Latest Reviews
pyun
For: I wanna explore Atlantis with Chrisay
[1] Like
For: I wanna explore Atlantis with Chrisay
[1] Like
Rating: 9.5 95
Difficulty: 50 50
Jan 19, 2020
DerpyHoovesIWBTG
For: Un ange et un crane
For: Un ange et un crane
Rating based on Very Hard.
[0] Likes
Rating: 6.0 60
Difficulty: 65 65
Jan 19, 2020
Chrisay
For: Find My Answer
For: Find My Answer
Review:
There's a lot to love about this game, it's massive, full of gimmicks and surprises, it's well produced with great music choices and pretty visuals. The main map is a great addition and the tons of bonus content make this feel really epic and big.
Haven't played Irkara Needle, but this game already looks so much better than that one.
I appreciate the patches, even though those have introduced horrible lag that makes the original version much better.
There's just a lot of heart in this game and I can appreciate that a lot.
The collab stages are way too hard for me, they're okay, but just not for me. They don't detract from my experience, however:
The two final stages are not fun, it just goes generic jtool needle and loses alot of the charm that it had. Wish they were unique and interesting, like the other stages.
Probably the best needle game I've played if we're not counting NANG. GJ Irkara.
Original Comment:
Please make it so that you can leave guest areas and retain your progress. These areas are long and very hard, sometimes you just wanna do something different than play them for 5+ hours
[8] Likes
There's a lot to love about this game, it's massive, full of gimmicks and surprises, it's well produced with great music choices and pretty visuals. The main map is a great addition and the tons of bonus content make this feel really epic and big.
Haven't played Irkara Needle, but this game already looks so much better than that one.
I appreciate the patches, even though those have introduced horrible lag that makes the original version much better.
There's just a lot of heart in this game and I can appreciate that a lot.
The collab stages are way too hard for me, they're okay, but just not for me. They don't detract from my experience, however:
The two final stages are not fun, it just goes generic jtool needle and loses alot of the charm that it had. Wish they were unique and interesting, like the other stages.
Probably the best needle game I've played if we're not counting NANG. GJ Irkara.
Original Comment:
Please make it so that you can leave guest areas and retain your progress. These areas are long and very hard, sometimes you just wanna do something different than play them for 5+ hours
Rating: 9.5 95
Difficulty: 80 80
Jan 19, 2020
moogy
For: 2010 Needle Hole
For: 2010 Needle Hole
The extra screen was easier than most of the main game, lol.
[5] Likes
Rating: 5.5 55
Difficulty: 54 54
Jan 19, 2020
dono [Creator]
For: 2010 Needle Hole
For: 2010 Needle Hole
generic 32px needle, 7-ish screens plus an extra. although it’s fair if you dislike it. recommended to weirdos like me.
edit: game has been updated!!!!!!!!!!! extra is harder and there’s some level design tweaks. game is less shitty now!!!!
[1] Like
edit: game has been updated!!!!!!!!!!! extra is harder and there’s some level design tweaks. game is less shitty now!!!!
Rating: N/A
Difficulty: 50 50
Jan 19, 2020
moogy
For: Find My Answer
For: Find My Answer
A word of warning: Your progress in the guest areas will *not* be saved if you leave them in the middle. Don't make the same mistake I did...
[5] Likes
Rating: N/A
Difficulty: N/A
Jan 19, 2020
ElCochran90
For: I wanna Go Ahead!
For: I wanna Go Ahead!
The game starts stupendously and goes slowly downhill from there, never reaching a bad quality overall, but I'm still unsure if I had wished it was the other way around. Stage 1 in particular has a very nice time-changing gimmick, taking all the right influences from Castlevania II: Simon's Quest and tossing aside the bad ones. The traps in there are marvelous and unpredictable. Even if the spot of the trap is predictable, the outcome is not. My brother, as a constant observer of many of my blind playthroughs, was rolling on the floor and I couldn't help but to laugh as well as it was contagious.
Please notice that this stage has one of, if not the best trap ever in fangame history. Not even all the "funny" minds of Collab 2 could surpass the genius of what Stage 1 offers here. I Wanna Bigger Penis might come closest, or that Noizu trap that scarred Paragus, but there is still some distance between those and this. For the language barrier, here is a hint for you: activate the yellow and blue teleporters that have a number on them, and once you find a pair, press UP to teleport to that section. Level design is, despite its simplicity, very well thought!
