Latest Reviews
xva
For: I Wanna Be the Picture
For: I Wanna Be the Picture
right away I’ll make something clear, this game is quite the mess. its one of Carnival’s early games, meaning it’s quite old. not much of it is good and it realistically doesn’t provide much. there’s some good or decent ideas in here, but they aren’t very fun or well-made. the game has a myriad of issues that are difficult to address without directly altering large chunks of the game directly. these issues are seated deep within this game, unfortunately becoming just a characteristic. this is one of those games that you force yourself to like because it’s not a great look to hate it. I’m a victim of this too, the game seemed alright, looking like just another sub-par (but not disasterous) Carnival game. unfortunately again, nothing really works and the game fails at most things it does
there’s a lot of traps which are Carnival-grade traps still, which is a good thing considering he makes quite good trap needle. however, the gimmicks which usually work with these traps to produce even more varied and interesting gameplay; here they’re boiled down to conveyors with the worst collision this world has seen, some rotating objects which produce braindead timings, and those red laser things which are notably harder than in any other game they’re in. one thing I quite dislike about these gimmicks in particular is that they often aren’t mixed in with regular/non-gimmick gameplay. by this I mean, there’s just corridors with a bunch of these lasers and spinning things. I suppose this isn’t an issue with the design, but with the conveyors themselves. oh and also, the final stage platforming sucks. none of it is really fun at all. it just sorta sloppily combines everything you’ve already went through. in this game’s case though, that’s a nightmare of an idea
the entire game has a somewhat unique look to it which I can somewhat enjoy. Carnival was never a ground-breaking visual designer, though. he rarely stole sprites and tiles, which left him with only one real way to address the spriting/tiling issue: drawing everything by hand. this is quite commendable (especially at the time), not a lot of makers do this sort of thing - or rather, not in a similar way to Carnival. another thing I like is the pathing: you reach the end of a platforming area, then you go back to the beginning. this makes each stage work as two, as they functionally become different screens with the inclusion of backtracks. that, and the trap design (but that’s a given considering the fact this is a Carnival game), is all i like about this game. everything else is either not great or very bad.
bosses are an example of “very bad”. plain and simple - they come in two variants: bullshit luckfests or ass vocaloid avoidances. notably the len bosses are quite terrible, both the regular variant and the buffed variant. both of them are long, drawn-out and boring with not a lot going on. all this on top of having quite run-of-the-mill songs, these avoidances don’t amount to much, but they’ll be the thing you spend the most time on. the final boss (on top of droning on for a while) isn’t anywhere near the most difficult boss - that title goes to the buffed len fight. also notably terrible is the cloud fight, that one should be very clear what’s wrong. I feel like I’m beating a dead horse, but it’s luck-based and not fun at all. the ex boss is fun though, it’s just some fun and simple RNG attacks with a good, classic song
not recommended, Carnival has seen better days
[0] Likes
there’s a lot of traps which are Carnival-grade traps still, which is a good thing considering he makes quite good trap needle. however, the gimmicks which usually work with these traps to produce even more varied and interesting gameplay; here they’re boiled down to conveyors with the worst collision this world has seen, some rotating objects which produce braindead timings, and those red laser things which are notably harder than in any other game they’re in. one thing I quite dislike about these gimmicks in particular is that they often aren’t mixed in with regular/non-gimmick gameplay. by this I mean, there’s just corridors with a bunch of these lasers and spinning things. I suppose this isn’t an issue with the design, but with the conveyors themselves. oh and also, the final stage platforming sucks. none of it is really fun at all. it just sorta sloppily combines everything you’ve already went through. in this game’s case though, that’s a nightmare of an idea
the entire game has a somewhat unique look to it which I can somewhat enjoy. Carnival was never a ground-breaking visual designer, though. he rarely stole sprites and tiles, which left him with only one real way to address the spriting/tiling issue: drawing everything by hand. this is quite commendable (especially at the time), not a lot of makers do this sort of thing - or rather, not in a similar way to Carnival. another thing I like is the pathing: you reach the end of a platforming area, then you go back to the beginning. this makes each stage work as two, as they functionally become different screens with the inclusion of backtracks. that, and the trap design (but that’s a given considering the fact this is a Carnival game), is all i like about this game. everything else is either not great or very bad.
bosses are an example of “very bad”. plain and simple - they come in two variants: bullshit luckfests or ass vocaloid avoidances. notably the len bosses are quite terrible, both the regular variant and the buffed variant. both of them are long, drawn-out and boring with not a lot going on. all this on top of having quite run-of-the-mill songs, these avoidances don’t amount to much, but they’ll be the thing you spend the most time on. the final boss (on top of droning on for a while) isn’t anywhere near the most difficult boss - that title goes to the buffed len fight. also notably terrible is the cloud fight, that one should be very clear what’s wrong. I feel like I’m beating a dead horse, but it’s luck-based and not fun at all. the ex boss is fun though, it’s just some fun and simple RNG attacks with a good, classic song
not recommended, Carnival has seen better days
Rating: 2.1 21
Difficulty: 67 67
Dec 3, 2024
sruschii_k_reke
For: Разъебать.
For: Разъебать.
Tagged as: Шкаф-like
[1] Like
Rating: 8.0 80
Difficulty: 99 99
Dec 3, 2024
Ayn
For: I wanna be the Forehead
For: I wanna be the Forehead
When I started replaying iw, I had previously looked for iw related to Yume Nikki. I didn't expect to find this one while progressing through the K3 challenge. This was the first iw I discovered that was related to Yume Nikki, though I later found out there were many others. Because this game is related to Yume Nikki, I really like it. Boss2, the last stage, and the FB all feature elements related to Yume Nikki. Aside from that, I think the rest of the game is well-designed, although I didn't quite enjoy the gameplay of stage 1.
[0] Likes
Rating: 7.5 75
Difficulty: 55 55
Dec 3, 2024
voraciousreader
For: Wabishii MARIO World
For: Wabishii MARIO World
so long gay Bowser
difficulty is for hard mode (vision off)
no rating since I playtested it, but it's really cool
basically IWBTG but it's kaizo SMW
looking forward to the upcoming project!
[0] Likes
difficulty is for hard mode (vision off)
no rating since I playtested it, but it's really cool
basically IWBTG but it's kaizo SMW
looking forward to the upcoming project!
Rating: N/A
Difficulty: 60 60
Dec 3, 2024
algosith
For: I wanna be the Autumn
For: I wanna be the Autumn
I think it's a joke guys.
[2] Likes
Rating: N/A
Difficulty: 100 100
Dec 3, 2024
dono
For: Wabishii MARIO World
For: Wabishii MARIO World
A demo for an upcoming project. Please provide feedback if possible. Also, I misspelled Lovey01's name, please forgive me.
[2] Likes
Rating: N/A
Difficulty: N/A
Dec 3, 2024
omega2020
For: I wanna be the Autumn
For: I wanna be the Autumn
Ahhh shucks. What a good song. Too bad it's wasted on such a tough avoidance.
Tagged as: Avoidance
[0] Likes
Rating: 3.0 30
Difficulty: 99 99
Dec 3, 2024
Not_Another_QM_xa
For: Wabishii MARIO World
For: Wabishii MARIO World
Vision mode is impossible in Scarred Skyline.
[0] Likes
Rating: N/A
Difficulty: N/A
Dec 2, 2024
Delicious Fruit