I Wanna Save My Boy

Creator: arzztt

Average Rating
9.4 / 10
Average Difficulty
69.4 / 100
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Tags:

Adventure (11) Needle (14) Avoidance (1) Gimmick (13) Boss (6) Long (6) Story (2) Puzzle (2) Trigger (2) SourPls (5) gBrain (2) catJAM (1) Pathing (1) Cycle (1) Flow (1) Dog (1)

Screenshots

  • by Wolfiexe
  • by Wolfiexe
  • by arzztt
  • by arzztt
  • by NightShark115
  • by arzztt
  • by arzztt
  • by arzztt

Creator's Comments:

arzztt [Creator]
Long and hard needle adventure game. The game features a lot of gimmicks and an engaging story with lovable characters. gl hf!

2/21/22: Here is a download link to the very first version of the game. There are a few bugs and skips still in it, not much but it's worth linking in case there are any speedrunners interested in running this. https://www.mediafire.com/file/j2wwfjxbp86s42t/Save_My_Boy.7z/file


11/28/20: Ended up updating the game a couple of months after the initial release. It mostly consists of graphics changes as per the feedback I've received, and some other miscellaneous platforming changes. Thanks to everyone for playing or watching my games!

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Tagged as: Adventure Needle Gimmick Boss Long Puzzle Trigger SourPls
[11] Likes
Rating: N/A       Difficulty: 70 70
Aug 17, 2020

54 Reviews:

voraciousreader
Don't be intimidated by the almost 70 difficulty average - if you've beaten other arzztt games like VoVoVo, Chill Needle 2, Not Another VVVVVV game, you can already beat 90% of Save My Boy. And if you're not at that level yet, then I'll tell you the rating average is well-earned: All the time I've spent playing and making gimmick fangames, the effort and practice that took me to a point where I could clear this without getting stuck on a save for more than 20ish minutes, was worth it just to clear Save My Boy.

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Tagged as: Adventure Needle Gimmick Boss Long Trigger SourPls gBrain Pathing Cycle
[1] Like
Rating: 9.6 96       Difficulty: 70 70
Oct 14, 2023
PlutoTheThing
Extremely creative gimmick needle game, this game uses it's gimmicks in a truly unprecedented way, each gimmick instead of being used for just one stage and being thrown away, is consistently reused, reimagined, and recycled to create new unique situations, and as the game progresses, this only becomes more and more true, as some screens have 5 or more gimmicks in play at the same time, which can be a bit overwhelming, but the jumps themselves feel so natural, that the game never hits you with a hard roadblock where you are just stuck and can't progress. It feels smooth, fun, creative, and thought-provoking, everything that a good needle game needs. One of the best I've played in the genre.

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[1] Like
Rating: 9.0 90       Difficulty: 64 64
Jun 30, 2023
Peddy
I didn't finish it because my save was damaged after a computer breakdown, but I want to make a comment. This game is a super long game with lots of gimmicks. The needle itself is just well, not as good as some great needle games, but not bad either. There are bosses, which are a little simple in design, their role will become smaller as the game goes on. For the gimmicks, they are very creative. But I want to say, if you haven't played the maker's former games, this game will be a great fun and a must-play, but if you have played some, this game may not give you the feeling that is as good as the former one gave you, and the gameplay can be a little boring due to the super long duration it has. In this situation, I would recommend it to you only if you have much time to play.

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Tagged as: Adventure Boss Long Story
[1] Like
Rating: 8.5 85       Difficulty: 65 65
May 27, 2023
mainreason
The first half was amazing, the second half is a mess.

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[1] Like
Rating: 4.0 40       Difficulty: 65 65
Oct 8, 2022
CanusAntonius
Save my Boy is the ultimate culmination of Arzztt's entire previous catalog and serves as a showcase of how far he has come up until now. It's a crazy Needleventure game with more gimmicks than I can count, incredible design variety that remains interesting, and a gorgeous story that will remind you of what it's like to be an anime protagonist always saving everyone else.

There's so much to talk about in the game, especially because holy shit is it so fucking long, there are at least 20 stages in this, probably even more. Most of these stages introduce a gimmick, but the important thing about the game is that isn't laid out as a "This is the X gimmick stage", instead once a gimmick is introduced you need to be prepared for it throughout the entire rest of the game. This leads to so many different segments that it felt like Arzztt designed this by playing fucking Yahtzee and letting the dice RNG decide what the save will have. The combinations are so different each time that each save feels truly unique, it's a compounding bag of Chex mix that simply has new ingredients as time goes on.

Some of these gimmicks are pretty damn cool, this probably takes the cake as my favorite usage of Platforms in a fangame. There are also some gimmicks you might not like, that's pretty inevitable due to the amount there are; two of these for me involved blocks you shoot to spawn platforms due often they are under spikes, with the other being these little blocks you shoot and hold to spawn and move, it was very awkward to use.

Overall, I think the game was pretty damn special and is exactly what I want from a gimmick-heavy game. There are so many principles worth taking from this game that I hope people learn from it and use a similar format in the future. This is truly one of the certified crusty boomer destroyers. Highly recommended.

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Tagged as: Adventure Needle Gimmick Boss Long Puzzle catJAM Dog
[1] Like
Rating: 10.0 100       Difficulty: 70 70
Oct 3, 2022