Latest Reviews
DestructorTheDestroyer
For: I feel shit
For: I feel shit
Tagged as: Needle
[0] Likes
Rating: 3.0 30
Difficulty: 70 70
Aug 30, 2019
DestructorTheDestroyer
For: I'm tired of feeling this way
For: I'm tired of feeling this way
Tagged as: Needle
[0] Likes
Rating: 3.5 35
Difficulty: 65 65
Aug 30, 2019
SilentNight
For: I Wanna Appreciate the Wolf's Enthusiasm
[0] Likes
For: I Wanna Appreciate the Wolf's Enthusiasm
[0] Likes
Rating: 7.7 77
Difficulty: 67 67
Aug 30, 2019
DestructorTheDestroyer
For: I Wanna Appreciate the Wolf's Enthusiasm
For: I Wanna Appreciate the Wolf's Enthusiasm
Tagged as: Needle
[1] Like
Rating: 9.0 90
Difficulty: 65 65
Aug 29, 2019
GaspacoZanis
For: I wanna defeat the spike dynasty
For: I wanna defeat the spike dynasty
Edit: Beaten on version 1.0. I have not played version 1.1, so I have no clue how much easier or harder it is.
This is my first cleared Lemonxreaper's game, and I should say that I actually enjoyed it.
Game conists from 2 stages of needle and avoidance. Needle consist of puzzle stage and platform needle stage. Puzzle stage is very easy and your goal is to activate all spikes to get to the portal. Puzzles are easy to find out and can be done in various ways, which means that you can make everything harder or easier as you wish. I also liked how at the very beginning to get to this stage you have to press 'Esc', that seemed funny for me. Then there starts platform needle 3 screens and high difficulty raising. Needle is pretty unusual and I had fun learning different strategies for platforms, since I haven't similar platforming before. The only trouble for me were 2 jumps, which I had to train, because of their confusing strategies.
These are following troublesome jumps, in my opinion:
1.[url]https://prnt.sc/ozaxbn[/url]
2.[url]https://prnt.sc/ozaxgy[/url]
Other than that I had fun time with needle of this game, and it didn't take so much as I expected (only 1 hour and 20 minutes). Difficulty is around 50-55 for platforming. Hower the reason why I played this game wasn't the needle, but following avoidance - barrage. It is barrage, since it is completely RNG-based. It is pretty fair and I got lucky to first try the last attack, so it took around 3 hours, but avoidance is also quite short - only around 2 minutes long. It consists from many easier and harder attacks. First 2 attacks are pretty simplistic attacks without anything special, except that first burst sometimes gives litteraly walls, but it isn't so important, since it is first burst. The problems starts after that. Third attack is hard curving attack, which gets faster and faster and with that also harder and harder to read. It is mostly fair, but can give real troible to read. After that is a little bit easier falling orb atatck, which can give some problems, but nothing too serious, in my opinion. The second hardest attack is after that, since it kind of mixes previous 2 attacks and makes everything really hard to read, so it can be problematic. After that you get teleported to a smaler room, where are 2 attacks - first involves random orbs and is pretty easy to read, but next one is the hardest attack in the whole avoidance, in my opinion, because of its density of hard RNG. After that you get infinite jump and is attack like in I wanna be the C/O/S/M/O finale, however a lot easier, however not too easy, but I think everything is more or less, but readable. The only thing, which I noticed from Wolfiexe's video is that there looks like are multiple versions. In the one I played there are no warning sign of infinite jumping and no option to repay barrage after beating it. Not sure is there anything else though. I guess I would give this barrage difficulty 56.
Overall, I had fun time with everything in this game. Everything went smoothly and I am not disappointed of this game. Yes, I guess the final avoidance and platforming could be more balanced, but other than that I don't have much to compain about. Would definitely recommend for those who are quite more experienced or who are not afraid of challenge!
[0] Likes
This is my first cleared Lemonxreaper's game, and I should say that I actually enjoyed it.
Game conists from 2 stages of needle and avoidance. Needle consist of puzzle stage and platform needle stage. Puzzle stage is very easy and your goal is to activate all spikes to get to the portal. Puzzles are easy to find out and can be done in various ways, which means that you can make everything harder or easier as you wish. I also liked how at the very beginning to get to this stage you have to press 'Esc', that seemed funny for me. Then there starts platform needle 3 screens and high difficulty raising. Needle is pretty unusual and I had fun learning different strategies for platforms, since I haven't similar platforming before. The only trouble for me were 2 jumps, which I had to train, because of their confusing strategies.
