Latest Reviews
shign
For: I wanna be the Orbit
For: I wanna be the Orbit
Long game consisting of multiple stages, with an entrance then a hub with 4 stages then linear ones.
The entrance is your typical trap section with basic visuals and guyrock music, idk why but a lot of games in that vein start with that kind of area. It's not a bad thing tho since it's short enough to not be annoying, and traps mostly well made.
After that comes the hub. The left warp is a water zoomed area, a pretty funny and very original one and same goes for the boss. The middle left is also a zoomed one, a bit worse but still fun. The boss however is a bit meh, his attacks aren't very intersting (it could have been a lot worse tho). The middle right is an horror themed area, with a good atmosphere. However the boss is just bad, with a huge ass instagib at the end. The right stage is trap heavy (they all have traps but it's lighter is other stages) and it's more a mixed-bag, some traps are fun but some are very annoying, I'm especially thinking about the punishement room which is a concept I hate and think it can't be fun.
The game becomes linear after beating the hub, starting with an underground stage with many gimmicks like quicksand and speed acceleration (and some traps ofc). The stage is pretty good EXCEPT at the end when you go back to the surface, there are a few horrible screens before the boss. Talking about the boss, it's ok, the middle of the fight isn't really good with the running girl and the end can be a bit unfair sometimes but otherwise it's decent. Then comes again a zoomed stage, but this one is way less enjoyable than the others because it requires some precise and fast manoeuvres, but with the abstract visuals it's very hard to see the hitbox of the solid so they just become a pain to execute. The boss is decent despite having some huge attack for such a small space. The next stage is the less memorable and ironically one I don't have anything negative to say, it's a pure needle with a short small avoidance in the middle. The boss could have been good if it wasn't for the funny ball at the end, resulting on a frustrating fight more than a fun one. The last stage is supposed to be a trip through assaulted, another collab between the two makers but I haven't played it. Still a fun stage at the beginning but becomes worse when you progress.
The final avoidance needs a special explanation. It's a lengthy one with good visuals, but gameplay it terrible at a point that it totally ruinned the game for me. It's easily the worst part of the game, but also the worst avoidance I have played and is probably in my top 3 worst fangame experience. Why? Because 90% of the fight is patterned and among those patterns, 90% are free and borring, and the rest is way harder, learny and tedious to execute. If you don't believe me, I did some maths : the fight lasts for 3min 10s, and excepting the last attack, there are only around 40s of actual gameplay (and by actual gameplay I mean when you don't stand and do nothing, or don't move from a free safepoint to another), meaning that only 21% of the fight is actual gameplay (so I overexagerated when I said 90% but I wasn't too far). I didn't count the last attack because even if it's actual gameplay, it's so incredibly learny, but also way harder and longer than the other attacks, making it a huge pain to do. The avoidance is also a huge difficulty spike because the rest of the game is around 60-65 in difficulty. If I had to rate the avoidance alone, it would be a solid 1/10. We can talk about the music also, it's imo a really good one (even if I can't stand it now, ty game) but has some random mettalic noises and when you notice it, it's gonna become very annoying because you're gonna only here that.
Overall, I'm glad I finished it. If it wasn't for the FSR I would probably have dropped it at the end because it was a terrible experience. I can't give it a truly bad rating since it has some good parts, but I wouldn't recommend it. On a final note, some areas have restarting music but some don't, meaning they could have put non restarting music everywhere but they didn't.
[3] Likes
The entrance is your typical trap section with basic visuals and guyrock music, idk why but a lot of games in that vein start with that kind of area. It's not a bad thing tho since it's short enough to not be annoying, and traps mostly well made.
After that comes the hub. The left warp is a water zoomed area, a pretty funny and very original one and same goes for the boss. The middle left is also a zoomed one, a bit worse but still fun. The boss however is a bit meh, his attacks aren't very intersting (it could have been a lot worse tho). The middle right is an horror themed area, with a good atmosphere. However the boss is just bad, with a huge ass instagib at the end. The right stage is trap heavy (they all have traps but it's lighter is other stages) and it's more a mixed-bag, some traps are fun but some are very annoying, I'm especially thinking about the punishement room which is a concept I hate and think it can't be fun.
The game becomes linear after beating the hub, starting with an underground stage with many gimmicks like quicksand and speed acceleration (and some traps ofc). The stage is pretty good EXCEPT at the end when you go back to the surface, there are a few horrible screens before the boss. Talking about the boss, it's ok, the middle of the fight isn't really good with the running girl and the end can be a bit unfair sometimes but otherwise it's decent. Then comes again a zoomed stage, but this one is way less enjoyable than the others because it requires some precise and fast manoeuvres, but with the abstract visuals it's very hard to see the hitbox of the solid so they just become a pain to execute. The boss is decent despite having some huge attack for such a small space. The next stage is the less memorable and ironically one I don't have anything negative to say, it's a pure needle with a short small avoidance in the middle. The boss could have been good if it wasn't for the funny ball at the end, resulting on a frustrating fight more than a fun one. The last stage is supposed to be a trip through assaulted, another collab between the two makers but I haven't played it. Still a fun stage at the beginning but becomes worse when you progress.
