Latest Reviews
SSSSGLT
For: Jason Enjoys The Witch's Dangerous Dandies
[0] Likes
For: Jason Enjoys The Witch's Dangerous Dandies
[0] Likes
Rating: 8.5 85
Difficulty: 60 60
Jul 19, 2019
theTics
For: I wanna be the Simple Needle
For: I wanna be the Simple Needle
Neat and impressive.
Tagged as: Needle
[0] Likes
Rating: 7.7 77
Difficulty: 75 75
Jul 19, 2019
DerpyHoovesIWBTG
For: I wanna Bye Bye spike3
For: I wanna Bye Bye spike3
Some jumps were much harder than they should be in a bad way, but there were still some interesting platforming moments nonetheless.
Tagged as: Needle
[0] Likes
Rating: 6.4 64
Difficulty: 52 52
Jul 19, 2019
Wolfiexe
For: Crimson Needle 3
For: Crimson Needle 3
From a platforming standpoint, this is one of the best fangames I've had the pleasure of experiencing. Crimson Needle 3 goes above and beyond what I'd have expected from a 3rd entry in this series, bringing Kale's signature needle style alongside a plethora of often simple yet well-used gimmicks to enhance the gameplay and constantly mix it up to keep me interested and surprised by what the next floor may look and play like. From the cornfields to the final floor, I enjoyed just about every bit of it.
The game starts with a very familiar style as other floor games, making use of a very varied selection of game tilesets and needle styles, all which play very smoothly and have great variation to ease you into the game and hint at the strong departure from just static needle screens. Before long, you'll be whisked away into a very momentous floor where the game really opens up. This is where I was constantly surprised to see what kind of style and gimmicks I would stumble upon next, and it was always a pleasure finding a new stage or twist on a gimmick. I was often surprised as I may not initially warm to a gimmick, only to grow very comfortable with it 10-15 minutes later. The design just always felt very carefully done, never becoming obnoxious or unfun to play around. Some personal highlights were The Bath House which utilized water and cherries in really interesting ways, and also The Colour Stage, which had different coloured water-like stripes that flew you up, down, gravity flipped etc. which initially I was unsure about, only to grow to love it soon after.
The flow of the game in the second half stays strong and managed to surprise me all the way to the very end, culminating in possibly my favourite needle grind save that I've ever done. It's not very often that I can choke in such ridiculous ways right at the end of a hard save and not be upset, because it meant that I got to play the save more.
The visuals and the music also compliment the design very well all throughout, maintaining a strong sense of variety and quality from start to finish. Sometimes I'd hear a song I wasn't too fond of, but those moments were few and far between (and only natural, given the sheer amount of music in this game). The backgrounds and tilesets always contrasted nicely and left the game looking very polished and clean.
I could ramble longer about which exact floors I loved, my favourite visuals and so on and so forth. Ultimately all that's left to be said is that Crimson Needle 3 is a fantastic piece of work, and is an excellent send-off to the series that shows a lot of passion and hard work from the development team, one that hopefully won't soon be forgotten.
[5] Likes
The game starts with a very familiar style as other floor games, making use of a very varied selection of game tilesets and needle styles, all which play very smoothly and have great variation to ease you into the game and hint at the strong departure from just static needle screens. Before long, you'll be whisked away into a very momentous floor where the game really opens up. This is where I was constantly surprised to see what kind of style and gimmicks I would stumble upon next, and it was always a pleasure finding a new stage or twist on a gimmick. I was often surprised as I may not initially warm to a gimmick, only to grow very comfortable with it 10-15 minutes later. The design just always felt very carefully done, never becoming obnoxious or unfun to play around. Some personal highlights were The Bath House which utilized water and cherries in really interesting ways, and also The Colour Stage, which had different coloured water-like stripes that flew you up, down, gravity flipped etc. which initially I was unsure about, only to grow to love it soon after.
The flow of the game in the second half stays strong and managed to surprise me all the way to the very end, culminating in possibly my favourite needle grind save that I've ever done. It's not very often that I can choke in such ridiculous ways right at the end of a hard save and not be upset, because it meant that I got to play the save more.
The visuals and the music also compliment the design very well all throughout, maintaining a strong sense of variety and quality from start to finish. Sometimes I'd hear a song I wasn't too fond of, but those moments were few and far between (and only natural, given the sheer amount of music in this game). The backgrounds and tilesets always contrasted nicely and left the game looking very polished and clean.
I could ramble longer about which exact floors I loved, my favourite visuals and so on and so forth. Ultimately all that's left to be said is that Crimson Needle 3 is a fantastic piece of work, and is an excellent send-off to the series that shows a lot of passion and hard work from the development team, one that hopefully won't soon be forgotten.
Rating: 10.0 100
Difficulty: 91 91
Jul 19, 2019
ElCochran90
For: I wanna be the Flow
For: I wanna be the Flow
It's nice 1/3 of the time, and unfortunately too short. There's more inspiration in creating an adventure feeling than consistency in quality. One boss is great, the other one is meh, and the third one is copy-paste generic trash. Two level designs are also like the third boss. It has very generic traps (except for a couple of them) and the experience is very disappointing. There is a "sense" in here of how to create an adventure, but level design, length, uncreative traps, bad bosses and even music choices kill it almost entirely.
[1] Like
Rating: 2.6 26
Difficulty: 25 25
Jul 19, 2019
ElCochran90
For: I Wanna Be Beginner Friendly
For: I Wanna Be Beginner Friendly
This game is beginner friendly.
Tagged as: Beginner_Friendly
[1] Like
Rating: 1.6 16
Difficulty: 10 10
Jul 18, 2019
ElCochran90
For: IWanna ^o^
For: IWanna ^o^
`o´
Tagged as: Short
[3] Likes
Rating: 0.7 7
Difficulty: 20 20
Jul 18, 2019
Delicious Fruit