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GJ1000
For: I Wanna Defeat the Discord Makers: FM Side
Short fangame that has 10 screens with some huge difficulty spikes, especially at the start. The second and the last save of the third screen are by far the hardest saves, taking me 4 hours and 2.5 hours respectively, while other saves, even at the later parts of the game, took me less than 10 minutes. The big increase of difficulty between screen 4 and screen 5 felt way too sudden, it was like "it's just screen 4, but now every single input is 1 frame tighter", making me take like 3x more time than screen 4. But despite that, it was mostly an enjoyable experience.

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Rating: 7.0 70       Difficulty: 63 63
Oct 1, 2024
Renko97
For: I Wanna Be The Exigent
Maker Here, Sorry for create this xD.

you can skip all the screens with the alternative path (fake blocks)

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Tagged as: Needle Defiant-like
[0] Likes
Rating: N/A       Difficulty: 75 75
Oct 1, 2024
Knobby
For: I wanna Galvanize 82 mermaids
Update: just beated it, Really good funny game btw!! :D

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Rating: 7.3 73       Difficulty: 38 38
Oct 1, 2024
xva
For: I Wanna End the Blood Festival
I’ll start off by saying I’m biased towards this game for several reasons. I love adventure games, and I love old adventure games at that. the more non-linear the better. I also love when games throw in random shit in general. I’m definitely in the minority in the opinion on this game, as most people seem to view it as an antiquated and not well-playtested game.

this game is quite iconic to me, it holds a special place in my heart for several reasons. there’s so much in this game that I enjoy for the simple fact it’s interesting. unfortunately the game starts off somewhat weak, with some of the warps in the first hub being notably less interesting. the water area (for instance) has some rough jumps, odd design choices and an early abundance of something this game excels in - traps. this game
has some of the most ruthless trap design, rivalling the likes of Emperor and Metamorphosis. they’re omnipresent in this game and are almost always entirely unpredictable. later on in the game, the traps will force you to do laps around certain sections of screens repeatedly. this is kind of lazy at times but I feel this game doesn’t do this as egregiously as some other games do.

as for the actual areas themselves, they’re all very unique. the save area, despite looking pretty bad, is very memorable in its design. same goes for the red and blue area, the shooting spikes area, the blood forest area, and most notably the blood festival area (as I like to call it), with its representative bright, painful red blocks and spikes. that area is likely the one most people remember and know from this game; this is for good reason though - these are good, classic rooms. the screen that made it into Kamilia 2 isn’t even the best screen from this particular area. it may be a great one, but it pales in comparison to the one 2 screens directly after it. hell, even the last screen is a good one, with only the 2nd screen being substantially weaker. the secret area here is also quite memorable. I still remember being a bit confused as to where I was supposed to go and what I was supposed to do. speaking of, this game has secrets. admittedly, they’re nothing too special. I guess it’s interesting how the hub itself has a secret item you need in order to progress. let’s not dwell too long on this and let’s move on to a more controversial topic, the thing this game is known for.

Blood Festival Miku is the most polarizing part of this game - you either hate it or you at least like it. there’s mostly no option of loving it though, which puts me in a rough position considering the fact I Iove this boss. I don’t find it that boring, personally I’ve played much worse. I love the song, I love the simplistic aesthetic, and I love the simple elegance of the attacks and patterns. this mostly stems from me just liking classic/old games. to someone who doesn’t share this opinion, I probably sound like one of those people who listen to classical music and think it’s more “intellectually stimulating” or “soulful than today’s music”.. or some shit. I’m trying not to though, since I really think there is something within this game that is worth playing. I will also mention the really interesting way you even access Miku. this game, the rude fuck it is, essentially asks you some sort of question solely made to make fun of you, seemingly locking away the boss from even being accessed. you have to do.. something…? it’s kinda convoluted to figure out on your own, so I suggest looking it up

the bosses are unfortunately sub-par in the first hub up until Miku. they are somehow more reminsicent of even older games than this one, like some early Cyber creations or similar. they leave a lot to be desired, hell if they were all miku avoidances I would’ve felt better playing them. the bosses have okay premises, but will eventually turn to be quite difficult and annoying later on in EX.

Miku is the regular clear condition, I think, so this next portion of the review is about extra.

Miku is followed by this game’s extra boss rush. this boss rush has variants of all of the hub bosses excluding miku, so 6 bosses. they’re all buffed in their own similar ways, usually more bullet density or faster bullets or more hp, etc. this is admittedly, yet again, not a great part of the game. these could’ve been done better and with more effort. past this, you reach one of the last areas in the game, and one of my overall favorites. the purple castle area is where the game takes all the previous bullshittery it’s pulled on you, and then does it all over again from the bottom. there’s some not very notable boss after a few screens, but he’s not that interesting or hard for that matter (except for some questionable rng moments, but that’s a given at this point).

then begins “the climb”, into the last area of the game - the final frontier. there’s a good amount of traps and a good amount of fairly difficult jumps. main thing to do here is not get tilted, since it’s gonna make everything a lot harder than it usually is. the tileset’s gonna turn reddish and some speed change and jump change gimmicks are gonna get randomly introduced in the rooms leading up to the actual final boss of
this game.

Sanae Kochiya puts up a decent fight but is overall still dwarfed by Miku. this is before Splatter Fate after all, so it might not be a fair comparison. the boss is mostly okay, in fact I’d say it’s good for this game’s usual standards. I liked the transition into this boss, I still remember it to this day, and I beat this game months ago.

overall, very underrated and memorable game. however, I wouldn’t recommend it unless you’re down for.. a polarizing experience?

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Tagged as: Adventure Needle Boss Miku
[2] Likes
Rating: 6.8 68       Difficulty: 65 65
Oct 1, 2024
xva
For: I wanna Giripossible
jokes on you I had to play this game not for the K3 challenge but for some other challenge

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Tagged as: Adventure Needle Boss 100_Floor
[0] Likes
Rating: 5.1 51       Difficulty: 15 15
Oct 1, 2024
Magmalis
For: I wanna be the Neon 2
Cool neon game

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Tagged as: Needle Trap Gimmick Dotkid Neon
[0] Likes
Rating: 6.5 65       Difficulty: 45 45
Oct 1, 2024
Magmalis
For: I wanna be the Tegliem
Tagged as: Needle
[0] Likes
Rating: 6.9 69       Difficulty: 30 30
Oct 1, 2024
Needle_Satan
For: I Wanna Exterminate the Monsters
Tagged as: Touhou
[0] Likes
Rating: N/A       Difficulty: N/A
Oct 1, 2024
BloggerOP
For: I wanna Decisive Taisa
Don't know what to say. It's fantastic, it flows well, attacks are creative, it's very skill based, it's barely unfair, generally very engaging, intense and satisfying fight. Would easily recommend to skilled players.

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Tagged as: DotHitbox
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Rating: 9.2 92       Difficulty: 85 85
Oct 1, 2024
IWBTMINT
For: I wanna see the Needle
ツタやリフトなどのギミック多めでコーナージャンプみたいな配置はほぼ無い針ゲー
ステージ2の最終マップ(右側のジャンプ復活するやつをツタを伝って取りに行くところ)だけ異常に難しい
ステージ3は白黒でキッド君の足元が背景と同化してて微調整しづらい上に目がチカチカする
上のような問題点はあるが達成感はある作品だった、ただ52.5っていうのは詐称気味かと

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Rating: 5.5 55       Difficulty: 65 65
Oct 1, 2024
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