Latest Reviews
arzztt
For: I Wanna Slowly Go Quickly
For: I Wanna Slowly Go Quickly
Tagged as: IWT2
[1] Like
Rating: N/A
Difficulty: N/A
Jun 5, 2024
MooMooArmageddon
For: I wanna be the Nailou
For: I wanna be the Nailou
darkdeathz0 is rolling in his grave
[4] Likes
Rating: 4.0 40
Difficulty: 39 39
Jun 5, 2024
williamthewishing
For: I wanna meet Santa Claus
For: I wanna meet Santa Claus
this game is a guilty pleasure for me. I love the visuals and find it so charming.
Tagged as: Christmas
[0] Likes
Rating: 6.9 69
Difficulty: 45 45
Jun 4, 2024
williamthewishing
For: I wanna be the Snow Drive
For: I wanna be the Snow Drive
it's an avoidance. I played it.
Tagged as: Avoidance
[0] Likes
Rating: 6.5 65
Difficulty: 56 56
Jun 4, 2024
williamthewishing
For: Jingle Jam
For: Jingle Jam
mega kid = mega mid
other than that fantastic game and absolutely one of my favorite and most memorable adventure games. I'd recommend this to anyone any time of year... but mostly near christmas time.
[0] Likes
other than that fantastic game and absolutely one of my favorite and most memorable adventure games. I'd recommend this to anyone any time of year... but mostly near christmas time.
Rating: 8.7 87
Difficulty: 55 55
Jun 4, 2024
PlutoTheThing
For: CN
For: CN
CN or Crazy nighT is currently ouka’s hardest avoidance, and even just looking at it, you can see why. It has some of the wildest attacks he’s managed to concoct, whether they be absurdly brutal RNG attacks or wild patterns which could give Eruna a run for his money. The finer details however are maybe a little underexplored since the game is so intimidating I don’t think very many people have tried it, especially when you consider it’s rather low-key release.
This game has some really interesting attacks, to start with the most obvious thing, the patterns in this fight are by far the most enjoyable and complex I’ve personally experienced from ouka, albeit I’m far from having played his whole catalog. In particular, chorus 2 is amazing, the way everything flows together is fantastic, they are very consistent (unless you do the terrible 1f strat) and they just feel very nice to play, simple as that. There are not a ton of pure pattern bits outside of this but they still have a prominent role, especially in the choruses. There is one chorus 3 pattern where you need to go extremely fast to get inside a white circle, this is the only one I maybe have some gripes with because the speed needed for this is absurd, it very well could be the single hardest pattern I’ve personally experienced (yes, harder than anything in Melanzana.) I don’t dislike it though, it feels good to execute still and you can tell why you died still, it’s just extremely punishing and a bit of a choke point.
The RNG stuff is where people start to develop some major complaints about this game, however in my experience, the random attacks in this avoidance were rather consistent. Now don’t get me wrong, this game can destroy you at times, and you will go on streaks of terrible luck where you just can’t get past Chorus 1 for instance, however I think in most scenarios the RNG is manageable. I would even go as far as to say it’s more manageable than something like Invincible Alien, which is already a consistent game. The attacks have little nuances you can pick up on which makes them really fun to read especially when you get good at them. This is not to say it’s easier though, this game is insanely brutal, stuff like the dark attack before chorus 1, the bits of RNG sprinkled into chorus 1 and 3, and ESPECIALLY infinite jump onwards are quite hard to read, which I think is why people dismiss the game as luck garbage. The skill needed to get consistent at this stuff is unusually high, far beyond that of almost any other avoidance. This counteracts what I personally like about the ouka avoidances I’ve played, which is their consistency, in spite of their silly RNG moments and difficulty, you do improve, you get better at every attack, and you see your progression. This game is just so hard that I don’t think many people can really reach that point in a reasonable amount of time, and that’s why I find it hard to recommend in spite of how much I enjoyed it. I do think that more people should try it out but only if you are ready. This difficulty rating is not an invitation to test your skills, it’s a warning to stay away until you are prepared. I don’t think you will enjoy this game if you aren’t ready for it.
