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SMOrc
For: I wanna be the GGM
Русский:
Обычная старая обучающая игра для начинающих игроков. В этом нет ничего плохого, на каждых подуровнях есть хорошая музыка... но к сожалению я ничего не нашел интересного в самом геймплее.
Для более опытных игроков: вы можете бросить себе небольшой вызов и сразу же сыграть на "Невозможной" сложности. ;)

English:
The usual old educational game for novice players. There's nothing wrong with that, there's good music on every sublevel... but, unfortunately, I didn't find anything interesting in the gameplay itself.
For more experienced players: you can test yourself and immediately play on the "Impossible" difficulty. ;)

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[0] Likes
Rating: 3.0 30       Difficulty: 10 10
Jan 20, 2022
SMOrc
For: I wanna be the Chokochoko
Русский:
Если вы до сих пор не умеете лазить по лианам вверх, то вам сюда. В других случаях даже не знаю что вам тут делать ещё... возможно вы хотите просто по быстрому пополнить список пройдённых фангеймов? :/

English:
If you still do not know how to climb up the vines, then you are here. In other cases, I don't even know what else to do here...
Perhaps you want to quickly replenish the list of completed fangames, right? :/

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[0] Likes
Rating: 1.0 10       Difficulty: 5 5
Jan 20, 2022
purify
For: I wanna express the melancholy
Tagged as: Needle
[0] Likes
Rating: 6.0 60       Difficulty: 70 70
Jan 20, 2022
ElCochran90
For: I wanna be the rainbow MIKU
Rating based on 100%. Difficulty rating based on the main color Mikus. Extra doesn't add extra points to the difficulty however.

To be honest, the 74.4 difficulty raing here on Del Fruit (previous to my rating) intimidated me, but that rating is an exaggeration, with all due respect, and this comes from someone who:

a) Is bad at avoidances
b) Does avoidances blind (being Contrary my most famous cleared example yet, and all three avoidances of Be the Catastrophe)

This is no Bye the Bye, and is definitely much easier than, let's randomly say, Aleph 0 for putting a famous modern example, which is a single barrage avoidance.

Man, I had fun. It's extremely simplistic, generic in level design (you will absolutely forget about the entire platforming in this game save for a couple of secrets and I guarantee it) and there is not as much gimmick variety as there are colors in the game. However, the avoidances stay with you (some of them, but still).

The premise is simple: you begin in a multicolor hub divided by warps, each warp taking you to the stage of the color you chose. At the end, a Miku of the same color awaits. You will face not more than 5 screens per stage (including the secret of each respective stage). Once you beat all levels, the green stage opens as final.

Following the most normal way that people would take, I will briefly evaluate each stage:

-Red Stage: Fun and harmless; it's vanilla needle with some pattern cherries, just like in the classic Go Across the Rainbow (save for the cherries).
-->Red Miku: (Almost) pure love; my third favorite Miku. It's entertaining to enter blindly and develop strats. Song is a classic. Reactable RNG with few instagibs and reasonable patterns that you can first-try. Little Polkka Miku will pose the biggest concern as you need an optimal route while you have Vietnam LoveTrap flashbacks and it's placed in the ending, which could cause frustration.

-Blue Stage: Water, duh. But hey, it's Nekoron water! This goddamn engine will cause you to dying while making one-fra... I mean full jumps, especially in a section with half diamonds required. It's dumb and it's garbage platforming; I have done better things in J-Tool and I'm not even a level designer.
--> Blue Miku: Not exploited to its full capacity considering that the water gimmick is surprisingly preserved in the avoidance, making it rather original. There are instances where you're dropped little cherries across the room and they freeze, but are made invisible; after another spray of cherries, they are all shot out of the screen. It's very easy, but if you have a bad memory, you'll die a lot to this attack. The trajectory, however, is very readable with previous old-school avoidance experience. The rest is just very boring, but very easy because you have the entire screen at your disposal with no platforms to block you.

