Creator's Comments:
arzztt [Creator]
VoVoVo is a needle/gimmick/venture game based around combining vvvvvv kid with a bunch of different types of gimmicks and mechanics. It's also reasonably sized being around 11 stages long. Good luck and have fun!
[4] Likes
Rating: N/A
Difficulty: 63 63
Oct 7, 2019
69 Reviews:
popop614
so there was a time where i thought upsidedown needle would never be good ever
i was wrong
this game is literally the perfection of gravity gimmicks
arzztt, you are a god with v6 wtf
100% recommended. the mazes are the best shit ever
[0] Likes
i was wrong
this game is literally the perfection of gravity gimmicks
arzztt, you are a god with v6 wtf
100% recommended. the mazes are the best shit ever
Rating: 9.7 97
Difficulty: 60 60
Aug 22, 2021
CanusAntonius
This game is the equivalent of a meal made directly by Gordon Ramsay, and the final area serving as holy enlightenment.
[0] Likes
Rating: 9.8 98
Difficulty: 60 60
May 21, 2021
Wahfuu
At this point I think if anyone wants to make a V6 inspired stage in their fangame, they should just get arzztt to do it.
My only real complaints were I didn't really feel like the hub was anything more than a reference to CN3, it's not really large scale enough to provide the feeling of a 'hub', and I wasn't super into the last 2 stages. Apart from that, pure, complete banger.
[0] Likes
My only real complaints were I didn't really feel like the hub was anything more than a reference to CN3, it's not really large scale enough to provide the feeling of a 'hub', and I wasn't super into the last 2 stages. Apart from that, pure, complete banger.
Rating: 8.5 85
Difficulty: 55 55
Aug 13, 2020
Artimax
Vovovo is a Qoqoqo-styled needle game with a VVVVVV gimmick added onto it but saying just that doesn't nearly do it justice.
Arzztt uses these two gameplay styles (and a ton of other gimmicks) to the highest-possible effect by creating a whole world full of mind-bogglingly complex pathing where your routes will intertwine hundreds of times. I cannot count how many times I've been blown away by the pathing in this game. For dozens of saves, I would try out a route that I thought couldn't POSSIBLY be the right way, just to be shocked and surprised that my hail mary of a jump was intended.
Another satisfying thing about this game is that every floor, ceiling, jump-refresher, VVVVVV coin, and other gimmick objects are used in such a creative way to either separate one path from another or force the player to seek out new routes to traverse.
While some of the rooms simply look impossibly complex at first glance, most of the saves are actually pretty straightforward since Arzztt manages to create rooms that look simply crazy but saves where you won't be wandering around in the dark, wondering where you're supposed to go and trying every option hoping for progress.
Nearly all the jumps are fun, the routes keep your brain awake and active (and for me, amazed), the difficulty is not impossible, and the saves in the big rooms fade out once you save, stopping you from accidentally backtracking. This game on a calibre that is nearly unmatched in the needle scene. To be honest, I used to be kind of disappointed that some needle game beat out gigantic adventure games in ratings but after playing it, it is entirely justified with its placement at the top.
[0] Likes
Arzztt uses these two gameplay styles (and a ton of other gimmicks) to the highest-possible effect by creating a whole world full of mind-bogglingly complex pathing where your routes will intertwine hundreds of times. I cannot count how many times I've been blown away by the pathing in this game. For dozens of saves, I would try out a route that I thought couldn't POSSIBLY be the right way, just to be shocked and surprised that my hail mary of a jump was intended.
Another satisfying thing about this game is that every floor, ceiling, jump-refresher, VVVVVV coin, and other gimmick objects are used in such a creative way to either separate one path from another or force the player to seek out new routes to traverse.
While some of the rooms simply look impossibly complex at first glance, most of the saves are actually pretty straightforward since Arzztt manages to create rooms that look simply crazy but saves where you won't be wandering around in the dark, wondering where you're supposed to go and trying every option hoping for progress.
Nearly all the jumps are fun, the routes keep your brain awake and active (and for me, amazed), the difficulty is not impossible, and the saves in the big rooms fade out once you save, stopping you from accidentally backtracking. This game on a calibre that is nearly unmatched in the needle scene. To be honest, I used to be kind of disappointed that some needle game beat out gigantic adventure games in ratings but after playing it, it is entirely justified with its placement at the top.
Rating: 10.0 100
Difficulty: 55 55
May 29, 2020