Latest Reviews

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Yiaz
For: I wanna destroyed over
2 screens of needle that look like from 2011.
Last saves of both screens are longer and harder than the others that are really short.
At the end everything explodes.
Amazing.

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[0] Likes
Rating: 1.5 15       Difficulty: 70 70
Dec 7, 2019
dono [Creator]
For: I Wanna be the Ooner
idk why I made this but it’s bad, don’t play it. next game will probably be better

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[3] Likes
Rating: N/A       Difficulty: N/A
Dec 7, 2019
shign
For: I wanna best the needle 3
Great needle game, every jump is well thought and it has a good balance.

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[0] Likes
Rating: 8.6 86       Difficulty: 40 40
Dec 7, 2019
tommi907
For: I Wanna be the Vandal
It's one of the best needle/gimmick games I have ever played.

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[5] Likes
Rating: 10.0 100       Difficulty: 72 72
Dec 7, 2019
cryflake
For: I Wanna be the Ooner
[0] Likes
Rating: 2.9 29       Difficulty: 40 40
Dec 7, 2019
TheNewDudos
For: I Wanna be the Ooner
Tagged as: not-a-goner-game
[1] Like
Rating: 0.5 5       Difficulty: 40 40
Dec 7, 2019
CeleCele
For: Jingle Jam
I finally finished this game and to be fair, this review is probably gonna be overly critical to some . It's mainly an issue of having so many people collab, difference of quality is almost bound to happen. It's the same issue i had with spookjam, but i think this game ended up being more fun to me, although that might be because i didn't play it all in one or two sittings, hard to say.

Note: i reviewed every stage after i completed it instead of all at the end.


Mr.Butterfingers and Aolan: Neat stage using blocks that push you up or down. It's very simple and short but i liked it. This stage also features the appearance of an old friend. There's also a simple boss. I like it, but i wish it was a bit longer and used another gimmick.

Patrickgh3: Played it on advanced. I'ts a couple of interesting avoidance tests. Like the last stage it's a bit short. Kinda wish it was slightly harder though, because advanced felt very easy still. Maybe an even harder mode wouldve worked. Still fun.

EchoMask: A longer stage using a couple of classic gimmicks. A bit in the style of 8-bit. (longer saves with cycles.) It ends with an avoidance. You get 2 hp instead of one and it isn't too hard. It's quite long though. It also has a good song. Ended up enjoying this stage a lot and is my favorite of the first three stages i have played so far.

KittyGame: Not really a fan of this one. The stage mostly uses ice physics and breaking blocks. Two rooms require almost every block to be broken, which I found to be a bit of a chore. Save placement was also a bit annoying and the stage felt a bit all over the place. The boss was a bit standard, but enjoyable.

AlejoFangamer: Another miss to me. Controlling your mouse while having to walk or shoot is very awkward. There are also some really out of place and annoying traps. The gimmick itself is a cool idea though. I like the presentation of it, though I do think it is conceptually flawed.

Lovey: Mediocre. This stage goes back to being more needle focussed and initially i liked it. There is the occasional really dumb section that shouldn't exist. The target practice boss is straight up unfun. And that's coming from someone who actually liked the one in pastel.

Haegoe: A little bit more enjoyable than the last couple. It's a bit too slow paced which i personally don't like. Theres a couple of annoying traps, but it really is only one screen. The boss is pretty cool, not really christmas themed, but its neat enough for me not to care.

pieceofcheese87: This one was cool and fun. the gimmick was pretty neat and the platformiung around it is done well. There was one section that felt way harder than the rest and the gimmick could be a bit buggy at rare times. The boss was simple and fun.

Desticler: Really good exploration type stage. Finding the buttons is not all that hard and takes the right amount of time. If you skip the first couple accidentally it is slightly annoying though. My favorite area so far. Also E

Crisay: This area is very much alike the Desticler one, I think i prefer this one though. It's nice that you don't have to find everything. There's one really confusing present to get, which is annoying since it's after a long platforming area. Very good area.

