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Cthaere
For: I wanna be Time Characters
A very interesting collect-a-thon game with 100 characters to collect spread across a web of stages connected by a main hub, all of which containing challenges and secrets which reward you with more collectibles.


While the idea is very nice, the execution varies. Much of the time will be spent checking for hidden walls, mostly by way of suiciding and watching your blood particles, and you will be forever haunted by the feeling that you missed something - a mostly justified one, too. A few of the secrets are incredibly cryptic, and a couple of the collectibles are annoying and tedious (namely, an RNG dependent one which I somehow got within 30 seconds and one behind a full vspeed double jump diamond that I decided to savehack to get, as I was not interested in grinding that, and later on got legit). You could also get yourself stuck if you can't read Japanese and miss the fact that pressing W on any save will warp you back to the start of the area.


However, aside from the checking for secret aspect, the game is extremely fun. The stages all have a central gimmick (usually being apple cycles, but they still feel very different from each other), fun and chill platforming, and every so often you'll encounter a collectible hidden in an incredibly clever way, staring in awe at the level design crafted around it.


As for the bosses, the avoidance was an absolute blast, with a good amount of rng and with pattern that was interesting to dodge and rarely got instagibby. The final boss, however, had some problems. It's an infinite jump boss, where the boss itself rapid fires attacks while bouncing across the room, with a time restriction on how slow you can kill it (which is quite lenient admittedly, but it heavily depends on the bouncing). Unfortunately, some design decisions were less than ideal: It can instagib you at the first second with no way to react. It can give you bouncing angles where you can barely hit it, and where doing so becomes incredibly dangerous, as you have to keep a healthy distance from both the boss and all 4 walls to avoid instagibs. It can give you awful transitions which require to do dodges that are far harder than can be expected of you. It can spam the same attack that does not allow you to go past him while going towards you. Still, when it behaves nicely, it's a fun boss, but it's a shame you have to restart 60% of the time for a good bounce, and even then there's still a decent chance it'll decide to kill you.


I do recommend this game, as I had a lot of fun with it; However, I would not do so unconditionally. The spoiler box at the bottom contains a pastebin with the locations of most of the secrets; Use it after going through each area twice to round up the hidden ones, in case you get stuck. If you refuse to do so or accept any other help, I cannot recommend this game, as you will very likely get stuck. Even with this help, I would not recommend this to completionists who NEED to 100% the game, as some of the collectibles are godawful to get. Otherwise, this has been one of the best classical adventure games I've ever played, and you should definitely go play it.


Secret locations: https://pastebin.com/E0WMyYQr

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Tagged as: Adventure Gimmick Secrets
[1] Like
Rating: 8.0 80       Difficulty: 62 62
Jul 26, 2020
SUDALV
For: The REAL JRocker Area
Уж не знаю специально ли автор хотел сделать плохой авоиденс или нет (исходя из поста автора на этой странице), но получилось уныло, музыка однообразная и монотонная, совершенно не подходящая для авоиденса. При этом некоторые атаки довольно сложненькие.

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[1] Like
Rating: 4.5 45       Difficulty: N/A
Jul 26, 2020
fangameXPmaster
For: I wanna series Mixture relay 2
Moderate difficulty

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Tagged as: Boss Neelde
[1] Like
Rating: 7.0 70       Difficulty: 44 44
Jul 26, 2020
Skulldude
For: I wanna be the Pendulum
An outstanding adventure game, long awaited by the community for ages. From the get-go, the production value is top-notch, the option for an English translation really helps make a difference in the experience in comparison to Dagger's past games, where often you would get lost or put a lot of time into understanding a specific mechanic/gimmick, while it sounds like a very small detail it is an aspect that would throw me off, things are easier to get into no matter how unique and different from the norm it may be in this game. Throughout the whole thing, you can really see Dagger's style shine, the way he implements the themes into both his platforming and his bosses will always impress me, some parts better executed or more creative than others. Which ends up going into the topic of it having so much variety that it may not be for everyone, having around 12 stages be this different from each other are sure to bring that up at some point, but I definetly recommend at least giving it a shot.

