Latest Reviews
Chance
For: I wanna Break the Colorful
For: I wanna Break the Colorful
Tagged as: Boss
[0] Likes
Rating: 4.7 47
Difficulty: N/A
May 14, 2018
master3
For: I wanna be the HateTrap
For: I wanna be the HateTrap
dumb game with a extra room
[0] Likes
Rating: 0.0 0
Difficulty: 69 69
May 14, 2018
master3
For: I Wanna Be The Scratch Engine
For: I Wanna Be The Scratch Engine
don't upload a scratch game if you haven't made a good engine!
(actually don't upload a scratch game even if it's not bad)
[3] Likes
(actually don't upload a scratch game even if it's not bad)
Rating: 1.5 15
Difficulty: 25 25
May 14, 2018
Shinobu
For: I wanna N
For: I wanna N
Timeless classic needle game. The platforming is generic and not special, but the sprites and the tileset is outstanding which was shown in crimson needle 1. One neat game to increase your clear count. Would recommend.
Tagged as: Needle
[0] Likes
Rating: 6.7 67
Difficulty: 47 47
May 14, 2018
Nebuluck
For: SYSTEM GAME
For: SYSTEM GAME
Really iffy. Some of the triggers are off, there's no difference between all of the diffs, and looks pretty ugly.
[0] Likes
Rating: 2.8 28
Difficulty: 37 37
May 14, 2018
Patuah
For: I wanna a lot of Spike
For: I wanna a lot of Spike
I wanna a lot of Spike is a needle game that features 2 screens, both of which can be seen on the screenshots, there's nothing really interesting about this game, the sprites are awful and so are the backgrounds. The music is Only my railgun by fripSide which is alright and doesn't reset after you die so that's a plus. Jumps are generic and don't impose much of a challenge if you've played needle games before. There's a lot of other fangames that are more worthy of your time than this, seeing as you can probably beat this game in around 2-5 minutes and the actual world record is less than a minute.
[0] Likes
Rating: 3.0 30
Difficulty: 40 40
May 14, 2018
Bob
For: I Wanna Be The Scratch Engine
For: I Wanna Be The Scratch Engine
Holy fuck this is bad
[9] Likes
Rating: 1.7 17
Difficulty: N/A
May 13, 2018
sunbla
For: I Wanna Be The Scratch Engine
For: I Wanna Be The Scratch Engine
Tagged as: Engine
[0] Likes
Rating: N/A
Difficulty: N/A
May 13, 2018
kurath
For: I wanna gaze at the Horizon
For: I wanna gaze at the Horizon
Disclaimer: I shelved the game on the final boss after getting a pretty thorough representation of what it included. (Not because the boss is bad necessarily, mind you, just longer and harder than I was interested in)
This is a real monster of a game in many ways. Its very long, very diverse and very difficult. I decided to play it after seeing early parts of it because to some extent it was the kind of game I was looking for. Frequently the 'puzzle-platformer' genre seems to tone down the puzzle side in lieu of the platformer side. Alternatively, a lot of fangame 'puzzles' degrade into pretty much trial and error - this game manages to (for the most part) stray away from either of those.
Pros:
This game has fantastic production including what seems to be a ton of original spritework with almost every stage having its own well-executed aesthetic and sound effects. The puzzles are, without a doubt, the highlight of the game and nearly every puzzle stage has a lot to admire and enjoy and the creator constantly adds new mechanics and reveals new interactions between the puzzle elements to keep it interesting. One exception, unfortunately, is a stage that for some reason adds no new concepts for its duration and is particularly tedious The platforming stages are also really neat and quite memorable.
Mixed:
The bosses are a mixed bag. They largely incorporate the stage gimmick (which I love to see) and usually have a particularly unique mechanic which makes them interesting. These also usually result in bosses that require styles of play and methods of thinking about the fights that are far from the fangame standard - a risky proposition. Given that, the majority of them are good because of this. However, not all and some of these end up being quite problematic. Thus, if you're expecting to get all the way through you will need to prepare yourself for a couple grinds.