Mega Kid: This one felt very out of place and a bit sudoku-like. The weird sprite was a bit off putting. Didn't really enjoy it overall, especially the first minigame. Could have done without this stage.

Mastermaxify: A longish and easy-ish avoidance. It's very slow paced but the attacks are kinda neat, nothing special though. I could see this avoidance being a pain for newer players but I first tried it and I think most will.

RandomErik: Neat but a bit boring. (Can't really put my finger on why though.). One save was kinda annoying but the rest was all fine. THe ice was a bit hard too see causing some frustration. The boss was kinda cool.

Zebbe: My favorite one so far. It's just needle but the atmosphere is pretty neat. There isn't much to say besides: nice cn3 reference.

Artimax: Short but sweet. This stage features hanging on candy canes mixed with some good old needle. Pretty standard stuff. It ends with a megaman? boss. Its pretty fun.

Shign and Dono: This stage contains longer saves with the predictable version of triggers. The first half is a bit annoying with a kot of diagonals and other generic jumps. The Second part is really good though. Overall pretty neat stage.

Asza: A pretty painful stage to play. It's a bit like the runner stage in classic. It's very learny and feels like it never ends. The song is pretty terrible. I like that it incorperates gimmicks, but even with that it didn't feel interesting at all.

Kiyoshi: I gave up on this one part way trough. Don't think it's the fully stage's fault though. I do like long chains of traps, but it felt like the stage went overboard with that idea. Edit: actually played and finished it now, what I said still stands. The boss is great though, I really like destination-likes and its difficulty is perfect.

Wetwookie: Very fun. The gimmick here is disappearing blocks. The gimmick is used in a clever way where it's a bit puzzle like. There's quite a lot of screens. I also like the slight quality of life thing where it auto teleports you to the next jump, saving some time. There's a clever boss at the end with an arena of disappearing blocks. The disappearing blocks are sometimes a bit buggy though.

lss: A really good namtg-like stage. The new enemies get progressively harder and the platforming is more fair than namtg. I don't think there's any way to softlock here, which is great. It definitely feels harder than the other stages, but maybe that's fitting for the last stage. The final boss is cool and has a pretty clever middle phase. The final phase platforms got me rng fucked though, which considering that this boss is long, is very annoying. Great way to end the game.


Considering all the stages and the frustrations along the way, i can just not rate this any higher, even with the high points like the lss stage. There's such huge differences in difficulty and quality it feels jarring. I do appreciate how high the production value was and the timed release of every stage was a cool gimmick. My favorite stage overall probably is wookies, while i enjoyed megakids the least.

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[5] Likes
Rating: 5.9 59       Difficulty: 55 55
Dec 7, 2019
moogy
For: I Wanna be the BHG (共同開発)
Rating based on true clear.

While this game has a lot of obvious problems (not the least of which being the fact that it has no real coherent design style or aesthetic), I honestly enjoyed playing it more than my rating implies. Nothing is really wrong with any of the design, it just needs to be spruced up a bit -- push gimmicks a bit further, make the stages feel like they're part of a cohesive whole, tweak the save balance, cut out some of the more repetitive segments, etc.

The bosses all suck, though. Seems like they forgot to enable iframes on the final boss? You can kill it almost immediately which is kind of silly.

Anyway, I think the creators of this game have a lot of potential and encourage them to make more games and refine their design. (Just don't take as many segments directly from CN3 next time...)

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[0] Likes
Rating: 5.5 55       Difficulty: 50 50
Dec 7, 2019
CeleCele
For: I wanna see the ghost 2
most likely a jumpscare here

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Tagged as: Jumpscare
[0] Likes
Rating: N/A       Difficulty: N/A
Dec 7, 2019
CeleCele
For: I wanna be the No Spike
Tagged as: Jumpscare
[0] Likes
Rating: N/A       Difficulty: N/A
Dec 7, 2019
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