Latest Reviews
Cthaere
For: I Wanna Rewrite the Past
For: I Wanna Rewrite the Past
I came into this game with a single question: "Does this bundle of IWM maps tie itself together into a complete cohesive game, or does it feel like a bunch of disjointed maps hastily put together?". After playing it, the answer was the latter for me.
This game consists of 15 maker levels organized in 3 stages of 5. First stage deals with variable-sized spikes, the second has a sprinkle of very standard gimmicks and some water, while the third is focused around triple jump. The needle is for the most part fun to play, reminiscent a bit of the good parts of cn2 and the post-cn2 needle boom, however balancing feels somewhat random, both in jumps within an individual save and when comparing saves side by side.
The needle itself contains a few basic minor annoyances that I'd go as far as to call errors. These include using the ceiling as a killer in an awkward manner, not providing saves at the start of each room and tossing in a singlejump star in a context where while it does technically contribute to pathing, it really only serves as an annoyance that leads to boring gameplay. Finally, as I have said in my opener, the game lacks continuity, in the sense that it feels like playing a bunch of maker maps that are thematically similar but do not really have anything to do with each other.
On the production side, each stage has a custom tileset and song, with the first one also featuring a minor background effect, however these are not enough to create a full atmosphere. While the tilesets are gorgeous, the songs choices fall flat for me, and I'd suspect those are the main reason for the lack of atmosphere, combined with the already difficult task of tying together a bunch of disjointed maps.
As much as I feel have brought this down, I do think that the needle fundamentals showcased here are great, and the game itself has been enjoyable to go through, and so I would still recommend it despite the flaws detailed above. I'd like to see the maker experiment a bit more when it comes to gimmicks as well as try and make content with a finalized unified game in mind rather than shoehorning existing stuff into a game. I'd be looking forwards to the next release.
This game consists of 15 maker levels organized in 3 stages of 5. First stage deals with variable-sized spikes, the second has a sprinkle of very standard gimmicks and some water, while the third is focused around triple jump. The needle is for the most part fun to play, reminiscent a bit of the good parts of cn2 and the post-cn2 needle boom, however balancing feels somewhat random, both in jumps within an individual save and when comparing saves side by side.
The needle itself contains a few basic minor annoyances that I'd go as far as to call errors. These include using the ceiling as a killer in an awkward manner, not providing saves at the start of each room and tossing in a singlejump star in a context where while it does technically contribute to pathing, it really only serves as an annoyance that leads to boring gameplay. Finally, as I have said in my opener, the game lacks continuity, in the sense that it feels like playing a bunch of maker maps that are thematically similar but do not really have anything to do with each other.
On the production side, each stage has a custom tileset and song, with the first one also featuring a minor background effect, however these are not enough to create a full atmosphere. While the tilesets are gorgeous, the songs choices fall flat for me, and I'd suspect those are the main reason for the lack of atmosphere, combined with the already difficult task of tying together a bunch of disjointed maps.
As much as I feel have brought this down, I do think that the needle fundamentals showcased here are great, and the game itself has been enjoyable to go through, and so I would still recommend it despite the flaws detailed above. I'd like to see the maker experiment a bit more when it comes to gimmicks as well as try and make content with a finalized unified game in mind rather than shoehorning existing stuff into a game. I'd be looking forwards to the next release.
Tagged as: Needle
[2] Likes
Rating: 7.0 70
Difficulty: 50 50
Dec 26, 2021
Emmanating
For: I Wanna Rewrite the Past
For: I Wanna Rewrite the Past
Chill needle game with some light gimmicks sprinkled in. The platforming is alright, but what really helps this game shine are its visuals.
Tagged as: Needle
[1] Like
Rating: 7.0 70
Difficulty: 50 50
Dec 26, 2021
3headedmonkey
For: Game Maker Patch Tool - Debugger Helper
[1] Like
For: Game Maker Patch Tool - Debugger Helper
[1] Like
Rating: 10.0 100
Difficulty: N/A
Dec 26, 2021
Sorcerer
For: Enantiosis
For: Enantiosis
NOT Great as usual. Annoying jumps make it quite disappointing.
Generally, a bad needle game with a brilliant visual.
[0] Likes
Generally, a bad needle game with a brilliant visual.
Rating: 3.0 30
Difficulty: 63 63
Dec 26, 2021
kurath
For: I Wanna Rewrite the Past
For: I Wanna Rewrite the Past
A solid needle game with 3 stages with increasing gimmickry.
I'm always a fan of a needle maze, so that was definitely the best part for me.
Other than that, its pretty straightforward - definitely with the maker feel (no save at the start of the room is a big part of that for me, I think). Voracious is a maker I'm familiar with from maker, and was a little disappointed to find out it didn't feature what I always felt was the most interesting parts of his creations (the cycle chaos), but its interesting to see another side and its a nice, enjoyable needle game with clean production.
I'm always a fan of a needle maze, so that was definitely the best part for me.
Other than that, its pretty straightforward - definitely with the maker feel (no save at the start of the room is a big part of that for me, I think). Voracious is a maker I'm familiar with from maker, and was a little disappointed to find out it didn't feature what I always felt was the most interesting parts of his creations (the cycle chaos), but its interesting to see another side and its a nice, enjoyable needle game with clean production.
