Latest Reviews
wakusei
For: This short trap game is more confusing than my entire life
[0] Likes
For: This short trap game is more confusing than my entire life
[0] Likes
Rating: 7.0 70
Difficulty: 30 30
Aug 20, 2024
nihonzin
For: I Wanna Eat The Chicken
For: I Wanna Eat The Chicken
ゲームオーバー演出やセーブ演出、罠などが凝っていて面白かったwだけどボス戦はちょっと透明時間が長すぎる気が...?
[0] Likes
Rating: 7.8 78
Difficulty: 40 40
Aug 20, 2024
MegaKid
For: I wanna Misadventure
For: I wanna Misadventure
just wow
Tagged as: Horror
[0] Likes
Rating: 10.0 100
Difficulty: 25 25
Aug 20, 2024
MauricioJuegaIWBT
For: I wanna be the Identity
For: I wanna be the Identity
Fantastic needle with a nice decoration/effects and interesting level design, very fun to play!
[0] Likes
Rating: 8.0 80
Difficulty: 60 60
Aug 20, 2024
STaRlight
For: Birdsong
For: Birdsong
cool avoidance,but a little luck-based
Tagged as: Avoidance
[0] Likes
Rating: 7.5 75
Difficulty: 62 62
Aug 20, 2024
TTBB
For: I wanna get the white tears
For: I wanna get the white tears
Would've been really good if I could actually see what I'm suppose to be dodging. Gameplay is good, but the visual mess makes it so that you have absolutely no idea which cherries are there to kill you and which don't. I opted to just read literally everything (faded cherries, trails, etc.) and that worked out, but for the novice player this seems to be intended for, they're just gonna get overwhelmed.
[0] Likes
Rating: 6.0 60
Difficulty: 40 40
Aug 20, 2024
TTBB
For: I wanna Namida
For: I wanna Namida
Decent 2 min avoidance. Has mostly patterns/aimed attacks but most of it can be read/fluked. The part with the aimed white lines that break and then fall can be pretty bad though.
[0] Likes
Rating: 5.5 55
Difficulty: 42 42
Aug 20, 2024
IWViewTheAvoidance
For: I wanna verre
For: I wanna verre
Melanzana sure was rough, but thankfully Eruna learned from it.
Verre is the latest avoidance by Eruna and it aimed to fix most of the problems present in Melanzana. After watching many videos, the random visuals and sprites being the only RNG in this game is a very nice touch, and every attacks feel unique compared to melanzana. The ghosts interacting with the players and the screen rotating and warping makes this avoidance very immersive. Although the choruses don't align, they still flow nicely. This is mainly because of how insanely smooth each transitions are. Unfortunately, the effects aren't the best. The only problem I have while watching this avoidance was the effect in pattern part 7 and 8 where the sudden rainbow effect came out of nowhere and made it very hard to see the player. Other than that, I believe the visuals in this avoidance is simply perfect. Lastly, there's not much to say about the aesthetic other than everything being a perfect match with the song and the name "Verre"
Visuals: 10/10
Flow: 10/10
Effects: 9/10
Aesthetic: 10/10
Verdict: 10/10
[0] Likes
Verre is the latest avoidance by Eruna and it aimed to fix most of the problems present in Melanzana. After watching many videos, the random visuals and sprites being the only RNG in this game is a very nice touch, and every attacks feel unique compared to melanzana. The ghosts interacting with the players and the screen rotating and warping makes this avoidance very immersive. Although the choruses don't align, they still flow nicely. This is mainly because of how insanely smooth each transitions are. Unfortunately, the effects aren't the best. The only problem I have while watching this avoidance was the effect in pattern part 7 and 8 where the sudden rainbow effect came out of nowhere and made it very hard to see the player. Other than that, I believe the visuals in this avoidance is simply perfect. Lastly, there's not much to say about the aesthetic other than everything being a perfect match with the song and the name "Verre"
Visuals: 10/10
Flow: 10/10
Effects: 9/10
Aesthetic: 10/10
Verdict: 10/10
Rating: N/A
Difficulty: N/A
Aug 20, 2024
IWViewTheAvoidance
For: CN
For: CN
A fast-paced avoidance by Ouka! This avoidance fixes a few of the problems with objects disappearing randomly, but the problem still remains even with a noticeable quality drop near the end.
The best way to describe the visuals would be modernized old avoidance, but that's not entirely good as it also rakes in the flaws of older avoidances as well. One of which being the aforementioned random appearance and disappearance of objects.
Transitions are also usually done with flashes which really strains the eye and feels repetitive, this case is especially bad in the ending where it looks extremely rushed. On a more positive note, the choruses being similar despite the second one being completely different is very impressive. Most of the attacks also fits with the song too.
Visuals: 7/10
Flow: 4/10 (quality drop)
Effects: 8/10
Aesthetic: 8/10
Verdict: 7/10
[0] Likes
The best way to describe the visuals would be modernized old avoidance, but that's not entirely good as it also rakes in the flaws of older avoidances as well. One of which being the aforementioned random appearance and disappearance of objects.
Transitions are also usually done with flashes which really strains the eye and feels repetitive, this case is especially bad in the ending where it looks extremely rushed. On a more positive note, the choruses being similar despite the second one being completely different is very impressive. Most of the attacks also fits with the song too.
Visuals: 7/10
Flow: 4/10 (quality drop)
Effects: 8/10
Aesthetic: 8/10
Verdict: 7/10
Rating: N/A
Difficulty: N/A
Aug 20, 2024
MauricioJuegaIWBT [Creator]
For: A Needle I did in my Free Time
For: A Needle I did in my Free Time
FASF revived me
Gameplay in "Very Hard" here: https://youtu.be/2pLkv8e3_Vc
[1] Like
Gameplay in "Very Hard" here: https://youtu.be/2pLkv8e3_Vc
Rating: N/A
Difficulty: 60 60
Aug 20, 2024
Delicious Fruit