Latest Reviews
kurath
For: I wanna mole
For: I wanna mole
There's nothing too memorable about it outside of one align-specific jump that isn't obvious, which isn't a good thing.
The visuals are nice, the musics okay but otherwise its just pure 32px, gimmickless needle for about 10 screens, though atleast it has some interesting pathing in places and variation in save length. Either way, there's not really a reason to recommend it and its an affront to moles.
The visuals are nice, the musics okay but otherwise its just pure 32px, gimmickless needle for about 10 screens, though atleast it has some interesting pathing in places and variation in save length. Either way, there's not really a reason to recommend it and its an affront to moles.
Tagged as: Needle
[1] Like
Rating: 4.5 45
Difficulty: 70 70
Dec 10, 2019
Jdx83
For: I wanna be the KLi1.5Al1.5AlSi3O10F2
[0] Likes
For: I wanna be the KLi1.5Al1.5AlSi3O10F2
[0] Likes
Rating: 5.0 50
Difficulty: 65 65
Dec 10, 2019
ninz
For: I wanna be the TAS
For: I wanna be the TAS
this game is strangely fun
the boss requires a high amount of glitching, and its kinda dumb, but once i figured out a semi consistent ish maybe strat for the first 2 shots, it was actually fun
[0] Likes
the boss requires a high amount of glitching, and its kinda dumb, but once i figured out a semi consistent ish maybe strat for the first 2 shots, it was actually fun
Rating: 7.0 70
Difficulty: 86 86
Dec 10, 2019
Stinkycheeseone890
For: I wanna post cringe
For: I wanna post cringe
why make this
[1] Like
Rating: 0.5 5
Difficulty: N/A
Dec 10, 2019
kurath
For: I wanna Become the Vegetable 2
For: I wanna Become the Vegetable 2
A simple, straightforward adventure game about tainting something good with your filthy greenness.
A spattering of traps, incredibly simple production but enough variety in a few short stages to keep you going.
[0] Likes
A spattering of traps, incredibly simple production but enough variety in a few short stages to keep you going.
Rating: 6.5 65
Difficulty: 40 40
Dec 10, 2019
moogy
For: I wanna V
For: I wanna V
Three screens of generic jump needle with the respawn displacement bug.
Probably objectively terrible but I don't really mind playing stuff like this so I had fun with it.
[0] Likes
Probably objectively terrible but I don't really mind playing stuff like this so I had fun with it.
Rating: N/A
Difficulty: 55 55
Dec 10, 2019
ElCochran90
For: I wanna be the Best Guy 3
For: I wanna be the Best Guy 3
Unlike many bad games that are done with the intention of being bad and even pissing people off, this is not one of those cases. Gustav is a talented gamemaker in the production value department. This is a visual experiment, grabbing influence from IWBTBG 2 much more than the first entry, and experiments with new visuals and a new engine.
The problems are several. However, I will rank them according to their importance:
-The engine is strikingly awful. No matter how many frames you jump, you will always make a full jump. However, the second jump acts in the same way: as a full first jump regardless of the frame input. If you will experiment with an engine, it's fine, as long as the gameplay suits the game. It doesn't. It ruins the entire game and costs several dozens of deaths and five extra points of difficulty. That leads us to...
-...the platforming. Horrible again, as it is known in the series, and this time, there are more segments. There are tons of moments where you would benefit from the old engine, but that is not the case. You have to maneuver and calculate with two full jumps and a very stiff Kid.
-The bosses are extraordinarily boring. The first boss in particular threw all the creativity down the drain, and therefore, all future bosses are recycled from the previous entry, including the final boss, which visuals are, yes, amazing, but copy-pasted from the true final boss of IWBTBG 2, except for a man in a water stage that is upside down and throws green pixelated diarrhea at you. Several unfair attacks when combined one after the other bring along a truly bad experience.
-The visuals! Yeah! Ever stumbled upon any game where it strikes you that production value does not equal to quality or being "good"? This is one case. It is paradoxical that Gustav improved the graphics, but the tilesets are still Guy tower tiles, brown tiles, green grass tiles, etc., just like I Wanna Be the Guy! There are even TWO stages that resemble Guy's tower. This is trying to polish garbage.
This is one of the sad cases where the phrase "wasted potential" truly applies. What a shame, because I can see something behind the trilogy: a wild meme ride with fantastic bosses and promising visuals. However, they seem to be mutually exclusive.
Gustav, I will keep trying your games until a proper balance is reached, like Timemachine.
[0] Likes
The problems are several. However, I will rank them according to their importance:
-The engine is strikingly awful. No matter how many frames you jump, you will always make a full jump. However, the second jump acts in the same way: as a full first jump regardless of the frame input. If you will experiment with an engine, it's fine, as long as the gameplay suits the game. It doesn't. It ruins the entire game and costs several dozens of deaths and five extra points of difficulty. That leads us to...
-...the platforming. Horrible again, as it is known in the series, and this time, there are more segments. There are tons of moments where you would benefit from the old engine, but that is not the case. You have to maneuver and calculate with two full jumps and a very stiff Kid.
-The bosses are extraordinarily boring. The first boss in particular threw all the creativity down the drain, and therefore, all future bosses are recycled from the previous entry, including the final boss, which visuals are, yes, amazing, but copy-pasted from the true final boss of IWBTBG 2, except for a man in a water stage that is upside down and throws green pixelated diarrhea at you. Several unfair attacks when combined one after the other bring along a truly bad experience.
-The visuals! Yeah! Ever stumbled upon any game where it strikes you that production value does not equal to quality or being "good"? This is one case. It is paradoxical that Gustav improved the graphics, but the tilesets are still Guy tower tiles, brown tiles, green grass tiles, etc., just like I Wanna Be the Guy! There are even TWO stages that resemble Guy's tower. This is trying to polish garbage.
This is one of the sad cases where the phrase "wasted potential" truly applies. What a shame, because I can see something behind the trilogy: a wild meme ride with fantastic bosses and promising visuals. However, they seem to be mutually exclusive.
Gustav, I will keep trying your games until a proper balance is reached, like Timemachine.
Rating: 3.0 30
Difficulty: 60 60
Dec 10, 2019
Wolfiexe
For: I wanna be the Guerrerum: The Challenge
For: I wanna be the Guerrerum: The Challenge
Guerrerum: The Challenge is a quirky little game, consisting of just a single stage and boss. The game appears to be kinda polished visually but has also some strange issues such as platforms feeling kinda weird, invisible blocks acting inconsistently and you seem to be able to cancel your downwards vspeed by releasing jump.
The gameplay is alright. There's a few traps and a couple felt particularly precise. The jumps themselves never get too challenging thankfully because they'd probably be an issue in this engine. It's rounded off with a boss that I actually kinda enjoyed, although it drags on for far too long. There are lower difficulties which probably alleviate this problem (I played on Classic, I'd probably recommend a lower one).
It's just a demo but it's fairly interesting if you're open to stuff in non-standard engines. There's a respectable level of detail in it despite the shortcomings.
[1] Like
The gameplay is alright. There's a few traps and a couple felt particularly precise. The jumps themselves never get too challenging thankfully because they'd probably be an issue in this engine. It's rounded off with a boss that I actually kinda enjoyed, although it drags on for far too long. There are lower difficulties which probably alleviate this problem (I played on Classic, I'd probably recommend a lower one).
It's just a demo but it's fairly interesting if you're open to stuff in non-standard engines. There's a respectable level of detail in it despite the shortcomings.
Rating: 5.0 50
Difficulty: 45 45
Dec 10, 2019
Delicious Fruit