[0] Likes
This game has some really interesting attacks, to start with the most obvious thing, the patterns in this fight are by far the most enjoyable and complex I’ve personally experienced from ouka, albeit I’m far from having played his whole catalog. In particular, chorus 2 is amazing, the way everything flows together is fantastic, they are very consistent (unless you do the terrible 1f strat) and they just feel very nice to play, simple as that. There are not a ton of pure pattern bits outside of this but they still have a prominent role, especially in the choruses. There is one chorus 3 pattern where you need to go extremely fast to get inside a white circle, this is the only one I maybe have some gripes with because the speed needed for this is absurd, it very well could be the single hardest pattern I’ve personally experienced (yes, harder than anything in Melanzana.) I don’t dislike it though, it feels good to execute still and you can tell why you died still, it’s just extremely punishing and a bit of a choke point.
The RNG stuff is where people start to develop some major complaints about this game, however in my experience, the random attacks in this avoidance were rather consistent. Now don’t get me wrong, this game can destroy you at times, and you will go on streaks of terrible luck where you just can’t get past Chorus 1 for instance, however I think in most scenarios the RNG is manageable. I would even go as far as to say it’s more manageable than something like Invincible Alien, which is already a consistent game. The attacks have little nuances you can pick up on which makes them really fun to read especially when you get good at them. This is not to say it’s easier though, this game is insanely brutal, stuff like the dark attack before chorus 1, the bits of RNG sprinkled into chorus 1 and 3, and ESPECIALLY infinite jump onwards are quite hard to read, which I think is why people dismiss the game as luck garbage. The skill needed to get consistent at this stuff is unusually high, far beyond that of almost any other avoidance. This counteracts what I personally like about the ouka avoidances I’ve played, which is their consistency, in spite of their silly RNG moments and difficulty, you do improve, you get better at every attack, and you see your progression. This game is just so hard that I don’t think many people can really reach that point in a reasonable amount of time, and that’s why I find it hard to recommend in spite of how much I enjoyed it. I do think that more people should try it out but only if you are ready. This difficulty rating is not an invitation to test your skills, it’s a warning to stay away until you are prepared. I don’t think you will enjoy this game if you aren’t ready for it.
Rating: 10.0 100
Difficulty: 97 97
Jun 4, 2024
ameliandyou
For: I Wanna Slowly Go Quickly
For: I Wanna Slowly Go Quickly
I LOVED THIS GAME SO SO SO MUCH!!!
Definitely a MUST PLAY!!! The gimmick is super creative, I love the silly ms paint backgrounds, and the bosses are amazing.
The final fight is one of the most unique fangame bosses I have ever fought.
Its not too long nor is it too difficult for anyone who wants a fun fangame experience with a super super neat gimmick.
The only issue I have is the main tileset being the default guy rocks and guy spikes. That is a bit of a small nitpick though, as the gameplay was super fun and again, the gimmick is amazingly fun to use!
[3] Likes
Definitely a MUST PLAY!!! The gimmick is super creative, I love the silly ms paint backgrounds, and the bosses are amazing.
The final fight is one of the most unique fangame bosses I have ever fought.
Its not too long nor is it too difficult for anyone who wants a fun fangame experience with a super super neat gimmick.
The only issue I have is the main tileset being the default guy rocks and guy spikes. That is a bit of a small nitpick though, as the gameplay was super fun and again, the gimmick is amazingly fun to use!
Rating: 8.8 88
Difficulty: N/A
Jun 4, 2024
Riot3_1_2_1
For: I wanna catch pokemon
For: I wanna catch pokemon
A cool 100 floor game with interesting design and music. It was also surprising how much people has done this game. To be honest, I can't say it's a masterpiece, but it still was pretty fun when I was playing it. The only thing I didn't like is the last stage, it was kinda exhausting (I was glad that 98 had a save-skip). But anyway, it's cool that these people has done big work doing it. And I'm glad I've chosen it instead of Z2 warped.
P.s. now I can forgot from fangames again for few months lol :3
[0] Likes
P.s. now I can forgot from fangames again for few months lol :3
Rating: 7.2 72
Difficulty: 50 50
Jun 4, 2024
DarkDeathz0
For: Collab Automaker
For: Collab Automaker
Really cool tool!
[0] Likes
Rating: 10.0 100
Difficulty: 0 0
Jun 4, 2024