Tagged as: Needle
Triple_Jump
[1] Like
Rating: 7.0 70
Difficulty: 55 55
Dec 26, 2021
Chrisay
For: MONMOUTHIAN Cell Dream
For: MONMOUTHIAN Cell Dream
Pretty cool game overall, didn't really like screen 2. Visually very impressive, please make more stuff
[3] Likes
Rating: 8.0 80
Difficulty: N/A
Dec 26, 2021
Pigeon
For: I wanna best the needle
For: I wanna best the needle
Fairly lengthy needle game with 3 different stages / visuals with ascending difficulty.
The design is interesting and it balances with easy and a bit more precise jumps / setups.
Although there were oddly difficult saves combined with very easy ones and it seems that the balance grow wider in the difficulty spread in the later screens.
If the balancy of the first stage was kept with the difficulty curve, it would render the experience a bit less unforgiving, especially for people who would like to try out some harder needle.
The design is interesting and it balances with easy and a bit more precise jumps / setups.
Although there were oddly difficult saves combined with very easy ones and it seems that the balance grow wider in the difficulty spread in the later screens.
If the balancy of the first stage was kept with the difficulty curve, it would render the experience a bit less unforgiving, especially for people who would like to try out some harder needle.
Tagged as: Needle
[0] Likes
Rating: 6.8 68
Difficulty: 45 45
Dec 26, 2021
flowerLydie
For: Christmas Deliveries 2
For: Christmas Deliveries 2
我給出的評分根據該遊戲每關的道中和Boss的平均分數之和除以關卡總數。
這遊戲像禮物盒的機制和二選一的機制(三段跳、低重力和岩漿地形無限跳等),設計很有創意,因為這個月聖誕節所以這遊戲也很好的迎合了聖誕節的主題風格,遊戲每一關的難度都是循序漸進的,越到後面難度越高。
這遊戲整體問題就是很多地方容錯率很低,基本需要一次通過或比較極限的操作,雪山關第一部分遊戲體驗極差,Boss的難度比道中簡單多了,道中有些地方難度嚴重失衡
The rating I give is based on the sum of the average scores of the stage and Boss in each level of the game divided by the total number of levels.
This game is like a gift box mechanism and an alternative mechanism (triple jump, low gravity and lava block with Infinite jump, etc.). The design is very creative. Because this month’s Christmas, this game also caters to the theme of Christmas very well. , The difficulty of each level of the game is gradual, and the more and more difficult.
The overall problem of this game is that the fault tolerance rate is very low in many places, and basically requires one pass or extreme operation. The first part of Snow Mountain Pass has a very poor game experience. The difficulty of the boss is much simpler than that of stage. In some places, the difficulty is seriously unbalanced.
[0] Likes
這遊戲像禮物盒的機制和二選一的機制(三段跳、低重力和岩漿地形無限跳等),設計很有創意,因為這個月聖誕節所以這遊戲也很好的迎合了聖誕節的主題風格,遊戲每一關的難度都是循序漸進的,越到後面難度越高。
這遊戲整體問題就是很多地方容錯率很低,基本需要一次通過或比較極限的操作,雪山關第一部分遊戲體驗極差,Boss的難度比道中簡單多了,道中有些地方難度嚴重失衡
The rating I give is based on the sum of the average scores of the stage and Boss in each level of the game divided by the total number of levels.
This game is like a gift box mechanism and an alternative mechanism (triple jump, low gravity and lava block with Infinite jump, etc.). The design is very creative. Because this month’s Christmas, this game also caters to the theme of Christmas very well. , The difficulty of each level of the game is gradual, and the more and more difficult.
The overall problem of this game is that the fault tolerance rate is very low in many places, and basically requires one pass or extreme operation. The first part of Snow Mountain Pass has a very poor game experience. The difficulty of the boss is much simpler than that of stage. In some places, the difficulty is seriously unbalanced.
Rating: 7.1 71
Difficulty: 70 70
Dec 26, 2021
Kilgour22
For: I Wanna Rewrite the Past
For: I Wanna Rewrite the Past
A needle game with a relatively flat difficulty curve that gets better as it goes. If the whole thing were as good as the last stage, I'd give it a 9.
Deaths: 247
Cleartime: 33:18
[1] Like
Deaths: 247
Cleartime: 33:18
Rating: 7.8 78
Difficulty: 55 55
Dec 26, 2021
tuhkakuppi
For: 29帆官 Gamepack
For: 29帆官 Gamepack
Five short needle games, all but the last one have an extra. Based on normal clears for now.
1: 1-save screens after first screen. EX is more of the same
2: Mild precision needle. EX starts with a 1-save screen
3: More precise needle. EX is actual precision needle
4: Water needle. Liked this one the most. EX is some really long pathing save
5: A precision needle screen. The shortest one.
1: 1-save screens after first screen. EX is more of the same
2: Mild precision needle. EX starts with a 1-save screen
3: More precise needle. EX is actual precision needle
4: Water needle. Liked this one the most. EX is some really long pathing save
5: A precision needle screen. The shortest one.
Tagged as: Needle
[1] Like
Rating: 6.3 63
Difficulty: 67 67
Dec 26, 2021