-Orange Stage: Another vanilla needle stage, for whatever reason, and without cherries in the way. Once again, it is very inspired by LoveTrap needle design, but without the traps. Another fun and harmless one, and my personal favorite. Last save is amusing as you have to calculate the animated sprite of the cherries, but the cherries are moving. Nothing substantially concerning, though.
-->Orange Miku: Forgettable, and the vocaloid is one of those that is not necessarily good, but is very sticky. The design is very similar to Miku 2 in LoveTrap, but without the Polkka mini-Miku. Last attack is frustrating as it requires quick reactions, but the cherries are curved, so it's not very logical to figure out which direction they will curve; expect some deaths there.

-Yellow Stage: This is where the lol's come in, good and bad. This is the stage I was afraid of before entering: traps. And I later reasoned why I was afraid of this being a trap-based stage without even knowing it: Go Across the Rainbow. So it seems like some associate traps with yellow. However it may be, my fears were true. There isn't a single innovative or funny trap, and the color pierces through your eyes painfully. It's just bad, boring and generic. But my boy, the freaking secret. It's beyond ludicrous. To obtain it, you need to know Japanese braille, lmao. The cherries in the final screen are braille; I'm not f***ng around! Just press F. Ask me later.
-->Yellow Miku: I lol'd. First I thought the game had glitched, but no. The X and Y positions are correct and intentional: you ARE between Miku's legs (don't look up Kid!!*). You have to make an avoidance between Miku's legs in this hilariously suggestive avoidance (between her legs and everything is yellow?... ぺる, you're disgusting Kappa). It's not hard, but the last attack requires some precise timing and position-based strats. Vocaloid is bad, and the ending is a very funny instagib (which I avoided only God knows how).

-Pink Stage: Well, it seems like another vanilla nee---- wait, I thought the traps were over! Oh, no. Anyway, it's a combination between Red and Yellow platforming. Nothing to add; plain simple and brainless.
-->Pink Miku: Just OK, Red is still better. It's very repetitive and it takes some time to figure the reasoning behind the spot where a gray cherry appears out of the blue to kill you.

-Purple Stage: A copy-pase of the ideas in Red; trapless platforming with frozen cherries and a leeks screen. This stage has only two stupid screens, plus the secret one. There's a corner jump but you are given the best align and almost the best possible height to do it in a first try. What could have been fun lasts too little and becomes just obvious filler to satisfy all required colors.
-->Purple Miku: It's the hardest, it's tedious and it sucks; it's pretty horrible and the worst hands down. The song is also a terrible choice. The layout is slightly different but getting to the hard stuff is very boring and is too luck based. Final attacks require tough reading from four different angles and they are RNG. I spent in this Miku the same time the entire five previous stages plus Mikus took me. The hell with this boss. Leave it at last so you don't get discouraged.

Final Section Hype

-Green Stage: A single side-scroller screen which is a slightly grindy, yet fun test of consistency as there are no saves; the middle section has a very peculiar setup of corners where you are required to jump over them, but with a block above you that could cause you to bonk). That middle section took most of my deaths. With patience and not rushing things, you can clear it quick enough if you have some platforming experience. There are a couple of rough spots and the final 16px gap is not appreciated (it is either that or going through two corners in the same jump), but ok.
-->Green Miku: Tons of fun, and my second favorite Miku from the game. It is also arguably the second hardest, but it is not a bad thing in this case as the rought moments come precisely from pattern attacks. Very fun patterns with some precise blind spots like Catastrophe's Miku (some attacks also resemble Catastrophe's avoidances, such as the counter-clockwise expanding cherries each time faster). I don't care about the song choice at all in terms of personal taste but it ironically works wonderfully for the pacing of the attacks. Probably the hardest attacks are the spirals of all previous colors where you have to move at very precise blind spots, but thankfully they are pattern and very rewarding to dominate (I call that red and blue will be the hardest, but they are the first ones at least). I enjoyed it a lot.

