Latest Reviews
YaBoiMarcAntony
For: Not Another VVVVVV Game
For: Not Another VVVVVV Game
How does one approach writing a review for a perfect game? Generally when you find yourself reviewing a game, you'll think of a combination of both the good and the bad and try to balance descriptions of that within the review. No one wants to read a review where they never mention any of the negative qualities, nor do they want to read a review which purports to highly rate the game while never saying a single positive thing about it; yet, I am left with something of a dilemma: I cannot critique Not Another V6 Game. To do so would to be false and wrong both towards the creator and towards the game.
Therefore, I'll settle for this:
Not Another V6 Game is a gimmick needleventure game utilizing the classic VVVVVV kid gimmick in unique and enjoyable ways through a combination of excellent needle and phenomenal pathing. Unlike VoVoVo, V6 Game is much more evidently inspired by VVVVVV. The mood of the game combined with the aesthetic and general attitude is severely reminiscent of those same facets one noticed while flipping through various rooms as Viridian. Speaking of VoVoVo, that raises the big question: how does this compare to VoVoVo? Well, it doesn't. Though the platforming is more or less the same, excluding the lack of mazes, they really are not comparable. VoVoVo is much more a fangame featuring VVVVVV gimmicks, while V6 Game is more like a VVVVVV fangame featuring fangame mechanics. Therefore, if you love VVVVVV as much as arzztt seems to, then you'll likely prefer this game over VoVoVo.
The game itself is broken up into three main areas with a fourth final area following them. You're meant to go around retrieving three tokens in order to unlock the door to the fourth area, and then you'll be treated to two stages within this final area, one focused on screen wrapping with the other focused on various gimmicks you encountered in the past such as moving killers, fast/slow air (you know, the green and yellow shit), and of course gravity flipping. Traversing these various areas is not supremely tough, though it isn't easy either. The difficulty is firmly in the middle, hard enough to be superbly satisfying to succeed while easy enough to never feel like a grind.
The biggest boon of an arzztt game is his little touches to make the gameplay just a bit more satisfying, something that I can't exactly describe here, but it's quite noticeable. It just feels better to play his games than most others. There's a little something in the design that makes you want to keep playing until the game is done, something that grabs hold of you and tells you "finish the game, you fool," making it almost difficult to truly appreciate the excellent quality of the game. Nonetheless, that quality is evident within every screen. There is not a scent of a fifth of an ounce of filler to be found here at all. NAVG is all killer, no filler.
Should I go on longer, I'll exhaust my thesaurus, so I'll just leave on this note: why are you reading this review? Why aren't you playing the game instead? Avoid not the siren's call, for what she brings is greater than anything you'll find here.
[0] Likes
Therefore, I'll settle for this:
Not Another V6 Game is a gimmick needleventure game utilizing the classic VVVVVV kid gimmick in unique and enjoyable ways through a combination of excellent needle and phenomenal pathing. Unlike VoVoVo, V6 Game is much more evidently inspired by VVVVVV. The mood of the game combined with the aesthetic and general attitude is severely reminiscent of those same facets one noticed while flipping through various rooms as Viridian. Speaking of VoVoVo, that raises the big question: how does this compare to VoVoVo? Well, it doesn't. Though the platforming is more or less the same, excluding the lack of mazes, they really are not comparable. VoVoVo is much more a fangame featuring VVVVVV gimmicks, while V6 Game is more like a VVVVVV fangame featuring fangame mechanics. Therefore, if you love VVVVVV as much as arzztt seems to, then you'll likely prefer this game over VoVoVo.
The game itself is broken up into three main areas with a fourth final area following them. You're meant to go around retrieving three tokens in order to unlock the door to the fourth area, and then you'll be treated to two stages within this final area, one focused on screen wrapping with the other focused on various gimmicks you encountered in the past such as moving killers, fast/slow air (you know, the green and yellow shit), and of course gravity flipping. Traversing these various areas is not supremely tough, though it isn't easy either. The difficulty is firmly in the middle, hard enough to be superbly satisfying to succeed while easy enough to never feel like a grind.
The biggest boon of an arzztt game is his little touches to make the gameplay just a bit more satisfying, something that I can't exactly describe here, but it's quite noticeable. It just feels better to play his games than most others. There's a little something in the design that makes you want to keep playing until the game is done, something that grabs hold of you and tells you "finish the game, you fool," making it almost difficult to truly appreciate the excellent quality of the game. Nonetheless, that quality is evident within every screen. There is not a scent of a fifth of an ounce of filler to be found here at all. NAVG is all killer, no filler.
Should I go on longer, I'll exhaust my thesaurus, so I'll just leave on this note: why are you reading this review? Why aren't you playing the game instead? Avoid not the siren's call, for what she brings is greater than anything you'll find here.
Rating: 9.0 90
Difficulty: 55 55
Jul 10, 2020
shign
For: I wanna keep on dancing 2
For: I wanna keep on dancing 2
Meh needle mostly consisting of spam of the same jumps. It has some better rooms near the end but for a game that short, it's only a very few ones. It ends with some trial jumps but most of them are named jumps like the infamous 9 jumps. Not sure if I would recommend it but it could have been worse I guess.
[0] Likes
Rating: 4.0 40
Difficulty: 30 30
Jul 9, 2020
shign
For: I wanna be the MU-GEEEEEEEEE
For: I wanna be the MU-GEEEEEEEEE
Enjoyable needle game with 2 stages. Visuals are decent and pathing is clearly the strong point of the game because needle itself isn't especially good. Pretty short tho.
[0] Likes
Rating: 6.0 60
Difficulty: 35 35
Jul 9, 2020
sugar149
For: Designer L's Wacky Randventure!
For: Designer L's Wacky Randventure!
push the button
[0] Likes
Rating: 9.0 90
Difficulty: 50 50
Feb 30, 2020
Yiaz
For: I wanna be the Random spike
For: I wanna be the Random spike
Needlegame consisting of 2 screens and a boss. First screen is some precise jump and some running doing nothing. Second screen is a p easy drop. The boss has a cool concept, it is a cherry with 4hp and you gotta do a little bit of timed platforming to be able to get close enough to shoot it. Unfortunately there are exactly 5 different types of platforming it can choose from and all are pretty bad. A ceiling double diamond, a squished diamond, an invert, a doublediamond + a corner and a diamond + gate + corner
Pretty much not worth playing.
[2] Likes
Pretty much not worth playing.
Rating: 1.5 15
Difficulty: 70 70
Jul 9, 2020
CanusAntonius
For: I wanna withering morning glory
For: I wanna withering morning glory
Needle is pretty short and more of a lead-in to the avoidance which is the real point of the game. Found it incredibly enjoyable.
[0] Likes
Rating: 7.0 70
Difficulty: 30 30
Jul 9, 2020
Delicious Fruit