Latest Reviews
cLOUDDEAD
For: I wanna help the Fairy tale
For: I wanna help the Fairy tale
short and cute adventure game. the bosses kinda suck but the final boss is fun
[0] Likes
Rating: 6.0 60
Difficulty: 18 18
Aug 7, 2019
Tyste
For: I wanna come to the conclusion
For: I wanna come to the conclusion
Is good game, I enjoy.
[0] Likes
Rating: 9.4 94
Difficulty: 50 50
Aug 7, 2019
Tyste
For: I wanna Become the Vegetable 2
For: I wanna Become the Vegetable 2
Every game needs a mushroom - this game has a mushroom.
25 points of difficulty added because of the mushroom.
[0] Likes
25 points of difficulty added because of the mushroom.
Rating: 7.0 70
Difficulty: 26 26
Aug 7, 2019
Tyste
For: I wanna leave the Cube
For: I wanna leave the Cube
A creative and chill needle game - a few tough saves but otherwise mostly novice friendly
The pathing and layout gives it a unique touch; I would recommend a play.
[0] Likes
The pathing and layout gives it a unique touch; I would recommend a play.
Rating: 6.6 66
Difficulty: 40 40
Aug 7, 2019
Kidsview
For: I wanna be the Gate jump
For: I wanna be the Gate jump
free clear :)
shoutout to ninza for choking the last gate in ex justice
[0] Likes
shoutout to ninza for choking the last gate in ex justice
Rating: 2.5 25
Difficulty: 1 1
Aug 7, 2019
Kidsview
For: I Wanna Break The Series Z
For: I Wanna Break The Series Z
bro this game is cringe bro
yea so like it starts out pretty fun, then kill the guy area happens, then dark boshy happens
yea cringe
[2] Likes
yea so like it starts out pretty fun, then kill the guy area happens, then dark boshy happens
yea cringe
Rating: 4.0 40
Difficulty: 63 63
Aug 7, 2019
Kidsview
For: I wanna break the Steak
For: I wanna break the Steak
you can literally skip the first steak jump by saving on the right hand side of the screen. ez clear, took 16 minutes, but 11 of those minutes were before i found the cheap strats.
shit game tbh, but hey it was fun
[0] Likes
shit game tbh, but hey it was fun
Rating: 2.9 29
Difficulty: 65 65
Aug 7, 2019
ElCochran90
For: I wanna be the Mars
For: I wanna be the Mars
Jesuschrist! To begin with, why didn't this community warn me of this being an absolutely tough needle challenge? Seriously, two screens in particular gave me more than 1,000 deaths alone and three screens exactly gave me more trouble than the SECOND NEEDLE SCREEN OF I WANNA BE THE CONTRARY. 61 in difficulty prior to my rating? Get out of here.
So far, this is my second highest rated game in the Solar System ""series"" for two main reasons: it is consistently inventive with jump choices and the visual design is completely appropriate. Venus did well with the visuals, and so did this game for feeling "in another planet". The game consists in two stages. Stage 1 has the least interesting level design, but it is more pleasant aesthetically and the best tileset and background effects. It also includes an autoscroller "chase" sequence that, imo, should have been included at the end of the game for a better sense of closure; a climax, if you wish.
Stage 2 has horrendous visuals (again, why do people keep grabbing the brown standard ground tileset of IWBTG and make it transparent and of another color?) and a particular obsession with placing platforms beneath horizontal needles to refresh your double-jump ability and placing the hardest jumps right at the end of the screens. However, level design is more interesting despite the platforms obsession. It has unusual jumps, some of them overly precise for comfort, and each next screen is quite unpredictable, just like Stage 1. Again, the last platforming screen of this stage doesn't "feel" like the last one until you realized you just finished the game. The sequence I highlighted above should have been placed for ending this stage.
Corrections? I do have suggestions. First, I know the version 1.1 was buffed, and the Read Me reads "minor level changes". I just watched a YouTube clear of this and the minor buffs make a whole lot of difference, especially in the first screen of Stage 2 (SPECIFICALLY the last jump before the warp), which was hell itself (felt like Needle Satan in terms of cruelty). They were a detriment to the game. But I will accept the possibil... err.. the fact that I do suck at needle. The rest of the corrections are spoiler-related. After finishing Stage 2, the tileset changes to the original one again, but with a more pleasant color and effects. This design for Stage 2 would have been beautiful. Finally, they implemented a low-gravity gimmick towards the ending. "Awesome", I said. "How will Stage 3 be with this? It should be exciting?" It turns out it doesn't exist. It was only a tease.
Music is nice, design is nice, difficulty is brutal at parts and the overall difficulty curve is a post-apocalyptic mess. It feels like several people did their homework separately without knowing who did what and how, and one guy just put everything together in a questionable order.
Despite this, I recommend the game. Be warned that the average difficulty, at least for me, does not fully reflect on the complexity of the jumps. They are well made, but buffs did harm the game when they were evident and overtly repetitive.
So far, this is my second highest rated game in the Solar System ""series"" for two main reasons: it is consistently inventive with jump choices and the visual design is completely appropriate. Venus did well with the visuals, and so did this game for feeling "in another planet". The game consists in two stages. Stage 1 has the least interesting level design, but it is more pleasant aesthetically and the best tileset and background effects. It also includes an autoscroller "chase" sequence that, imo, should have been included at the end of the game for a better sense of closure; a climax, if you wish.
Stage 2 has horrendous visuals (again, why do people keep grabbing the brown standard ground tileset of IWBTG and make it transparent and of another color?) and a particular obsession with placing platforms beneath horizontal needles to refresh your double-jump ability and placing the hardest jumps right at the end of the screens. However, level design is more interesting despite the platforms obsession. It has unusual jumps, some of them overly precise for comfort, and each next screen is quite unpredictable, just like Stage 1. Again, the last platforming screen of this stage doesn't "feel" like the last one until you realized you just finished the game. The sequence I highlighted above should have been placed for ending this stage.
Corrections? I do have suggestions. First, I know the version 1.1 was buffed, and the Read Me reads "minor level changes". I just watched a YouTube clear of this and the minor buffs make a whole lot of difference, especially in the first screen of Stage 2 (SPECIFICALLY the last jump before the warp), which was hell itself (felt like Needle Satan in terms of cruelty). They were a detriment to the game. But I will accept the possibil... err.. the fact that I do suck at needle. The rest of the corrections are spoiler-related. After finishing Stage 2, the tileset changes to the original one again, but with a more pleasant color and effects. This design for Stage 2 would have been beautiful. Finally, they implemented a low-gravity gimmick towards the ending. "Awesome", I said. "How will Stage 3 be with this? It should be exciting?" It turns out it doesn't exist. It was only a tease.
Music is nice, design is nice, difficulty is brutal at parts and the overall difficulty curve is a post-apocalyptic mess. It feels like several people did their homework separately without knowing who did what and how, and one guy just put everything together in a questionable order.
Despite this, I recommend the game. Be warned that the average difficulty, at least for me, does not fully reflect on the complexity of the jumps. They are well made, but buffs did harm the game when they were evident and overtly repetitive.
Tagged as: Needle
Solar_system_series
[4] Likes
Rating: 4.7 47
Difficulty: 75 75
Aug 7, 2019
Delicious Fruit