Latest Reviews

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TheChiekurs
For: I wanna Veah
Tagged as: Avoidance
[1] Like
Rating: N/A       Difficulty: N/A
May 9, 2022
TheChiekurs
For: I wanna NPM
Tagged as: Avoidance
[1] Like
Rating: N/A       Difficulty: N/A
May 9, 2022
Kilgour22
For: Chungo's Gauntlet
Worth the clear, even for people (like me) who don't normally enjoy adventure games. The humour didn't align with my personal tastes, but the platforming—especially after unlocking double jump—became quite enjoyable.

There are a few design decisions which detract from my experience, but overall they were minor. Once you adapt to the control scheme and engine quirks, most of these subside.

The bosses are pretty good overall, though at times it's unclear how to deal damage, and there are some attacks that can kill you your first time playing because you don't know where to stand. The rapid-shot bosses I found particularly enjoyable, mostly because it feels good to shoot more than once every couple seconds. I feel the other bosses could use more HP, but with an increased fire rate, to make them feel a little less monotonous than they do currently.

The platforming really opens up in later stages, with some slight puzzle elements and time-based jumps being incorporated seamlessly. The nonstandard physics actually helped in this regard, I felt, because what would be very simple platforming for fangame players on a standard engine became a little harder, which made me feel some tension while completing them. The earlier stages, in contrast, rely a little too much on traps for their difficulty, with the platforming itself being too simple to be fun or memorable.

I would have preferred if these earlier stages were replaced by the later ones, then a couple slightly harder stages filling the later ones. I think this would raise the average quality of the traps and keep the platforming design more engaging throughout.

Play it if you haven't, even if you're brand new to fangames. It's a great introduction to the style, even if the physics are a little different, and will also challenge seasoned players in a way where their fangame skills are transferable, but only partially.

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Tagged as: Chungo
[2] Likes
Rating: 8.5 85       Difficulty: 30 30
May 9, 2022
Arle17
For: I Wanna End My Growth
Tagged as: Adventure Gimmick
[0] Likes
Rating: 8.5 85       Difficulty: 30 30
May 9, 2022
Jdx83
For: I wanna School Live
[0] Likes
Rating: 6.8 68       Difficulty: 60 60
May 9, 2022
Framzo
For: I wanna Veah
Interesting avoidance that features some more "gimmicky" type of attack than your average barrage.
Most attacks are super creative and I think the originality in this barrage makes for a very fun "Gimmick Avoidance".
I'm personally a huge fan of the double kid attack, the anti-aim wheel and the attack where the fruits goes in the same direction you do .

I think the attacks in this game will be very hit or miss, The difficulty/learning curve is kinda weird due to the nature of the attacks but it can make for a fun challenge.

No rating since no clear but I would advice giving it a shot if you are into avoidance/barrage and can handle experimental/quirky/gimmicky stuff

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Tagged as: Avoidance Gimmick Barrage
[1] Like
Rating: N/A       Difficulty: N/A
May 9, 2022
BoshyGo11
For: I wanna NPM
It's as if medley games had notable changes to avoidances

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Tagged as: Avoidance Medley
[0] Likes
Rating: 9.5 95       Difficulty: N/A
May 9, 2022
BR4ECJlAB
For: I wanna NPM
Infinity avoidance collab

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Tagged as: Avoidance Medley
[1] Like
Rating: N/A       Difficulty: 80 80
May 9, 2022
kurath
For: Ezamur
A pretty solid adventure game using the TTT2 engine.

Its definitely got some janky feel associated with it due to the fact that (atleast for me) the TTT2 kid does not feel as good for platforming, but this is mostly mitigated by balancing the saves relatively well, with a lot of short segments when it decides to get wild. Some of the segments still felt awkward just because it felt like a lot of typical fangame concepts applied to the new engine, which just sometimes doesn't work, but mostly it was good.

The production is overall great, and looks amazing throughout despite the super low TTT2 style resolution (aka, don't play in regular window size).

Finally, the bosses are a major component of the game time and do feel a fair bit harder than the platforming to progress through, but not in a way that's problematic at all. It felt well balanced for it to be an even split between platforming and boss time for reasonable lengthy stages. I definitely enjoyed the regular bosses. They are very much the TTT2 style - expect a lot of sequential or fast cycling mostly pattern attacks that you need to figure out consistent strats for. The real drag however is the final avoidance after the final boss though, which was an unfortunate way to end the game as it has a slow, pretty boring intro with barely any music that somehow comprises nearly half the entire fight, and a lot of repetitive, similar attacks. This in a nearly pure pattern avoidance just means you die to the same thing repeating and it just was not very engaging.

Still, game has a ton to offer prior to that point, and I'd recommend playing it if you don't mind the physics and like this style of adventure game. I wouldn't fault anyone for not playing the final avoidance, though atleast its not harder or going to take longer than anything up to that point.

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Tagged as: Adventure Avoidance Boss
[2] Likes
Rating: 8.0 80       Difficulty: 60 60
May 9, 2022
SUDALV
For: I wanna take the Timemachine 2
лучше чем я думал

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[0] Likes
Rating: 7.0 70       Difficulty: N/A
May 9, 2022
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