Cons:
The difficulty. I'll admit outright that I'm not the best fangame player and generally don't play the most difficult games. This is not a case of this. There are a lot of things that feel like they exist only to make the game take longer and be more difficult without adding anything of value. Mechanics which seek to punish the player without making the puzzles more difficult, just more tedious to execute and force repeated attempts. One stage even just jams in sections where you basically just kind of stand there and do nothing for 5-10 seconds at a time each attempt, too. This is compounded by the fact that it happens in very long segments (some saves in this game take several minutes when done quickly).
Summary:
This is a really good game, but its not for everyone. I got a lot out of it and have huge respect for the maker for what he created. He did something very different from the norm and did it well. It also represents a kind of fangame I've wanted to make myself. There are some serious flaws though. However, the good parts are so good that I thought it was worth working past them (to the extent that I rebuilt my own version of one of the puzzle mechanics so that I could attempt and solve the puzzles by bypassing the tedious punishment mechanics present in the game).
If you're the kind of person who doesn't mind not finishing games then I would absolutely recommend the first 5 stages to anyone. Its almost all stellar up to that point and there's tons of cool stuff to see and that I'd love to see inspire people to consider in future releases. Continuing from that point though, I would tread carefully. For the difficulty junkies who want to prove something or those who like puzzles enough to trudge through some muck then this game is absolutely for you.
[4] Likes
This is a real monster of a game in many ways. Its very long, very diverse and very difficult. I decided to play it after seeing early parts of it because to some extent it was the kind of game I was looking for. Frequently the 'puzzle-platformer' genre seems to tone down the puzzle side in lieu of the platformer side. Alternatively, a lot of fangame 'puzzles' degrade into pretty much trial and error - this game manages to (for the most part) stray away from either of those.
Pros:
This game has fantastic production including what seems to be a ton of original spritework with almost every stage having its own well-executed aesthetic and sound effects. The puzzles are, without a doubt, the highlight of the game and nearly every puzzle stage has a lot to admire and enjoy and the creator constantly adds new mechanics and reveals new interactions between the puzzle elements to keep it interesting. One exception, unfortunately, is a stage that for some reason adds no new concepts for its duration and is particularly tedious The platforming stages are also really neat and quite memorable.
Mixed:
The bosses are a mixed bag. They largely incorporate the stage gimmick (which I love to see) and usually have a particularly unique mechanic which makes them interesting. These also usually result in bosses that require styles of play and methods of thinking about the fights that are far from the fangame standard - a risky proposition. Given that, the majority of them are good because of this. However, not all and some of these end up being quite problematic. Thus, if you're expecting to get all the way through you will need to prepare yourself for a couple grinds.
Cons:
The difficulty. I'll admit outright that I'm not the best fangame player and generally don't play the most difficult games. This is not a case of this. There are a lot of things that feel like they exist only to make the game take longer and be more difficult without adding anything of value. Mechanics which seek to punish the player without making the puzzles more difficult, just more tedious to execute and force repeated attempts. One stage even just jams in sections where you basically just kind of stand there and do nothing for 5-10 seconds at a time each attempt, too. This is compounded by the fact that it happens in very long segments (some saves in this game take several minutes when done quickly).
Summary:
This is a really good game, but its not for everyone. I got a lot out of it and have huge respect for the maker for what he created. He did something very different from the norm and did it well. It also represents a kind of fangame I've wanted to make myself. There are some serious flaws though. However, the good parts are so good that I thought it was worth working past them (to the extent that I rebuilt my own version of one of the puzzle mechanics so that I could attempt and solve the puzzles by bypassing the tedious punishment mechanics present in the game).
If you're the kind of person who doesn't mind not finishing games then I would absolutely recommend the first 5 stages to anyone. Its almost all stellar up to that point and there's tons of cool stuff to see and that I'd love to see inspire people to consider in future releases. Continuing from that point though, I would tread carefully. For the difficulty junkies who want to prove something or those who like puzzles enough to trudge through some muck then this game is absolutely for you.
Rating: 8.5 85
Difficulty: 80 80
May 13, 2018
Delicious Fruit