoyable to me, and that is amazing for a game with THIS much content. Floor 31 on it's own is a master class of design in my opinion, so many creative ideas, great saves, a unique atmosphere throughout it all, and a great conclusion makes this one section just so good, but the content after is nothing to scoff at either.

After floor 31 there following 35 saves of needle are just fantastic, I like them all, some more than others for sure but there's a lot of highlights, and I would be remiss to not mention Floor 100, which is SUCH a good conclusion to this game. I feel like it's hard to verbalize just how much I like this game, but it's just so so so good, and I think it deserves nothing but a perfect rating. This is a needle masterpiece, and I will love this game forever. Amazing work, absolutely phenomenal.

Read More

[1] Like
Rating: 10.0 100       Difficulty: 84 84
Apr 20, 2023
Forehead_Man
This is a game which you can tell a lot of effort has been put into it, such as sprites, room design or the music choice. Everything about this game is awesome, and to the date of this review, this is my hardest clear.

Also room 100 music is so good.

Read More

[1] Like
Rating: 10.0 100       Difficulty: 92 92
Dec 8, 2022