Latest Reviews
sonicdv
For: I Wanna Lick The Feet
For: I Wanna Lick The Feet
Pretty fun but very hard needle "trap" game. (the traps are really rare and not overdone, don't worry about them) Could be seen as NSFW as it has unlockable porn pictures if you find the secret item, but even the normal clear screen is pretty lewd (just not revealing).
The ending is pretty great as well
[2] Likes
The ending is pretty great as well
Rating: 8.0 80
Difficulty: 75 75
Jan 20, 2019
Denferok
For: I Wanna Kill The Kamilia 2 Remake
For: I Wanna Kill The Kamilia 2 Remake
Better version of kamilia 2, play this instead of the original
Tagged as: Medley
[17] Likes
Rating: 8.0 80
Difficulty: 80 80
Jan 20, 2019
snifidy
For: I wanna be the Gabriel
For: I wanna be the Gabriel
decent short needle game
[0] Likes
Rating: 6.0 60
Difficulty: 55 55
Jan 20, 2019
Fuck
For: I Wanna Be the Chair 2
For: I Wanna Be the Chair 2
This is a great game!
[0] Likes
Rating: 8.0 80
Difficulty: 64 64
Jan 20, 2019
schroume
For: I Wanna Kill The Kamilia 2 Remake
For: I Wanna Kill The Kamilia 2 Remake
where is the *s o l g r y n s k i p ?*
Tagged as: Remake
[2] Likes
Rating: 9.1 91
Difficulty: 80 80
Jan 20, 2019
Wolfiexe
For: I wanna be the SAN
For: I wanna be the SAN
SAN is a very interesting adventure game made between Sorariku and Non, featuring a wide variety of fangame genres and styles in a mixture of stages, bosses and avoidances. Whilst I'm not too familiar with Non, Sorariku has gained a reputation for making very unique and experimental things, so you can expect to see some very one-of-a-kind things here.
One thing very worth mentioning is that about 60% of the game lies around the 40-60 difficulty region, before a late avoidance pushes it up to the 70's and the final stage/boss shuffling it even higher to the high 80's. It's got a very noticeable difficulty bump, although if you're looking for a challenge that remains difficult but enjoyable, you may just find it here.
SAN consists of 6 stages (3 for each maker) with a boss to accompany each, which is then wrapped up with a final stage and boss. Each stage varies greatly ranging from screen-rotating needle, to a bullet-hell minigame of sorts, to a japanese quiz that'll have you on the edge of your seat until the very end. The most notorious stage or even segment in the entire game is definitely Sorariku's gardening stage, which will have you forging blue lines to guide your sun shards to offset the wettenization of your dear plants. It's wacky.
Bosses usually complement the stages well, often utilizing the gimmick or fitting in with the stage theme. The third stage of each maker uses an avoidance as a boss. Non's avoidance is a Miku fight with some fairly challenging attacks but nothing too demanding, although the final attack can be a bit confusing initially if you don't catch on quick. Sorariku's avoidance is a very long one, focused around infinite-jump dot-hitbox as Flandre sings her heart out to you with an abundance of crazy patterns and kooky RNG attacks. It's tricky and it has a VERY long intro, but the actual fight I found very fun to play. In addition, you're given 3 bombs to get rid of any attacks you dislike, or perhaps want to bypass for the time being to learn later attacks. Minus my gripes with the intro (and I guess, the song), I actually really enjoyed it.
The final stage bumps things up a notch with some very tricky platforming. I found this to be a mixed bag, as I found some saves incredibly fun and interesting to pull off, whereas other saves got very frustrating and unpleasant to do, such as the vine whips which I can imagine will be a nightmare for any controller player to pull off. One highlight is the wacky water save at the end of the water segment, utilising a variety of water types in a checkerboard fashion. It's great! The final save is also a headscratcher, although I didn't play it blind so a fair part of the challenge was lowered here.
Sorariku takes the seat for the final boss, utilising a Destination-style sort of approach having 3 attacks for 4 colours, each ticking down their HP as they go on. This is honestly a really great and challenging finale. The variety of transitions in combination with the random order of attacks makes it very fun to play, and getting good at attacks which initially seem unreasonable to read (I'm looking at you Blue 2), feels just great. It also culminates with an incredibly tense final phase which I'm sure any clearer can agree is monumentally nerve wracking. Minus some gripes with reading attacks (like Yellow 3), it's just a really great fight. I loved it.