***EXTRA TIME!***

No stage, it's just.... Rainbow Miku!

This is a very special avoidance:

-Almost entirely RNG-made
-A beautiful, slow avoidance (one of my favorites; at some instances it even seems that a real woman is singing)
-Slow attacks
-Exactly 6:30 minutes in length

This is not your usual avoidance, and I tremendously enjoyed it for that. Barrage enthusiasts and fast-paced avoidance fans, better stay away and call it a day. This one is a different kind of grind, almost simulating like if Miku is trying to make peace with The Kid but she must test his skills for the last time (what am I even talking about?)

Back to the topic: It's the best of them all. Since it is basically almost entirely RNG, all attacks are slow and 80% of them are reactable. Miku, with the pace of the beautiful song, invokes all attacks from all previous 7 Mikus. It has questionable instagibs, and the final attack is going to either make you laugh or cry; there is also that tough moment where it employs the attack of Green Miku where green cherries go left and yellow ones go right after being scattered all over the place, but it took me less than half the time of the stupid Purple Miku, and the maker ensured the balancing of the attacks was fair. The red star, which appears three times, *might* get you into trouble due to RNG but I haven't spotted a single instance of impossible RNG (the few times I died to it was bad positioning, alas, the very left corner; you need space to move from left to right given that a wall is not impossible to form, but if you're not in the very corner, you can walk beneath it).

Credits are very rewarding.

Play it for the avoidances, not for the platforming, which really bad and dated. You'll have an entertaining time.

*On second thought, after so much you have been through, you deserve it Kid. You are 15 and she's 16. Claim your fun times Keepo.

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Tagged as: Needle Avoidance Trap
[4] Likes
Rating: 5.1 51       Difficulty: 65 65
Jan 20, 2022
FlaviaFlave
For: I wanna be the PYF
This game has a TON of interesting ideas, which is sometimes it's downfall. There is very unique platforming throughout and most of it remains very enjoyable and varied. However, at some points it becomes quite frustrating due to difficulty spikes that sometimes feel unfair. One of the highlights of this game for me was the bosses. They are a lot more fair than most rukito bosses, and are actually quite enjoyable. I would certainly reccomend this game if you are interested in any of rukitos works. Erecting and derecting shruikens is ICONIC. Opaque water is good.
Calification:7.5

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Tagged as: Needle Boss Visual_Challenge
[2] Likes
Rating: 7.5 75       Difficulty: 75 75
Jan 20, 2022
wndfl_heaven
For: i wanna T
[0] Likes
Rating: 4.8 48       Difficulty: 60 60
Jan 20, 2022
Yiaz
For: i wanna T
[0] Likes
Rating: 5.0 50       Difficulty: 70 70
Jan 20, 2022
shign
For: I Wanna Look Inside
As always, arzztt never disappoint.
Needleventure game consisting of 10 stages totally disconnected from each others. I cannot say I was of fan of everything but there was a lot of unique things such as of course the car and many cool gimmicks. I still think the race should have like 1 more second of leeway but it was really fun nevertheless, outside is dangerous stage was probably my least favorite if we don't count the jumpscare one and the quizz has some questions where you need some deep knowledge to answer.

A very good game I was waiting for, the lack of coherence makes it a bit weird but I believe it's done on purpose.

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[1] Like
Rating: 9.0 90       Difficulty: 60 60
Jan 19, 2022
MauricioJuegaIWBT
For: How to have fun
Surprising fangame, not have the best visuals, jumps, but is a good alternative if you want spend your time
Is a fangame short, with short saves, and some precise jumps

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Tagged as: Needle
[0] Likes
Rating: 6.2 62       Difficulty: 50 50
Jan 19, 2022
dono
For: I wanna take the Timemachine 2
an absolute masterpiece of a run and gun, everyone else has already said their piece. if you havent, please try this game, its fucking sublime

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[2] Likes
Rating: 10.0 100       Difficulty: 65 65
Jan 19, 2022
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