The final avoidance needs a special explanation. It's a lengthy one with good visuals, but gameplay it terrible at a point that it totally ruinned the game for me. It's easily the worst part of the game, but also the worst avoidance I have played and is probably in my top 3 worst fangame experience. Why? Because 90% of the fight is patterned and among those patterns, 90% are free and borring, and the rest is way harder, learny and tedious to execute. If you don't believe me, I did some maths : the fight lasts for 3min 10s, and excepting the last attack, there are only around 40s of actual gameplay (and by actual gameplay I mean when you don't stand and do nothing, or don't move from a free safepoint to another), meaning that only 21% of the fight is actual gameplay (so I overexagerated when I said 90% but I wasn't too far). I didn't count the last attack because even if it's actual gameplay, it's so incredibly learny, but also way harder and longer than the other attacks, making it a huge pain to do. The avoidance is also a huge difficulty spike because the rest of the game is around 60-65 in difficulty. If I had to rate the avoidance alone, it would be a solid 1/10. We can talk about the music also, it's imo a really good one (even if I can't stand it now, ty game) but has some random mettalic noises and when you notice it, it's gonna become very annoying because you're gonna only here that.
Overall, I'm glad I finished it. If it wasn't for the FSR I would probably have dropped it at the end because it was a terrible experience. I can't give it a truly bad rating since it has some good parts, but I wouldn't recommend it. On a final note, some areas have restarting music but some don't, meaning they could have put non restarting music everywhere but they didn't.
Rating: 5.0 50
Difficulty: 73 73
Jun 4, 2020
Fere
For: I wanna Territory Spike
For: I wanna Territory Spike
Fun gimmicks are introduced in the second half of the needle. Wish it was longer.
Rating doesn't include hidden needle or avoidance.
[0] Likes
Rating doesn't include hidden needle or avoidance.
Rating: 8.0 80
Difficulty: 50 50
Jun 4, 2020
Renko97
For: I wanna thank to Sudalv
For: I wanna thank to Sudalv
Nice boss
[1] Like
Rating: 8.0 80
Difficulty: 67 67
Jun 4, 2020
Trener
For: I wanna be the Neurosis
For: I wanna be the Neurosis
all music is a classic of electronic music, for which special thanks. I wanted to stay longer in each of the locations just because of this. The game is dark and with a clear trace of the style in the first stages, then it disappears, which slightly disappointed. But still there are wonderful visual effects, there are difficult jumps and difficult segments to linger on. But the game is good
[0] Likes
Rating: 8.7 87
Difficulty: 63 63
Jun 4, 2020
Trener
For: I wanna fall into the snow
For: I wanna fall into the snow
Really nice needle game.the inferno style is felt, both in visual effects and in jumping. A lot of interesting and unusual jumps. The only minus of the game is that it will be difficult for beginners to say, they don’t know what the red lines are for (for alignment), so the jumps will be quite difficult for them, for experienced players the game on the contrary will not be difficult and quickly passable. But the game is of high quality and deserves attention
[0] Likes
Rating: 8.3 83
Difficulty: 54 54
Jun 4, 2020
omega2020
For: I wanna be the Little runner
For: I wanna be the Little runner
Easy game. Nice music for most of the stages and a quick playthrough.
[0] Likes
Rating: 8.0 80
Difficulty: 25 25
Jun 4, 2020
omega2020
For: I Wanna Vanish Needles!!
For: I Wanna Vanish Needles!!
The game was fun and can be beaten early depending on your ability to clear the challenge room. The more worlds beaten the less spikes. The game overall is easy and enjoyable.
[0] Likes
Rating: 5.0 50
Difficulty: 25 25
Jun 4, 2020
omega2020
For: I wanna be the Adventurer
For: I wanna be the Adventurer
This was a fun game. I enjoyed the music and the avoidance at the end. The bosses were good to. Nice little adventure overall.
[0] Likes
Rating: 6.0 60
Difficulty: 20 20
Jun 4, 2020
omega2020
For: I wanna Become the Vegetable
For: I wanna Become the Vegetable
A cute game with 3 bosses each with a different area of the game. Good for beginners.
[0] Likes
Rating: 4.0 40
Difficulty: 20 20
Jun 4, 2020
Delicious Fruit