Latest Reviews
Spazm
For: I wanna get the OOPARTS IV
For: I wanna get the OOPARTS IV
very good game, i had a lot of fun. some gimmicks are very well use, my personal highlight is level 6, and is not all corridor needle (there are some corridors still) but is a huge progress
some things that not affect my rating: the bosses sprites has to be like milanesas, the bigger the better, okay seriously some bosses like the third one are so small they're cute.
and things that affect my rating: stage 9 could have a better use of the timer triggers, they only activate a spike in front and that's it... there is a lot (okay not a lot, but there are many) odd jumps, random diamonds, random corners at the end of the saves only to make things harder, nd personally i'm not a big big fan of the "do half screen to activate a trigger or collect all keys to unlock a door at the start"
Overall, a big improvement over the other games. There are some parts that are "ugh", but it's a good game.
here is how to get the secrets:
secret 1: screen 1-2... after activate the last trigger, try to jump close to the cherry next to the trigger
secret 2: screen 2-3... do a lap
secret 3: screen 3-2... shoot the random spike top left, next to the camera
secret 4: screen 4-1... in the drop to the warp, keep holding left until you find fake blocks.
secret 5: screen 5-4... do the screen normally, and at the end one trigger top left switches
secret 6: After boss... after defeat the boss, you will find a red dot in the screen, interact pressing UP
secret 7: screen 7-5... collect all the blue skulls
secret 8: screen 8-5... at the start, do the sideways gate
secret 9: screen 9-8... after get the last save, jump down
secret 10: after boss... "watch the credits"
[1] Like
some things that not affect my rating: the bosses sprites has to be like milanesas, the bigger the better, okay seriously some bosses like the third one are so small they're cute.
and things that affect my rating: stage 9 could have a better use of the timer triggers, they only activate a spike in front and that's it... there is a lot (okay not a lot, but there are many) odd jumps, random diamonds, random corners at the end of the saves only to make things harder, nd personally i'm not a big big fan of the "do half screen to activate a trigger or collect all keys to unlock a door at the start"
Overall, a big improvement over the other games. There are some parts that are "ugh", but it's a good game.
here is how to get the secrets:
secret 1: screen 1-2... after activate the last trigger, try to jump close to the cherry next to the trigger
secret 2: screen 2-3... do a lap
secret 3: screen 3-2... shoot the random spike top left, next to the camera
secret 4: screen 4-1... in the drop to the warp, keep holding left until you find fake blocks.
secret 5: screen 5-4... do the screen normally, and at the end one trigger top left switches
secret 6: After boss... after defeat the boss, you will find a red dot in the screen, interact pressing UP
secret 7: screen 7-5... collect all the blue skulls
secret 8: screen 8-5... at the start, do the sideways gate
secret 9: screen 9-8... after get the last save, jump down
secret 10: after boss... "watch the credits"
Rating: 8.0 80
Difficulty: 60 60
Aug 6, 2024
TTBB
For: I wanna needle 1map
For: I wanna needle 1map
Tagged as: Needle
one_screen
[0] Likes
Rating: 2.0 20
Difficulty: 40 40
Aug 6, 2024
opanker
For: I wanna be the Needle
For: I wanna be the Needle
Tagged as: Needle
[0] Likes
Rating: 1.8 18
Difficulty: 75 75
Aug 6, 2024
Renko97
For: I wanna kill JC
For: I wanna kill JC
I don't good with the jump cancel.
The gimmick is cool, but the jumps are decent (excepts the invers).
[0] Likes
The gimmick is cool, but the jumps are decent (excepts the invers).
Rating: 5.7 57
Difficulty: 76 76
Aug 5, 2024
UbersawMedic
For: A World of Seven Elements (brand new RPG)
For: A World of Seven Elements (brand new RPG)
Both a really fun and interesting game! A World of Seven Elements aims to be a mix of the fangame formula and Genshin Impact, with a fairly open world to explore, rpg elements and a huge focus on elemental damage and the interactions between them. Personally I haven't played Genshin yet this game easily kept my interest, so it definitely stands on its own.
The core gameplay loop is exploring around the map and either clear combat encounters or solving puzzles or small selfcontained challenges (like breaking all targets or defeating enemies in a given time). This is all built on top of a very solid system of elemental interactions that's both intuitive and a little chaotic, which keeps things fun! Stuff like soaking fire slimes so they don't explode on your face or melting ice slimes armor as to actually damage them are fun strats to pull off by themselves, and when presented with a swarm of enemies figuring out what to do while trying to survive is really engaging.
And luckily the game knows how to lean into this! There's plenty of encounters against multiple varied enemies and as part of the rpg system you can equip up to 4 skills, attacks with a cooldown, a large AoE that make crowd control reasonable and elemental typing to trigger specific elemental interactions. You quickly build up a good toolkit to play around and overworld combat is fun and bursty enough that encounters feel like their own little puzzle!
There's also some mechanics grabbed from Genshin that are very interesting to see in a fangame setting. For example you need to beat specific bosses to keep leveling up (avoiding the pitfall of feeling like you have to grind exp to keep up with the game) and there's mining nodes that replenish every irl day (though by exploring you get plenty for everything, it's still fun to see games playing with timed mechanics like this.)
Even though it's very clearly a first draft of the game there's still a big bunch of content to check out. Spent 3+ hours myself so far and there's still some secrets to look into, so definitely recomend playing this game now! A project I'll keep tabs in and wanna see how it ends up, best of luck to the maker. o7
[6] Likes
The core gameplay loop is exploring around the map and either clear combat encounters or solving puzzles or small selfcontained challenges (like breaking all targets or defeating enemies in a given time). This is all built on top of a very solid system of elemental interactions that's both intuitive and a little chaotic, which keeps things fun! Stuff like soaking fire slimes so they don't explode on your face or melting ice slimes armor as to actually damage them are fun strats to pull off by themselves, and when presented with a swarm of enemies figuring out what to do while trying to survive is really engaging.
And luckily the game knows how to lean into this! There's plenty of encounters against multiple varied enemies and as part of the rpg system you can equip up to 4 skills, attacks with a cooldown, a large AoE that make crowd control reasonable and elemental typing to trigger specific elemental interactions. You quickly build up a good toolkit to play around and overworld combat is fun and bursty enough that encounters feel like their own little puzzle!
There's also some mechanics grabbed from Genshin that are very interesting to see in a fangame setting. For example you need to beat specific bosses to keep leveling up (avoiding the pitfall of feeling like you have to grind exp to keep up with the game) and there's mining nodes that replenish every irl day (though by exploring you get plenty for everything, it's still fun to see games playing with timed mechanics like this.)
Even though it's very clearly a first draft of the game there's still a big bunch of content to check out. Spent 3+ hours myself so far and there's still some secrets to look into, so definitely recomend playing this game now! A project I'll keep tabs in and wanna see how it ends up, best of luck to the maker. o7
Rating: 9.0 90
Difficulty: 40 40
Aug 5, 2024