Latest Reviews
AndresSgarrido
For: I wanna hold the touhou party!
For: I wanna hold the touhou party!
Tagged as: Needle
[0] Likes
Rating: N/A
Difficulty: 87 87
Nov 29, 2018
Tralexium
For: I wanna be the best luck
For: I wanna be the best luck
wolfieAbort / 10
[2] Likes
Rating: 0.0 0
Difficulty: 70 70
Nov 29, 2018
theTics
For: I wanna be the Sunflower Fairy Kid mode
For: I wanna be the Sunflower Fairy Kid mode
Tagged as: Trap
[0] Likes
Rating: 0.1 1
Difficulty: 50 50
Nov 29, 2018
Shinobu
For: I wanna be the Magnificent Stumble
For: I wanna be the Magnificent Stumble
https://youtu.be/SRFJS8sLK4c
After I saw this hard mode playthrough few months ago, I thought this was pretty easy and decided to play it later, which I did few weeks ago.
So the rating is based on hard mode.
...I should have listened to peranche's words, which he said "This game is hard as balls."
As a conclusion, peranche beated this game on hard mode with slightly above 10k deaths, and I only beated the left portal spending 8k deaths. (hard mode of course)
Most of the saves consists of extreme amount of presicions, requires no mistakes to pass it, with some being the worst I've ever seen. This was my weakest point, so almost every save became a massive grind. Should have chosen the easier mode. xD
Hard mode can be compared to MMM, which I think the difficulty is very similar. I don't think I can beat the right portal in the near future, so decided to write this now. Only recommend the normal mode. Hard mode is for insane people.
After I saw this hard mode playthrough few months ago, I thought this was pretty easy and decided to play it later, which I did few weeks ago.
So the rating is based on hard mode.
...I should have listened to peranche's words, which he said "This game is hard as balls."
As a conclusion, peranche beated this game on hard mode with slightly above 10k deaths, and I only beated the left portal spending 8k deaths. (hard mode of course)
Most of the saves consists of extreme amount of presicions, requires no mistakes to pass it, with some being the worst I've ever seen. This was my weakest point, so almost every save became a massive grind. Should have chosen the easier mode. xD
Hard mode can be compared to MMM, which I think the difficulty is very similar. I don't think I can beat the right portal in the near future, so decided to write this now. Only recommend the normal mode. Hard mode is for insane people.
Tagged as: Needle
[4] Likes
Rating: 6.5 65
Difficulty: 91 91
Nov 29, 2018
Wahfuu
For: Not Another Magic Tower Game
For: Not Another Magic Tower Game
NAMTG is a game pretty much unlike any other, for better and for worse. There's not a lot of experiences like it. From both how you progress, to what you do to progress, is unlike much you'll find anywhere else. It's a chaos of variety, from mini-games to avoidance's to auto-scrolling needle, it's a bunch of things that feels like they'd never work together, but they kinda do here.
NAMTG doesn't have too hot of a start, with some very slow enemies and weird generic jump filled needle, but it'll be a fond memory by the end. See, NAMTG does something better than basically any other fangame you'll find: Its sense of progression. By the end of the game, after fighting slimes that do nothing but hop towards you slowly, you'll be fighting stuff that are absurd enough to count as fangame bosses by themselves. This, accompanied by a production and presentation jump for alot of the endgame enemies and the feeling of power you get by stomping over the earlier things makes the game incredibly satisfying to go through.
This only really takes a hit at the near end-game, where you're bombarded by a ton of bosses very close to eachother, alot of which your stats don't really mean anything besides the ability to fight them. It's an unfortunate stopping point that hampers the pacing of the game in a bad way. I might feel differently if I enjoyed the majority of the bosses in this game, but alas I don't.
