Creator's Comments:
Wolfiexe [Creator]
Note: If the game runs slowly for you on Windows 10 or for whatever reason, try replacing the .exe with the one here - https://drive.google.com/file/d/1NyHe-DuSay_pBD-z8tsDP8LULeDFzE0D/view?usp=sharing
Vandal is a needle/gimmick game with some small adventure elements. I wanted to make something a little bigger than my previous solo projects, inspired by a few other releases and makers. I estimated it to be somewhere between 60-70 difficulty but on average I think it has ended up a little higher than planned.
I poured a lot of time into this over the last couple months and ended up with a platforming experience I'm pretty happy with, and I'd love to see other people enjoy it as well. Best of luck on becoming The Vandal!
[11] Likes
Vandal is a needle/gimmick game with some small adventure elements. I wanted to make something a little bigger than my previous solo projects, inspired by a few other releases and makers. I estimated it to be somewhere between 60-70 difficulty but on average I think it has ended up a little higher than planned.
I poured a lot of time into this over the last couple months and ended up with a platforming experience I'm pretty happy with, and I'd love to see other people enjoy it as well. Best of luck on becoming The Vandal!
Rating: N/A
Difficulty: 74 74
Oct 25, 2019
127 Reviews:
Chyeri
I kept coming back to this game not only because it's fun to play, but I also found it to be a great source of inspiration for making needle. I love the atmosphere this game presents, it feels like the creator's personality has been poured over into the game, and this makes it an unforgettable experience.
[3] Likes
Rating: 10.0 100
Difficulty: 65 65
Nov 4, 2020
maxg26
Now this, is how you make needle. Loved it.
[3] Likes
Rating: 10.0 100
Difficulty: 70 70
Jun 12, 2020
YaBoiMarcAntony
I Wanna be the Vandal is one of those fangames that leaves me almost speechless. Despite this being one of the greatest video game experiences I've ever had the pleasure of having, fangame or otherwise, I really am not certain how to quite express myself concerning the matter of I Wanna be the Vandal - not in any typical way, that is.
One of the most common experiences within fangames is to get angry when you die at the end of a save. It's irritating to get so close to success and then fall short of the goal line. Here, though that happened a fair bit, I was never angry. Instead, I was just happy to have more time with each save. Every single jump felt excellent to pull off - more than that, it felt like my fingers were made to do nothing else but pull off these jumps. They're so smooth and intrinsic that I find it difficult to believe my life hadn't been leading up to this moment, this moment where I play Vandal. The level of brilliance on display throughout these 50+ rooms cannot be found in almost any other fangame. The gimmicks are ingenious, the level design flawless, the music choice perfect, the visuals jaw-dropping; there is not a single thing wrong with Vandal, and that is an astonishing fact to me.
Throughout the entirety of my time with Vandal, not once did I find any gripe, any issue, any small thing that irked me in any way. For the duration of Vandal, I was fully satisfied with everything I was seeing, hearing, and playing. The amount of fangames that can boast perfection I could count on one crippled hand, if that. I had been apart of this community since way back, but at the end of 2016, I left for various reasons (none of which had anything to do with any person or events, I merely just stopped playing - although my leaving did coincide with an especially bad experience with a boss in another fangame). Then, around two weeks ago, I decided to return and see what I had missed. Frankly, I thought the community would be dead or dying. Instead, and I am glad to say this, the fangame community has blossomed into something greater than it ever had been, and Vandal is one shining example of that growth. This game would not have been possible in 2016. Imagine thinking I Wanna be the Guy was a cool game and then seeing that there were fangames made for it, and then 12 years later getting your hands on this. What you thought possible 12 years before would have been absolutely blown out of the water. Vandal is the culmination of every fangame developer's genius.
Truly, Vandal has changed the game for the better, and every game I play from here on out will be measured up to Vandal, unfortunately, and I suspect that it will be a long time before Vandal finds its equal.
[3] Likes
One of the most common experiences within fangames is to get angry when you die at the end of a save. It's irritating to get so close to success and then fall short of the goal line. Here, though that happened a fair bit, I was never angry. Instead, I was just happy to have more time with each save. Every single jump felt excellent to pull off - more than that, it felt like my fingers were made to do nothing else but pull off these jumps. They're so smooth and intrinsic that I find it difficult to believe my life hadn't been leading up to this moment, this moment where I play Vandal. The level of brilliance on display throughout these 50+ rooms cannot be found in almost any other fangame. The gimmicks are ingenious, the level design flawless, the music choice perfect, the visuals jaw-dropping; there is not a single thing wrong with Vandal, and that is an astonishing fact to me.
Throughout the entirety of my time with Vandal, not once did I find any gripe, any issue, any small thing that irked me in any way. For the duration of Vandal, I was fully satisfied with everything I was seeing, hearing, and playing. The amount of fangames that can boast perfection I could count on one crippled hand, if that. I had been apart of this community since way back, but at the end of 2016, I left for various reasons (none of which had anything to do with any person or events, I merely just stopped playing - although my leaving did coincide with an especially bad experience with a boss in another fangame). Then, around two weeks ago, I decided to return and see what I had missed. Frankly, I thought the community would be dead or dying. Instead, and I am glad to say this, the fangame community has blossomed into something greater than it ever had been, and Vandal is one shining example of that growth. This game would not have been possible in 2016. Imagine thinking I Wanna be the Guy was a cool game and then seeing that there were fangames made for it, and then 12 years later getting your hands on this. What you thought possible 12 years before would have been absolutely blown out of the water. Vandal is the culmination of every fangame developer's genius.
Truly, Vandal has changed the game for the better, and every game I play from here on out will be measured up to Vandal, unfortunately, and I suspect that it will be a long time before Vandal finds its equal.
Rating: 9.5 95
Difficulty: 75 75
May 6, 2020
Flockiv
Right when I thought "Climb the Witch's Tower" was a Needle fangame in its perfection, Vandal appeared and proved me wrong. Vandal is a Floor game, the kind of fangames that I tend to find repetitive and boring. However, this isn't a normal 50 Floors game. Wolfiexe took a lot of liberty and offers us a totally unique room adjustment. Thus, some of the floors will expand in one direction, making them bigger than the regular ones, and others will even be more than one screen long. The game also has a coherent stage disposition, with a map of the entire game available, and even some stages going through previous floors but at a different place, contributing to the game's lore.
Additionally, the production value put into this fangame is honestly quite impressive, with unique tilesets and short cinematics all along the way.
As for the gimmicks, there are a bunch of them, with some that I have never seen before, and while they are usually introduced in a stage as its main gimmick, most of them are used again in the later stages of the game.
This game is a pure masterpiece and easily goes in my top 10 of the best fangames ever created. I would recommend it to any needle enthusiast who doesn't mind gimmicks and wants to play something outside the regular "named jumps" needle games box.
[2] Likes
Additionally, the production value put into this fangame is honestly quite impressive, with unique tilesets and short cinematics all along the way.
As for the gimmicks, there are a bunch of them, with some that I have never seen before, and while they are usually introduced in a stage as its main gimmick, most of them are used again in the later stages of the game.
This game is a pure masterpiece and easily goes in my top 10 of the best fangames ever created. I would recommend it to any needle enthusiast who doesn't mind gimmicks and wants to play something outside the regular "named jumps" needle games box.
Rating: 9.6 96
Difficulty: 73 73
Aug 28, 2023