Stage 2 is quite ordinary. It features some interesting gimmicks, ordinary platforming and a trivial boss. It's the stage you'll forget the quickest.
Stage 3 is almost as good as Stage 1, and has a tremendous charm. This is one of the fangames that has made justice to The Great Cave Offensive, and to Kirby Super Star overall the most. The mechanic is well implemented and trolls are quite nice. Some are bothersome, but the majority are a riot (in the good way). Final boss was ok.
Stage 4 has a very atmospheric feel to it, but it is too cryptic to decipher and with the language barrier, you're in trouble, so here goes the solution: go through the entire stage 1, and once you repeat the stage, go to the second screen, activate the dialogue box and shoot the upcoming bus. Not sure whether if this is cryptic or not because I have no idea what the dialogue says; however, the language barrier is, indeed, a down for me, and drives rating downwards when it alters your progress.
Stage 5 is annoying. The gimmick of you being sliced every now and then is too bothersome and setting up strategies is not as easy when her timing is RNG-dependent, leading to guaranteed and free deaths. This sucks. Having traps after long sections of survival is not fun. The second part is ok. Be careful: you will notice that screens are numbered, but each time you die, you go one screen back. It's quite retro, but the conveyor belts make the Kid act very strangely: they stick the Kid's shoes to it, making you unable to move no matter the direction. This makes no sense and learn it the heard way. Difficulty is easy here though, making it "fairer".
In average, bosses are meh, including the final one, where RNG can be very annoying for trying to hit the boss. You can tell this boss was made as a requirement of every stage having one. The production value is there, but not the gameplay fun. Same thing applies for all bosses, truly.
I recommend it because it has many ideas that shine, mined by others that do not. Also, be warned that you do begin with the best stages.
Did I say this has possibly the best trap ever?
[1] Like
Please notice that this stage has one of, if not the best trap ever in fangame history. Not even all the "funny" minds of Collab 2 could surpass the genius of what Stage 1 offers here. I Wanna Bigger Penis might come closest, or that Noizu trap that scarred Paragus, but there is still some distance between those and this. For the language barrier, here is a hint for you: activate the yellow and blue teleporters that have a number on them, and once you find a pair, press UP to teleport to that section. Level design is, despite its simplicity, very well thought!
Stage 2 is quite ordinary. It features some interesting gimmicks, ordinary platforming and a trivial boss. It's the stage you'll forget the quickest.
Stage 3 is almost as good as Stage 1, and has a tremendous charm. This is one of the fangames that has made justice to The Great Cave Offensive, and to Kirby Super Star overall the most. The mechanic is well implemented and trolls are quite nice. Some are bothersome, but the majority are a riot (in the good way). Final boss was ok.
Stage 4 has a very atmospheric feel to it, but it is too cryptic to decipher and with the language barrier, you're in trouble, so here goes the solution: go through the entire stage 1, and once you repeat the stage, go to the second screen, activate the dialogue box and shoot the upcoming bus. Not sure whether if this is cryptic or not because I have no idea what the dialogue says; however, the language barrier is, indeed, a down for me, and drives rating downwards when it alters your progress.
Stage 5 is annoying. The gimmick of you being sliced every now and then is too bothersome and setting up strategies is not as easy when her timing is RNG-dependent, leading to guaranteed and free deaths. This sucks. Having traps after long sections of survival is not fun. The second part is ok. Be careful: you will notice that screens are numbered, but each time you die, you go one screen back. It's quite retro, but the conveyor belts make the Kid act very strangely: they stick the Kid's shoes to it, making you unable to move no matter the direction. This makes no sense and learn it the heard way. Difficulty is easy here though, making it "fairer".
In average, bosses are meh, including the final one, where RNG can be very annoying for trying to hit the boss. You can tell this boss was made as a requirement of every stage having one. The production value is there, but not the gameplay fun. Same thing applies for all bosses, truly.
I recommend it because it has many ideas that shine, mined by others that do not. Also, be warned that you do begin with the best stages.
Did I say this has possibly the best trap ever?
Rating: 6.4 64
Difficulty: 50 50
Jan 19, 2020
Delicious Fruit