The bosses in this game range from hideously long, gimmick-fueled suicide assistance or generic avoidances with good (and in ones case, fantastic) music. And some of the RNG, not just in them but in some of the enemies aswell, borders on some of the most volatile i've seen in terms of how easy vs how hard it can be. This is moderately saved by the (current) final boss, which while having a bit of a slow buildup perfectly captures the sense of progression you've gotten from climbing the tower itself.
Unfortunately, the needle in this game isn't fantastic either. Most of it is extremely short saves that are just doing one or two excessively precise jumps that you can just randomly mash your fingers on and get through. And then theres stuff like the horror story that is the auto scrolling room, which isn't that long but is boring as sin the entirety of its duration. The only real, true attempt at 'platforming' in the game feels like it's in the minigames. Which, as an aside, are actually all quite fun! I wish I had the brain fortitude for echo-shift.
It probably sounds weird saying that I enjoyed this game alot after saying I don't really like its bosses or its needle, but a big part of the game is its variety. For better or worse you'll see a lot of different things and enemies in this game. You're not bound to like all of them, but you'll probably like something. Basically, when it works, it >really< works, no matter what other problems get in the way. You'll feel great ascending the tower at the end. And what waits for you is worth it.
(And as an aside: I find the reputation of this game to be very strange. You'd think people were talking about noesis when they mention how hard this game is, but honestly outside of the end boss and weird needle style, the game is pretty accessible on all fronts. Not an easy game, especially for a beginner, but if you're not trying to no hit the bosses then honestly I don't see why this game has its ball buster difficulty reputation.)
[7] Likes
NAMTG doesn't have too hot of a start, with some very slow enemies and weird generic jump filled needle, but it'll be a fond memory by the end. See, NAMTG does something better than basically any other fangame you'll find: Its sense of progression. By the end of the game, after fighting slimes that do nothing but hop towards you slowly, you'll be fighting stuff that are absurd enough to count as fangame bosses by themselves. This, accompanied by a production and presentation jump for alot of the endgame enemies and the feeling of power you get by stomping over the earlier things makes the game incredibly satisfying to go through.
This only really takes a hit at the near end-game, where you're bombarded by a ton of bosses very close to eachother, alot of which your stats don't really mean anything besides the ability to fight them. It's an unfortunate stopping point that hampers the pacing of the game in a bad way. I might feel differently if I enjoyed the majority of the bosses in this game, but alas I don't.
The bosses in this game range from hideously long, gimmick-fueled suicide assistance or generic avoidances with good (and in ones case, fantastic) music. And some of the RNG, not just in them but in some of the enemies aswell, borders on some of the most volatile i've seen in terms of how easy vs how hard it can be. This is moderately saved by the (current) final boss, which while having a bit of a slow buildup perfectly captures the sense of progression you've gotten from climbing the tower itself.
Unfortunately, the needle in this game isn't fantastic either. Most of it is extremely short saves that are just doing one or two excessively precise jumps that you can just randomly mash your fingers on and get through. And then theres stuff like the horror story that is the auto scrolling room, which isn't that long but is boring as sin the entirety of its duration. The only real, true attempt at 'platforming' in the game feels like it's in the minigames. Which, as an aside, are actually all quite fun! I wish I had the brain fortitude for echo-shift.
It probably sounds weird saying that I enjoyed this game alot after saying I don't really like its bosses or its needle, but a big part of the game is its variety. For better or worse you'll see a lot of different things and enemies in this game. You're not bound to like all of them, but you'll probably like something. Basically, when it works, it >really< works, no matter what other problems get in the way. You'll feel great ascending the tower at the end. And what waits for you is worth it.
(And as an aside: I find the reputation of this game to be very strange. You'd think people were talking about noesis when they mention how hard this game is, but honestly outside of the end boss and weird needle style, the game is pretty accessible on all fronts. Not an easy game, especially for a beginner, but if you're not trying to no hit the bosses then honestly I don't see why this game has its ball buster difficulty reputation.)
Rating: 7.5 75
Difficulty: 67 67
Nov 29, 2018
Delicious Fruit