The difficulty of the whole thing is a bit weird to really pinpoint, you can choose what stage you want to do in whatever order and depending on the stage you have a few ways to make certain segments easier on you, as well as not being required to do all of it. And so, comes the last stage, probably the only part that bothered me for how hard it is for its' own good, feeling like it went on for too long, some rooms being more precise than it felt it should've been. The bosses were generally the hard part of their respective stages, but even as the quality and difficulty greatly vary between them I still thoroughly enjoyed every one of them, the last one was certainly an unexpected ending to the game, but the checkpoints really helped make it more of a solid experience and balance out the learniness a bit, specially in case you're not familiar with the game it comes from.

Overall, there's an overwhelming amount of content in just one package, and while I loved all of it I can definetly see it not fitting certain people's tastes, but regardless at least some of it is sure to be a hit. I highly recommend most of Dagger's games, not only for how nostalgic they may feel to me but some of them hold up very well to this day, and while this game shows a lot of differences from the previous works a lot of his charm remains, which I greatly appreciate. Everything felt so fun and worth my time, I suggest you try it out in case you haven't as, personally, a fantastic contender for the title of Fangame of the Year, and I hope to see more games in the future that can truly stand up to it.

Thank you very much for making the game and for all the time and effort put into it, Dagger.

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Tagged as: Adventure
[3] Likes
Rating: 9.7 97       Difficulty: 68 68
Jul 26, 2020
Skulldude
For: Chile Game
Poorly put together boring and uninspired 100-floor game, starts ridiculously easy and loses all sense of its' own difficulty balance and flow by the end, with mostly completely pointless long saves and trying to fit as many gimmicks as possible into one segment by the end, feeling incredibly forced and unfun throughout. Nothing stands out rather than the spanish music in the back, which doesn't fit any of the aesthetics and the style the game was trying to go for in the first place. Do not recommend.

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[1] Like
Rating: 2.0 20       Difficulty: 70 70
Jul 26, 2020
fangameXPmaster
For: I wanna eat the ER
The barrage coming from below is the worst

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Tagged as: Avoidance
[0] Likes
Rating: 5.0 50       Difficulty: 25 25
Jul 26, 2020
fangameXPmaster
For: I wanna be the Addiction
Very hard

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Tagged as: Needle Avoidance Trap
[1] Like
Rating: 5.0 50       Difficulty: 30 30
Jul 26, 2020
fangameXPmaster
For: For my Valentine
There is a beautiful production on the surface, which is fun

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Tagged as: Avoidance
[0] Likes
Rating: 8.0 80       Difficulty: 31 31
Jul 26, 2020
CeleCele
For: I wanna Bless the Resurrection
Bless the Resurrection is a really fun avoidance with a banger song.
Most attacks are pretty tame and are seeded. There are several patterns throughout the fight. The first pattern is quite tough and a bit annoying to learn, but when i learned it it slowly became my favorite part. the later patterns are easier to see, but also satisfying. Visually this avoidance looks great. Some attacks feel a bit off with the timing of the song, (Song being hype but not much happening.) but thats probably the result of the intermediate difficulty.
I can definitely recommend this to people that wanna get better at easy pattern or just wanna have a good short avoidance grind.

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[0] Likes
Rating: 9.0 90       Difficulty: 58 58
Jul 26, 2020
moogy
For: I wanna Chill
I think the appeal of L games is the sense of knowing exactly what you're doing and why it works, and that was almost completely absent in this game. It felt like I just fluked through pretty much every jump without really thinking much about it, and one of the marked aligns wasn't even actually required to get. I guess it's not really a terrible game on its own, but it doesn't really succeed at being an L game, imo.

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[2] Likes
Rating: 5.0 50       Difficulty: 55 55
Jul 26, 2020
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