SAN is very unique, and whilst I'm hesitant to say underplayed as I know a fair number of people have started this and stopped at some point (most likely the Flandre avoidance), the actual content almost always remained fun for me. I'd very much recommend giving this game a shot, if not just to hone your gardening skills a little.
[0] Likes
One thing very worth mentioning is that about 60% of the game lies around the 40-60 difficulty region, before a late avoidance pushes it up to the 70's and the final stage/boss shuffling it even higher to the high 80's. It's got a very noticeable difficulty bump, although if you're looking for a challenge that remains difficult but enjoyable, you may just find it here.
SAN consists of 6 stages (3 for each maker) with a boss to accompany each, which is then wrapped up with a final stage and boss. Each stage varies greatly ranging from screen-rotating needle, to a bullet-hell minigame of sorts, to a japanese quiz that'll have you on the edge of your seat until the very end. The most notorious stage or even segment in the entire game is definitely Sorariku's gardening stage, which will have you forging blue lines to guide your sun shards to offset the wettenization of your dear plants. It's wacky.
Bosses usually complement the stages well, often utilizing the gimmick or fitting in with the stage theme. The third stage of each maker uses an avoidance as a boss. Non's avoidance is a Miku fight with some fairly challenging attacks but nothing too demanding, although the final attack can be a bit confusing initially if you don't catch on quick. Sorariku's avoidance is a very long one, focused around infinite-jump dot-hitbox as Flandre sings her heart out to you with an abundance of crazy patterns and kooky RNG attacks. It's tricky and it has a VERY long intro, but the actual fight I found very fun to play. In addition, you're given 3 bombs to get rid of any attacks you dislike, or perhaps want to bypass for the time being to learn later attacks. Minus my gripes with the intro (and I guess, the song), I actually really enjoyed it.
The final stage bumps things up a notch with some very tricky platforming. I found this to be a mixed bag, as I found some saves incredibly fun and interesting to pull off, whereas other saves got very frustrating and unpleasant to do, such as the vine whips which I can imagine will be a nightmare for any controller player to pull off. One highlight is the wacky water save at the end of the water segment, utilising a variety of water types in a checkerboard fashion. It's great! The final save is also a headscratcher, although I didn't play it blind so a fair part of the challenge was lowered here.
Sorariku takes the seat for the final boss, utilising a Destination-style sort of approach having 3 attacks for 4 colours, each ticking down their HP as they go on. This is honestly a really great and challenging finale. The variety of transitions in combination with the random order of attacks makes it very fun to play, and getting good at attacks which initially seem unreasonable to read (I'm looking at you Blue 2), feels just great. It also culminates with an incredibly tense final phase which I'm sure any clearer can agree is monumentally nerve wracking. Minus some gripes with reading attacks (like Yellow 3), it's just a really great fight. I loved it.
SAN is very unique, and whilst I'm hesitant to say underplayed as I know a fair number of people have started this and stopped at some point (most likely the Flandre avoidance), the actual content almost always remained fun for me. I'd very much recommend giving this game a shot, if not just to hone your gardening skills a little.
Rating: 8.5 85
Difficulty: 85 85
Jan 20, 2019
theTics
For: I Wanna One Room
For: I Wanna One Room
Free mode and hard mode of stage 6 were both the hardest yet best stages. In contrast, final stage is kind of a joke for the most part, many of the room were poorly made compared to the previous ones. Taken as a whole, it's a great game though. I mostly had fun.
Tagged as: Needle
[0] Likes
Rating: 7.0 70
Difficulty: 63 63
Jan 20, 2019
Anon70000
For: I Wanna Kill The Kamilia 2 Remake
[7] Likes
For: I Wanna Kill The Kamilia 2 Remake
[7] Likes
Rating: 2.0 20
Difficulty: N/A
Jan 20, 2019
BreedPineapple
For: Vodka Makers
For: Vodka Makers
Vodka was definitely involved while making this.
[2] Likes
Rating: N/A
Difficulty: N/A
Jan 20, 2019
Delicious Fruit