These are following troublesome jumps, in my opinion:
1.[url]https://prnt.sc/ozaxbn[/url]
2.[url]https://prnt.sc/ozaxgy[/url]
Other than that I had fun time with needle of this game, and it didn't take so much as I expected (only 1 hour and 20 minutes). Difficulty is around 50-55 for platforming. Hower the reason why I played this game wasn't the needle, but following avoidance - barrage. It is barrage, since it is completely RNG-based. It is pretty fair and I got lucky to first try the last attack, so it took around 3 hours, but avoidance is also quite short - only around 2 minutes long. It consists from many easier and harder attacks. First 2 attacks are pretty simplistic attacks without anything special, except that first burst sometimes gives litteraly walls, but it isn't so important, since it is first burst. The problems starts after that. Third attack is hard curving attack, which gets faster and faster and with that also harder and harder to read. It is mostly fair, but can give real troible to read. After that is a little bit easier falling orb atatck, which can give some problems, but nothing too serious, in my opinion. The second hardest attack is after that, since it kind of mixes previous 2 attacks and makes everything really hard to read, so it can be problematic. After that you get teleported to a smaler room, where are 2 attacks - first involves random orbs and is pretty easy to read, but next one is the hardest attack in the whole avoidance, in my opinion, because of its density of hard RNG. After that you get infinite jump and is attack like in I wanna be the C/O/S/M/O finale, however a lot easier, however not too easy, but I think everything is more or less, but readable. The only thing, which I noticed from Wolfiexe's video is that there looks like are multiple versions. In the one I played there are no warning sign of infinite jumping and no option to repay barrage after beating it. Not sure is there anything else though. I guess I would give this barrage difficulty 56.
Overall, I had fun time with everything in this game. Everything went smoothly and I am not disappointed of this game. Yes, I guess the final avoidance and platforming could be more balanced, but other than that I don't have much to compain about. Would definitely recommend for those who are quite more experienced or who are not afraid of challenge!
Rating: 7.6 76
Difficulty: 56 56
Aug 29, 2019
MikuStar263
For: I wanna fa g49 death
For: I wanna fa g49 death
What a weird game.
long text:
You have triple jump through the whole game except when it tells you otherwise. (There are single jump, double jump, even quadruple jump sections)
At one point you have to press C to get unstuck, keep that in mind. You need the mouse sometimes too, and V launches your rocket for the flappy bird section. There is a minesweeper room where you shoot in random directions, most of the time it kills you, but it depends on where you stand (that & RNG)
Trying to stay in the low numbered blocks seems helpful.
There is a medley part in one stage.
In the Medley Stage, some triggers are broken and fake blocks and traps are all over. The screen picks are changed in some way,
but due to triple jump the broken parts are still possible. there was one room where the trap was buffed 3 times to keep it hard with your triple jump...
The main thing that makes me think bad of this game are the message boxes. Every second save has them and you always need to press enter (or space) to progress, after each death. While the information given is needed to progress, you don't need it every time you die..
Instead of title cards there's more annoying text boxes too! It often lags, but that doesn't make a huge difference honestly. It would be bad either way. There's tons of gimmicks in the non-medley stages.
There are a few good parts, namely the zoomed in room (which has a horrible room with blocked vision after that), some creative puzzles and there's the great humour overall throughout the game.
Some ideas like the miku avoidance which gives you a maximum of 39 jumps and 39 HP were good, and did i mention sticky keys has an appearance? It's not the usual sticky keys that you might know.
It's a trap sudoku-like adventure that tried to be outstandingly.. weird. And it is.
In the late game it gets relative hard, therefore the close to 60 difficulty.
I got this from a site that my antivirus warned me of. not recommended
[0] Likes
long text:
You have triple jump through the whole game except when it tells you otherwise. (There are single jump, double jump, even quadruple jump sections)
At one point you have to press C to get unstuck, keep that in mind. You need the mouse sometimes too, and V launches your rocket for the flappy bird section. There is a minesweeper room where you shoot in random directions, most of the time it kills you, but it depends on where you stand (that & RNG)
Trying to stay in the low numbered blocks seems helpful.
