Latest Reviews
CanusAntonius
For: I wanna gameover
For: I wanna gameover
I Wanna Gameover gives the player a single goal to accomplish: kill the Kid. This results in a game in which the Guy would approve, finally you have the chance to rid him of his arch-nemesis.
Each screen offers pretty much a puzzle in the fact that there is only one method of death each. Sometimes you'll have an obvious goal to reach, such as a spike hanging from the ceiling, but other times you'll really need to think outside of the box. Some of the levels are especially creative, such as an avoidance where the normal projectiles don't actually kill you, or a room involving push blocks with no obvious indication of what to do. I do think some of these ideas fail a bit in execution, particularly these segments: The Green cube chase, the Align screen, The Destination boss, and both the Colonel and Miku. My main problem with these is their highly irregular difficulty compared to the rest of the game, honestly, this would be pretty friendly to most players without their imbalance. Besides these though, the rest of the game is quite easier.
Overall, I think this is a great idea, and would definitely recommend it. I hope to see this idea used more in the future, there's quite a lot of potential here.
[2] Likes
Each screen offers pretty much a puzzle in the fact that there is only one method of death each. Sometimes you'll have an obvious goal to reach, such as a spike hanging from the ceiling, but other times you'll really need to think outside of the box. Some of the levels are especially creative, such as an avoidance where the normal projectiles don't actually kill you, or a room involving push blocks with no obvious indication of what to do. I do think some of these ideas fail a bit in execution, particularly these segments: The Green cube chase, the Align screen, The Destination boss, and both the Colonel and Miku. My main problem with these is their highly irregular difficulty compared to the rest of the game, honestly, this would be pretty friendly to most players without their imbalance. Besides these though, the rest of the game is quite easier.
Overall, I think this is a great idea, and would definitely recommend it. I hope to see this idea used more in the future, there's quite a lot of potential here.
Rating: 8.5 85
Difficulty: 50 50
Sep 9, 2022
MeetTheCreator
For: Boshy Strikes Back
For: Boshy Strikes Back
Good game
[0] Likes
Rating: 7.2 72
Difficulty: 65 65
Sep 9, 2022
NYAMINYARU
For: I wanna Kardia
For: I wanna Kardia
Tagged as: Avoidance
[2] Likes
Rating: 10.0 100
Difficulty: 98 98
Sep 9, 2022
mudspud
For: QAQ Needle
For: QAQ Needle
Pretty fun beginner needle, but eventually you end up at a jump that is not possible. I think the creator forgot to put a block or something. There might be a trigger somewhere, but I couldn't find one.
[1] Like
Rating: N/A
Difficulty: N/A
Sep 9, 2022
Narwaffles
For: I wanna qowulu 100
For: I wanna qowulu 100
the pathing is pretty impressive, but almost no needle skills are required to beat
also bring a map (actual advice: when you're done playing for a while write down which direction you're supposed to go next for when you come back)
[0] Likes
also bring a map (actual advice: when you're done playing for a while write down which direction you're supposed to go next for when you come back)
Rating: 6.0 60
Difficulty: 40 40
Sep 8, 2022