There is a medley part in one stage.
In the Medley Stage, some triggers are broken and fake blocks and traps are all over. The screen picks are changed in some way,
but due to triple jump the broken parts are still possible. there was one room where the trap was buffed 3 times to keep it hard with your triple jump...
The main thing that makes me think bad of this game are the message boxes. Every second save has them and you always need to press enter (or space) to progress, after each death. While the information given is needed to progress, you don't need it every time you die..
Instead of title cards there's more annoying text boxes too! It often lags, but that doesn't make a huge difference honestly. It would be bad either way. There's tons of gimmicks in the non-medley stages.
There are a few good parts, namely the zoomed in room (which has a horrible room with blocked vision after that), some creative puzzles and there's the great humour overall throughout the game.
Some ideas like the miku avoidance which gives you a maximum of 39 jumps and 39 HP were good, and did i mention sticky keys has an appearance? It's not the usual sticky keys that you might know.
It's a trap sudoku-like adventure that tried to be outstandingly.. weird. And it is.
In the late game it gets relative hard, therefore the close to 60 difficulty.
I got this from a site that my antivirus warned me of. not recommended
Rating: 4.5 45
Difficulty: 58 58
Aug 29, 2019
Wolfiexe
For: I wanna make a Sandwich
For: I wanna make a Sandwich
Make a Sandwich tells the story of The Kid venturing off to collect a variety of sacred ingredients, each more tasty and nutritious than the last. These are all placed across wacky parts of the world ranging from icy caverns to gothic castles, and features a very compelling story with good worldbuilding and lore to wrap it all together, making for a whimsical adventure you won't soon forget.
Flashy buzzwords aside, it really is a fantastic adventure game. The stage variety is very impressive, making for lots of creative platforming alongside some very fun gimmicks here and there. Some highlights include the little Battletoad segment which felt like a really nice break from standard platforming, and also the missile gimmick near the end. It also maintains a good sense of humour, having some light-hearted moments and a couple of amusing cutscenes and extras.
The bosses are also all very well designed. One thing I particularly liked was that none of them felt overly tanky, and there were always good chances for damage with most of them letting you cut out a cycle by optimizing your shots a bit better. The final boss in particular deserves a special mention, with Geezer doing a great job bringing the story together in a very charming way and showcasing a lot of flair and production value in a fast-paced and very enjoyable finale.
There were a few segments that I got slightly hung up on, but other than a couple of potentially questionable RNG-platforming segments, there weren't really any parts that I can say I didn't enjoy. It's just a great game all around, and you'll even learn a thing or two along the way about the ingredients you collect!
It's great to see it finished after all this time, as it's a great adventure experience all-around. Absolutely worth your time!
[2] Likes
Flashy buzzwords aside, it really is a fantastic adventure game. The stage variety is very impressive, making for lots of creative platforming alongside some very fun gimmicks here and there. Some highlights include the little Battletoad segment which felt like a really nice break from standard platforming, and also the missile gimmick near the end. It also maintains a good sense of humour, having some light-hearted moments and a couple of amusing cutscenes and extras.
The bosses are also all very well designed. One thing I particularly liked was that none of them felt overly tanky, and there were always good chances for damage with most of them letting you cut out a cycle by optimizing your shots a bit better. The final boss in particular deserves a special mention, with Geezer doing a great job bringing the story together in a very charming way and showcasing a lot of flair and production value in a fast-paced and very enjoyable finale.
There were a few segments that I got slightly hung up on, but other than a couple of potentially questionable RNG-platforming segments, there weren't really any parts that I can say I didn't enjoy. It's just a great game all around, and you'll even learn a thing or two along the way about the ingredients you collect!
It's great to see it finished after all this time, as it's a great adventure experience all-around. Absolutely worth your time!
Rating: 9.2 92
Difficulty: 55 55
Aug 29, 2019
MikuStar263
For: I wanna be the Crazy Apple!
[0] Likes
For: I wanna be the Crazy Apple!
[0] Likes
Rating: 4.1 41
Difficulty: 35 35
Aug 29, 2019
Delicious Fruit